Name: Demikas (Demi to those he is friendly with.)
Race: Human
Age: 26
Background: Born into a small family that was headed by two factions of thought, Demi's mother believed that their city-state needed to expand their influence into the other states to join them into an empire to rival that of even the Orlesian empire in population, production and military might. His father thought that it would be best just to ransack the other states and take their lands. Demi sided with his mother's side of thought but his brother followed his father, causing friction within the family eventually leading to their split. Demi and his mother kept the house while his father and brother left. He is a warrior politician, trying to get into the higher echelons of government where he can actually make a difference while also in the defensive garrison that protects their state.
Organization: Free marchers.
Class: Warrior: Shield & Sword
Lvl: 0
===============
Stats: 0/50
Strength: 10 (Warrior Attack Damge, power)
Constitution: 5 (+5 health for every point, endurance)
Cunning: 14 (Crit. Chance and Ranged Defense, street smarts)
Willpower: 14 (Magic Defense, general Intellect)
Magic: 0 (Mage damage, arcane arts)
Dexterity: 7 (Rogue damage, agility and quick hands)
Perks:
Abilities:
===============
Health: 125/125
Armor: 80
Barrier: 0/100
Stamina/Magic: 100/100
EXP: 0/100
===============
Inventory
Armor: Free Marches Iron Chainmail (50 Armor)
Helm: Free Marches Soldier helm (20 armor)
Weapon: Iron Longsword (10 Attack), Leather Kite shield (10 Armor)
Ring(s):
Necklace:
Belt:
Potions: 8/8 Healing
Reaver nods slightly however his face is grim "..Or a old force with a new agenda." he says under his breath as you turn away from him. The recon team leader, a man by the name of Cray, smiles at your response "Probably the best one too. Understood sir, nothing is going to get past us." he proudly says before quickly running off with the recon unit, separating just as you instructed.
The men below you stare in anticipation as you begin your speech. Your words invigorate them and for every time you bashed your weapon against your shield, the men responded with four. The boisterous cheering and war cries echo through the air ready to die for you.
Each corps leader acknowledges your plan and proceed to march slowly into position, the sound of swords pounding shields fill the wind carrying their spirit into battle. The recon teams have now disappeared from view since they can move faster than a battalion. Reaver seems to be very on edge, constantly staring at the town "I have no doubt what we face are demons. the Fade has been severely weakened here and without as many sacrifices as I believe there to be. I'm afraid their numbers might match ours in strength." he warns "We can defeat them, my entire career was devoted to it during my soldier days in the Inquisition."
Name: Ashiwyn Teasen'ghymn
Race: Elf
Age: 25
Background: The Teasen'ghymn family can be found among many Dalish clans. They are often storytellers, history finders, negotiators, and history keepers. With all of the work they do it's not uncommon to find them believing in The Maker's existence but so far only one clan has some that will follow him and yet stay with the Dalish. They stay because they want their kind to have a place to call home, to reclaim the forgotten knowledge, and to be able to chose who to worship. Ashiwyn was born to this family and was raised in the Brecilian Forest. Her family has taken her to Denerim and other human cities during their travels but she would have to say that she liked Haven and Redclif the most for they were small and seamed to be willing to let nature be. Ashiwyn joined the Wardens a month after the 5th Blight. When she thought she had heard the calling she made her way to Orzammar so she could stop by the two human settlements she loved. When she got to Redclif the fighting helped to snap her out of it. She then joined the Inquisition and has worked in it ever since.
Organization: Inquisition, Wardens, Dalish
Class: Rouge: Daggers
Lvl: 0
===============
Stats (Allocate 0 points)
Strength: 10
Constitution: 10
Cunning: 10
Willpower: 10
Magic: 0
Dexterity: 10
Perks:
Abilities:
===============
Health: 100/100
Armor: 50
Barrier: 0/100
Stamina/Magic: 100/100
EXP: 0/100
===============
Inventory:
Armor: Warden Scout Recruit Armor(40 Armor)
Helm: Griffon Helm (10 Armor)
Weapon: Iron Dalish Daggers( 6 Attack x2)
Ring(s):
Necklace:
Belt:
Potions: 8/8 Healing
Raziel begins to move closer to the caravan when suddenly he falls onto his knees and begins to scream in pain "No! It..hurts so much!" he says as he clenches his side. His eyes begin to glow an all to familiar red and soon after red lyrium bursts through his skin in sharp spikes "Everyone back, Now!" the commander orders as the wardens barely escape the explosion sending a wall of red lyrium spikes towards them but from the explosion rises a beast you do not quite recognize. It is a behemoth different from the red templars, with edged lyrium blades for arms and small patches of his remaining armor. It would seem an ambush had been laid.
Name: Nivlac
Race: Human
Age: 21
Background:
Nivlac has been delving into the depths of dark magic since he was a child. Nivlac is an orphan who though uses necromancy which is considered a dark magic he is not evil in fact he enjoys helping others. Nivlac is smart and very good with magic though he lacks physical strength or endurance.
Organization: He helps everyone without being in any organization
Class: Necromancer
Lvl: 0
===============
Stats
Strength: 2 (Warrior Attack Damge, power)
Constitution: 4 (+5 health for every point, endurance)
Cunning: 8 (Crit. Chance and Ranged Defense, street smarts)
Willpower: 12 (Magic Defense, general Intellect)
Magic: 16 (Mage damage, arcane arts)
Dexterity: 8 (Rogue damage, agility and quick hands)
Perks:
Abilities:
===============
Health: 100/100
Armor: 45
Barrier: 0/100
Stamina/Magic: 100/100
EXP: 0/100
===============
Inventory:
Armor: Reinforced Robes (40 Armor
Helm: Cloth Hood (5 Armor)
Weapon: Skull Staff (4 Attack X3)
Ring(s):
Necklace:
Belt:
Potions: 8/8 Healing
The mage simply points towards you speaking in a language you don't quite understand but the three soldiers rush towards you each wielding only a long sword and plate mail armor and they will be upon you in seconds. Meanwhile neon green beams of energy begin flowing from the mage into the maiden, you know enough of necromancy to understand it is to summon a demon