Name: Breis Hebs
Call-sign: Glitch
Rank: ODEF Sub Rookie
------------------------------
Research:
Flora-
Trees(0)
Grass(0)
Other(0)
------------------------------
Bases:
Base A:
-----------------------------
Employee Equipment:
Hunting Knives, Tracking Chips/Tracker,
Probe-Rods, basic Medical Equipment, old hatchets.
Resources:
Foreign wood, logs.
--------------------------------
Employees:
E1: Caucasian Female, Medic, Healthy
E2: Caucasian Male. Group A Leader, Healthy
E3: Hispanic Male, Guard, Healthy, mildly asthmatic
E4: African Male, Gatherer, Healthy
E5: Caucasian Female, Scientist, Healthy
E6: Albino Female, Un-classed, Healthy
E7: Asiatic Male, Un-classed, Healthy
E8: Caucasian Male, Un-classed, Healthy, mildy asthmatic.
E9: African Male, Un-classed, Healthy, short-sighted.
E10: Hispanic, Female, Un-classed, Healthy.
---------------------------------------------------------
Orders From Above: Nice job establishing. Your immediate goal now is PROFIT, the golden god. Look for interesting resources. Don't forget to name everything you find.
Name: Demi
Call-sign: Asylum
Rank: ODEF Sub Rookie
------------------------------
Research:
Temple-
Fauna-
-----------------------------
Bases:
Base A
------------------------------
Employee Equipment:
Hunting Knives, Tracking Chips/Tracker,
Probe-Rods, basic Medical Equipment.
-------------------------------
Employees:
E1: African, Female. Un-classed, Healthy
E2: Caucasian Male. Un-classed, Healthy
E3: Hispanic Female, Un-classed, Healthy
E4: African Female, Un-classed, Healthy
E5: Caucasian Male, Un-classed, Healthy
(Yesss....Employee classes available:
Guard, Scout, Gatherer, Scientist, Medic, Field-Worker, Group Leader.)
Report:
Base A has been established. E4 and E5 send a transmit back:
E4: We're all good here...having trouble finding the way out, but...
E5: Once you go inside the walls seem to twist to follow you...It's like being in a....what you...a kaleidoscope?
(A three second pause)
E4: Shut up.
(Their is a loud grinding sound as the transmit ends)
Name: Hie Malorno Tekhe
Call-sign:Tech
Rank: ODEF Sub Rookie
------------------------------
Research:
Flora-
Trees(0)
Moss(0)
Fauna-
Marine Birds(0)
Fat Leech(0)
------------------------------
Employee Equipment:
Hunting Knives, Tracking Chips/Tracker,
Probe-Rods, basic Medical Equipment.
Resources:
Logs
Stones
-------------------------------
Bases:
Base A
-------------------------------
Employees:
E1: Caucasian Female. Medic, Healthy
E2: Caucasian Male. Scout, Healthy
E3: Asiatic Male, Scout, Healthy
E4: Albino Caucasian, Male, Scientist, Short-sighted.
E5: Caucasian Female, Guard, Healthy
Report:
Base Established, related projects include 'Wooden Barracks", "Small Lab".
E5 reports: No...To be honest I'm pretty bored. Waiting up here reminds me of my old hunting days. Keep wishin' fer a rifle.
E1 E2 and E3 find some berries, which might not be poison (A small course blue berry, a large tight yellow one, and a jelly like, raspberry,)
E2 volunteers to risk testing them "As long as he gets to eat that sick raspberry thing".
You have the option to Research the leeches, although a proper lab would aid in your progress.
Name: Sean
Call-sign: Luprical
Rank: ODEF Sub Rookie
------------------------------
Research:
Environment-
Temple-
Spider-
Spines(0)
------------------------------
Employee Equipment:
Hunting Knives, Tracking Chips/Tracker,
Probe-Rods, basic Medical Equipment.
-------------------------------
Employees:
E1: Mixed/Hispanic Female, Un-classed, Healthy
E2: Caucasian Male. Un-classed, Healthy
E3: Hispanic Male, Un-classed, Unconscious
E4: African Female, Un-classed, Healthy
E5: Caucasian Female, Un-classed, Healthy
Report:
E3 has been neutralized and your team moved out of the dangerous area. Removing the spikes seems to have a relaxing effect on the unconscious employee, and you collect a dozen of them.
(The employees are like the lowest workers in your unit. You aren't privy to their name, although you could ask if you really needed to, as you are required to address them as their numbers in your orders.)