One morning, you awake in a new world. You live life as best as you can in that one, then you wake in another. And another. And then four more, until you enter the first again, in which only one night has passed. Something is wrong, and you intend to set it right. You know that you are slowly going insane, living several lives at once, because the information in your head travels with you, but the items you carry don't. Things are coming to you, like the fact that there are... "Dream daggers?" In each of these worlds, which will allow you to end them. Life will be difficult, but in the end, you will prevail. If you don't, you don't know what will happen.
No introduction. Here's you're char sheet to sign up. You can figure out name, players, and battle style among yourselves.
You awaken in this forsaken prison you've known for 4 months now. The solitary confinement cell you're in has about enough room to fit half of a rat. A guard comes to your door. "Good morning. You've been let out of solitary." He says as he unlocks the door. "If you ask me, you deserved a couple more days in there. Breakfast time, hope the other prisone- oh who am I kidding. Have fun getting your butt whopped." He says as he walk away. He carries an electrified police baton in one hand and the keys in the other. The prisoners below see you. "Well look who's out of the cage.", "wonder how long it'll take her to get back in there", and "you're in for a beat down tonight" are just some of the things you hear from you vantage point on the second floor catwalk. Some prisoners look ready to... greet you on the stairs to your right. To your left is a longer route that leads down the same way. It's also where the guard was headed. You could jump, but that might lead to mixed reactions from the guards and prisoners.
You jump down, stunned for a second. The prisoners at the stairs on the right are dumbfounded. The bell rings. Time for your favorite thing they serve. Food. Disgusting food at that. No fights break out, as everyone is always too busy shoveling down food and trading contraband under the tables. The prisoner on your left offers you a deal, "I'll stay on your side for a week if you help me with a little something tonight."
"I need a lookout and distraction while I make myself a small... Present. You'd be outside my work area at the sawblades looking suspicious, but doing nothing of the sort. Interested?"
"Tonight. In the yard." He says as the bell rings. "Alright! Stop eating time for work!" One of the guards says, as everyone begins to file in lines through metal detectors. You follow suit, there are no problems. You head to the janitorial closet, as does another prisoner, as it's your job to clean up the rooms and halls. "You don't have to be scared Cassandra. The guards will be watching, nothing drastic should happen. Just do your job and don't start fights, you'll be okay." The other prisoner says. You know his name to be John.
"Yeah all right John. I'm not planning to cause any problems. " I say with a smile. After getting my cleaning supplies I head over to the saw blade area.
"You say that like you never plan on causing trouble." You walk out the prison into the yard, cleaning up a couple messes on your way. Prisoners move from the main facility to the specialized buildings quickly, but most of them find time to send a glaring look at you as you cross the yard. You arrive at the small sawmill towards the back of the yard. The guards can see the door and metal detector clearly from the towers; no escaping from here. The noise coming from inside is deafening, but from 10 meters back you could hardly hear it. You clean up some of the dust clogging up the window on the door, which now reveals prisoners making tables and chairs. There's only room for two people plus equipment, any more and it gets cramped quickly. What now?
Name: Jack
Players: Loop_Stratos, Wookie1196
Realms: Medieval land
Current Player: Loop_Stratos
Current Realm:
Battle Style: Evasive
Exhaustion: 0%
Sanity: 30%
Health: 50/50
Skills: Lockpicking, Stealth.
Realm pockets: None
You awaken in a dazed state. A clock ticks overhead, pointed to 8:46. Labeled on the clock: 03 03 14. A minute passes. The label changes to read: 03 03 13. You look down at the bonds holding you to a metal chair. On your left, right, and behind are the grey walls of an interrogation chamber. A door towards the right of the front wall is next to a large mirror. A voice pops in over the PA system,"Good morning, Jack. Do you remember what that clock is for? I don't care if you know, obviously, because I'll tell you. It's counting down your life. If you're ready, we can take you out and try a take two at our mission if you would like to extend that clock."