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will3
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will3
454 posts
Nomad

(Mods the last create a country was made by me so don't report this I'm making another one so I don't necro, also I'm starting from scratch.) a game where you make a country that can interact with other countries by way of war or peace also this is a RPG.

What your card should look like

Country:
Population: 1K(that's where it starts.)
Specialty:
Alliance: (none if you have none)
War: (again,none if you have none)
Age: Dawn Age (that's where this starts)

Also, no godmdding

  • 91 Replies
jcwgames
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jcwgames
113 posts
Jester

I'll try this.

Country: Scythia
Population: 1K
Specialty: Agriculture
Alliance: none right now
War: none right now
Age: Dawn Age

armorplayergc
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armorplayergc
16,463 posts
King

Well, I'm going to try... why not?
also, if I do something wrong, tell me, because this is the first RPG I join...

Country: Darkshadow
Population: 667
Speciality: Dark Magic
Alliance: none yet
War: none yet
Age: Dawn Age

will3
offline
will3
454 posts
Nomad

Yay


Country: Scythia
Population: 1K
Specialty: Agriculture
Alliance: none right now
War: none right now
Age: Dawn Age

(Btw dawn age means wood age) The Sythian tribes unite! So for now,you know only of yourself. What shall you do?

Country: Darkshadow
Population: 667
Speciality: Dark Magic
Alliance: none yet
War: none yet
Age: Dawn Age

(-insert above parentheses here-) The Darkshadow tribes unite! Your dark magic is an advantage when on the battlefield! As far as you know only you exist. What shall you do?

AEtherwing
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AEtherwing
188 posts
Peasant

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

will3
offline
will3
454 posts
Nomad

Image doesn't wanna work... Whatever

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

The Tsuran tribes unite! As far as you know only you exist. What shall you do?

AEtherwing
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AEtherwing
188 posts
Peasant

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

Upon noticing strange sights such as out-of-place blights amid groves of the nearby forests, our unified tribes mark a small number (10) of our younger hunters to follow the unnatural trail of decay, seeking the cause of the scorched and bloodied woods. Meanwhile, the remaining tribesmen and women continue their daily agenda within Tsuran territory.

Gogotank
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Gogotank
3,165 posts
Lord

Country: Garan
Population: 1000
Specialty: Scavenging
Alliance: None
War: None
Age: Dawn Age

will3
offline
will3
454 posts
Nomad

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

You expand! While walking you find a new unification of tribes. Who may they be??? (Dun dun duuuuuuuu XD) also the trail leads to a newly founded creature it is named after you it's named the aetherian shall you fight it?

Country: Garan
Population: 1000
Specialty: Scavenging
Alliance: None
War: None
Age: Dawn Age

The Garanian tribes unite! Some of your people go scavenge for food. While they are doing this a few people from another country appear near your country. However they pass your country. What shall you do?

AEtherwing
offline
AEtherwing
188 posts
Peasant

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

Ignoring the new unification of tribes for the time being, our scouts stalk the aetherian to learn more about it before deciding to strike or fall back.

will3
offline
will3
454 posts
Nomad

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

It lures its prey by producing the smell of tasty tasty grass (lol) while camouflaging itself. When its prey gets close enough it maliciously slaughters its prey.

will3
offline
will3
454 posts
Nomad

Sorry for dub but lemme redo that

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

It lures its prey by producing the smell of tasty tasty grass (lol) while camouflaging itself. When its prey gets close enough it maliciously slaughters its prey.

AEtherwing
offline
AEtherwing
188 posts
Peasant

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

With ten capable hunters, we should be able to take down such a beast and bring back what we can use of it. The scouts arm themselves and move to ambush the creature.

will3
offline
will3
454 posts
Nomad

Country: Tsura
Population: 1,000
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

They fight the beast. This dice will determine how many of them live!
How_many_die = 6

DICE RESULTS
6 = How_many_die
AEtherwing
offline
AEtherwing
188 posts
Peasant

Country: Tsura
Population: 994
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

Unfortunate. However, there will be time to mourn once the survivors are home safe. For now, the scouts will salvage what they can from the beast and the fallen hunters before returning to the tribes.

will3
offline
will3
454 posts
Nomad

Country: Tsura
Population: 1988
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Dawn Age

Much food is gathered from the Atherian and your population grows! Your population is now doubled to 1988

ALSO GATHER MORE PEOPLE ITS JUST ME AND AETHER!

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