Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Inactive
(?? / ?? / ?? blk2860)
(09 / 07 / 06 Loop_Stratos - by the arch (outside))
(09 / 13 / 10 Patrick2011 - by the arch (outside))
INVENTORY
flash powder x3
Jack War claws x2 - 2d6+2 (MH/OH)
remote control?
helmet of some sort
thingamabauble
LOCATIONS
danwar123 - by the portal (inside)
Darkfire45 - in the left hallway
JACKinbigletters - by the portal (inside)
MattEmAngel - up a hill
R2D21999 - by the portal (inside)
red303 - limbo
StormWalker - by the portal (inside)
Talonwood - up the arch (outside)
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
"I promise that we shall all leave, we only came here to see if we could find something to help us advance on our quest, we thought that this great place would hold the answers we seek."
Hekatonarithmos tells JACKinbigletters, "HASADOI FASODOI" JACKinbigletters hears "EVERYONE MUST LEAVE, NOW!"
Hekatonarithmos charges its attack against R2D21999. 1d20=8
MattEmAngel yells.
Darkfire45 enters into the middle room. It appears to be a repurposed armory of sorts.
Hekatonarithmos is big and growing, but doesn't look like anything in particular. For some reason, you feel the need to count how big he is when you look at him.
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
"We will leave!" I shout before taking off the helmet, "We have to leave. Now." I say before jamming it back onto my head and running for the portal.
Name: JACKinbigletters. Age: N/A Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...) ----- Hands: Main: Clink Clank Sword - 3d4 (Because of maths!) Off: Redactive Shield - +8 Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0) ----- Base stats: KEY: 17 MET: 10 TIC: 11
Name: StormWalker
Age: Spaghetti and Meatballs
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
Darkfire, you've gotta take the spear and get out, so we can see what Kerkoborgo does after we leave. He'll probably go back to sleep and we'll be safe.
Darkfire45 grabs the spear.
Hekatonarithmos charges its attack against Darkfire45. 1d20=17
Darkfire45 flees the armory.
Hekatonarithmos charges its attack against Darkfire45. 1d20=10
Darkfire45 feels to the main chamber.
Hekatonarithmos charges its attack against Darkfire45. 1d20=9
Darkfire45 flees outside.
Hekatonarithmos charges its attack against Darkfire45. 1d20=13
Hekatonarithmos is fully charged, but does not attack outside of the Academy.