In the city of Armoria, there are many organizations and brotherhoods. This RPG is played through a dice battle system. Through Fighting you roll dices, and through upgrades/level ups/growth you may increase how many rolls, how many sides your dice has.
There are seven brotherhoods that stand out:
The Wolves: Incredible advantage in teams.
Start with an extra dice. Connections to people are stronger. The Lions: Start with a 6 sided dice and Pride is Power, easier power gains. The Bears: Start with an incredible tanky effect, More HP. The Demons: Demon effect; chances of dodging attacks The Dragons: Ancient Power: At the cost of your hp you may deal extra damage The Warriors: Brutal, have a chance of two turns in a fight. The Hunters: Seeking what you look for is much easier. or WHO, you look for.
For this RPG, you are a powerful leader of the Brotherhood you choose. Each brotherhood has it's perks.
One person, one brotherhood, seven players each round After Each level up, a dice is added. Leveling up is based on how much power you earn I say the outcome of things
x I run away succesfully
o I attempt to run away Only one player per Brotherhood
Current Brotherhoods and players:
The Wolves: JACKinbigletters
The Lions: will3 x InactivityKicked
The Bears: Loop_Stratos
The Demons: silver199 InactivityKicked
The Dragons: red303
The Warriors: Lowco1
The Hunters: RazorLash
To every one, those who haven't posted in ten pages, they are being kicked. I need to move on with the story.
CHARACTER SHEET:
Name:
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.
Resources: leave blank
Winning is all about the right choices
Sign up.
UPDATE: Resources and Connections have been added to Character Sheet.
The Rules of Battle:
I am the god here.
You may attack anyone at anytime, and surrender at anytime.
You may choose to help another, or not.
You can play dirty, kick em when theyre down.
AFTER A WIN, YOU GAIN SOME of their power and resource. If you win hard enough, the connections are yours.
The hunters brotherhood
Name: Vlad
HP: 190/190 (depending on the brotherhood you choose)
Dice: 1
Sides: 4
Power: 150 people.
Resources: 200
I leave the AWF and head home. On my way i call some of my men. "Brothers would you go talk to Mr. Drake about are business get him agree to the offer. If he wont agree please remove him. Oh and make sure no one finds out."
The hunters brotherhood
Name: Vlad
HP: 190/190 (depending on the brotherhood you choose)
Dice: 1
Sides: 4
Power: 150 people.
Resources: 200
Sir, he has been taken care of, he would not cooperate, now he's swimming with the fishes. I'm sure AWF is yours now if you return tomorrow. No witnesses.
(So am I gonna get that info off of the guys I sent out? No? Yes? Maybe?)
I send twenty men to see what it would take for us to become friendly with the hospital, I do the same for the ADP, I send a letter to the Weapons facility; I would like us to co-operate in a mutually beneficial way. Respond if you are interested in talking.
I send a letter to The Hunters, Find me in the corner opposite the courthouse. Ware a red and blue tie. Come alone. I then check the time.
John Drakes Partner and member of the board of AWF found dead after denying The Hunters a partnership.
Brotherhoods activity increases, ADP arrests many brotherhood members.
ALL BROTHERHOODS -20 power
The criminal so called "The Devil" hits another politician in Armoria Hall. Uncle Manky found dead with blood on the walls as a sign of "The Devil"
The hunters brotherhood
Name: Vlad
HP: 190/190 (depending on the brotherhood you choose)
Dice: 1
Sides: 4
Power: 160 people.
Resources: 200
Connections:
Armoria Weapons Facility
I send a group of men to get better weapons for the brotherhood and a second group to the ADP's chief with a letter asking what it will take to get my men freed
'Brothers i want some of you to find out if the ADP's chief has any family.' I send some men to find out if the ADP chief has any family. If so i want them taken to a safeplace. Also look for any dirt on the chief."
who said anything about cooperating. "Brothers take the wife and children of the chief to one of are secure location. By force if necessary. Kill any who stand in your way. But not the wife or kids of the chief."
(Note, what time are we running here?? Apparently Razor is on the next day as he said he went the the AWF The Next Day. Also he said he was meeting me today, but technically he can't because he's somehow on the next day. So either you retract that he went to the AWF or the situation is that he stood me up at a meeting about peace. So what's going on here?? You have to keep us in a similar time frame or else nothing makes sense.)
(Also there are guys doing the investigation and then there are other guys just watching the movements of the leaders of the other Brotherhoods and I haven't heard a darn thing back from them. What's going on there?)