Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: StormWalker
Age: Spaghetti & no Meatballs.
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Questionable Spear (2d10?)
Off: Questionable Spear + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
Hm, so the spear is 2d10. Unless it changes per hit/per person. I guess I'll have to stab again. If I kill Matt, he gets to revive for free. So it'd probably be more useful to die if you were critically injured....
Or we could do something productive instead of standing around in the dark letting me stab people. What we'd do, I don't know. One of you people is likely smarter than me, but that person's not Matt, since he thought we were still in trial II
EDIT: Also, I realized I missed this earlier. Which explains Herikobors's origins. Gantic's too thorough.
Common name: Ghingram
Alternative name(s): Book Monster
Creature type: Manifestation
Habitat: Abandoned libraries
Diet: none
Description: Ghingrams are manifestations of written words. It is unknown how they are formed. They often appear as an amorphous cloud of words ranging in size from a small mouse to a large behemoth. The contents of their words determine their nature. The most common ghingrams come in the form of cheesy adolescent sci-fi/fantasy fiction and romance novels and may coalesce into sparkly elves and vampires.
I really don't feel like going through the past 49 pages to find out why that's relevant. It isn't mentioned in the OP, so, again, how can Storm poke me with a spear when I'm up a slippery hill lost in a woods?
We got teleported to a new place for the third trial so you are no longer on the slope but in darkness.
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
"What are you doing? Alright, I would say us all coming together would be a fair idea because then we all know where each-other is."
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
"Well come to me, seeing as there are three people here."
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11