Time for a new theme in the Armor Games' Armatar Contest! This time we're venturing to the world of fierless, heroic characters that live for the thrill of battle, never evading their enemy, but charging head-on!
Get ready to draw your version of a champion in battle! It's time for the...
As always, there are some rules and guidelines to follow, even when in battle... So, better make sure to check them below!
ARMATAR CONTEST GUIDELINES :
ne: All entries must be appropriate. They cannot be offensive or profane in nature. Keep it clean! The entry must be square and at least 512x512 pixels in dimension. Your entry must scale down well to 100x100. So if it looks good in its larger form, make sure that it will still look good when it is scaled down to the armatar size. Here are a few suggestions about this : Sometimes keeping it simple is better. If you go into a lot of detail, it might not look as great when you scale it down. So keep in mind what the Armatar size will be and check often how it looks when it is scaled down. Remember to save a lot while you are making it! Better to delete 20 -in between made- save files later on, than ending up with a finished piece you don't like or an end result that is showing up blurred when scaled down... If you are able to do vector, by all means! That can help with the sharpness of the image. However, since they are small in Armatar size, this is probably not a big issue. All entries must be fitting to the current contest's theme. If a certain entry is debatable to whatever extend, a Mod or Admin will give the decisive and final ruling for submission. An entry must be completely original. You cannot use entire (or even elements from) pieces of artwork made by someone else, the entire armatar must be 100% created by you! A Moderator can ask you to provide conclusive proof that the entry was created by you entirely and you are obligated to provide this when asked for.
Plagiarism will not only exclude your submission by means of disqualification, it will also exclude you from participation in any future contests AND will have further consequences!
CLOSING DATE OF THIS CONTEST :
The contest will remain open untill 06/30/2015!
WINNING SUBMISSIONS :
Every participant of an official edition of the Armor Games' Armatar Contest receives a well deserved Merit for submitting one -or more- entries to every separate edition held. This means a maximum of one Merit per participant, per edition.
Alongside this Merit for your participation, we now have a special non-game Quest to award for the winning submissions of the Armor Games' Armatar Contest!! This special Armatar Creator Quest will be bestowed upon the creators of the winning entries that were chosen for every contest held from now on. The winners will receive this Quest to show our appreciation for their outstanding work. Wear this Quest with pride!
Winners will be chosen after the edition is officially closed;
The winning entries are non-debatable, results are final;
The Armatar Creator Quest can only be awarded once per user. If a particular user wins another edition, they will not receive this Quest again, as Quests can not be achieved a second time;
As a special appreciation for their outstanding work, all the winners and their winning entries of every edition will be placed into the Armatar Creator Quest Winners Hall of Fame!
So, once more... grab your pencils or mouse or drawpad and show us your version of the fearless champion, the relentless ogre, the sneaky assassin, the strongest mecha build, or the noble knight! Any type of warrior is allowed, as long as it is a warrior!
As always, we're looking forward to seeing your awesome contributions and fantastic works of art! So have fun, be creative and amaze us! =)
I've changed a color, made the background a bit lighter, enlarged the eye hole and centered the helmet. I think it would be better if I created a "neck" beneath it to seem like someone is wearing it, but I cannot do that with my current MSPaint knowledge.
@Doombreed If you want to apply shading there's two easy steps you can use to apply it:
1) Imagine taking a lamp and shining it on your object from either direction and then imagine which parts will actually be 'hit' by the light and which parts won't (needs some imagining of course);
2) Then apply shading with either white shapes, or a lighter version of the color that is 'hit' by the light, following the object's contours at those spots.
This of course applies to the opposite -darker- parts of the object as well. So those parts that are not 'hit' by the light can be shaded with a darker tone of the color used in those places, making it look even more 3D!
I will be adding a 'lesson' (if that's what you could call it) to my art thread in the AMW soon about shading, with examples. You can see what I mean more clearly then.