Horror games are being resurrected, but not in the way you envision it. Instead of large publishers leading its innovation, it will be indie developers.
At the time of this post, Konami is in a quandary over its console game development, and even Kojima himself has been rumoured to have been made redundant. Even if the rumours aren't true (though they likely are), Guillermo del Toro has already confirmed that he is not involved with Silent Hills. Konami itself confirms this, stating that Silent Hills is indeed cancelled.
This is crippling news given that many horror fans were anticipating the release of one of gaming's greatest horror series. This is not a resurrection, but a suppression.
The P.T. demo was also suppressed, being removed from the Playstation Store coinciding with the outbreak of the rumours about Konami.
As for Resident Evil, it has the potential to revert back to its horror roots. Resident Evil 6 suffered a decline in sales by almost 3 million compared to Resident Evil 5 and it could transform Capcom's view on the future of the series. However, with the recent Tokyo Game Show 2015, Capcom unveiled Resident Evil: Umbrella Corps, a multi-player focused third person shooter. It's clear that with this instalment, the Resident Evil series will not be returning to its horrific roots in the near future. What Capcom is also doing however, is remastering old Resident Evil games such as Resident Evil 0 and 2. In a literal sense, this is a resurrection, but not the one being referred to.
Large budget horror games simply aren't profitable enough for publishers to devote resources to. Yes, The Evil Within, Dying Light and Alien: Isolation were all great games. But to the eyes of the publishers, the ones funding the projects, they simply aren't worth it. Alien: Isolation's sales were described by Sega as 'weak', and any Dying Light sequel will have action as its foremost feature. With all this said, The Evil Within shows the most promise to having a genuine sequel. Until Dawn is another horror game, though story driven, which may not see a sequel. It garnered huge publicity with the aid of Youtube in August/September 2015, but to my understanding, it couldn't have been significantly profitable, if at all, due to its story-driven nature.
Of all these horror series/games, The Evil Within is the only one with realistic possibility of a true sequel. This shows that the horror games, developed by large studios, that you so demand, will not occur. Overtime, I may be proven wrong, but at this stage, indie developers will fuel the Horror genre's rise.
Recent games, such as SOMA, Fran Bow, and (less so) Kholat, have been loved by both users and reviewers. Indie developers simply have the creative nature to producing great horror games, and though they will not have the budget to sate your demand, the future of horror games looks promising and will succeed where FNaF failed.
Another point I would like to mention is the re-emergence of virtual reality. The future of horror is only made better with the re-emergence of virtual reality to a genuine scale. Sony, Microsoft, HTC and Facebook are all investing huge funds into the development of their Virtual Reality technology. This technology will give future horror games vast new capabilities of horrifying gamers.