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will3
offline
will3
454 posts
Nomad

(Mods the last create a country was made by me so don't report this I'm making another one so I don't necro, also I'm starting from scratch.) a game where you make a country that can interact with other countries by way of war or peace also this is a RPG.

What your card should look like

Country:
Population: 1K(that's where it starts.)
Specialty:
Alliance: (none if you have none)
War: (again,none if you have none)
Age: Dawn Age (that's where this starts)

Also, no godmdding

  • 74 Replies
RazorLash
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RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Dawn Age
Buildings:
Religion

We began building housing and farms

will3
offline
will3
454 posts
Nomad

Country: Tsura
Population: 2004 (+2 per post)
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Bronze Age
Buildings: Farm, Clinic, School, Mills, Foundries.
Religion: Shamanism, nature worship and ancestral spirit reverence

Sorry forgot about your post you go to Matthia only to find they are protected by a wooden wall. What shall you do?

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Dawn Age
Buildings: Houses, Farms.
Religion:

You... Make... These... Buildings...

RazorLash
offline
RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Dawn Age
Buildings: Houses, Farms.
Religion:

we build summoning circles to summon up mindless workers

will3
offline
will3
454 posts
Nomad

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Dawn Age
Buildings:Houses,Farms,Summoning circles
Religion:

You build them, they are useful for battle, they summon creatures who can be used as minions.

RazorLash
offline
RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Dawn Age
Buildings:Houses,Farms,Summoning circles
Religion

i have some people began summoning guards and workers and the rest find a place to build some mines

will3
offline
will3
454 posts
Nomad

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine.
Religion:

You summon guards, and you build a mine which in there you find copper... Then tin! One day a scientist melted then mixed the 2 then let them cool down, guess what he got? Bronze! Welcome to the Bronze Age!

RazorLash
offline
RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine.
Religion:

I have my people began building smiths to make weapons and others began building a quarry.

will3
offline
will3
454 posts
Nomad

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine.
Religion:

You build blacksmiths and quarries. Now you have better mineral accessability and you also have better tool making abilities

RazorLash
offline
RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine.
Religion:

I send out some people and summoned minions to go hunting

will3
offline
will3
454 posts
Nomad

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine,Blacksmiths,Quarries.
Religion:

You get more food!

RazorLash
offline
RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine,Blacksmiths,Quarries.
Religion:

using stone form the quarries i have my people built stone walls around the settlement.

(question how do i increase my pop? Do i need to tell my people to make babies?)

will3
offline
will3
454 posts
Nomad

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine,Blacksmiths,Quarries,Stone walls.
Religion:

You build stone walls!

(Yes.)

Country: Tsura
Population: 2006 (+2 per post)
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Bronze Age
Buildings: Farm, Clinic, School, Mills, Foundries,Quarry.
Religion: Shamanism, nature worship and ancestral spirit reverence

Aren't you so wordy... But you break down the wall and you sneak towards their mines, and find that they are mining a metal that is a shiny grey, a bit more shiny than tin.

You build a quarry...

(OOC: it's just hard to word a reply...)

will3
offline
will3
454 posts
Nomad

Country: Tsura
Population: 2008 (+2 per post)
Specialty: Hunting-Gathering
Alliance: None
War: None
Age: Iron Age
Buildings: Farm, Clinic, School, Mills, Foundries, Quarry, Mines.
Religion: Shamanism, nature worship and ancestral spirit reverence

You name the metal Iron! Meanwhile in some mines the miners find some Iron! Gratz your in the Iron Age!

RazorLash
offline
RazorLash
442 posts
Peasant

Country: Amestris
Population: 1K
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine,Blacksmiths,Quarries,Stone walls.
Religion:

I order the mindless tribes of Amestris to began to reproduce. then have some i dont have making babies start looking for metal better than bronze.

will3
offline
will3
454 posts
Nomad

Country: Amestris
Population: 1004 (+4 per post
Specialty: Summoning
Alliance:
War:
Age: Bronze Age
Buildings:Houses,Farms,Summoning circles,Mine,Blacksmiths,Quarries,Stone walls.
Religion:

Your population is growing! You find Iron! Welcome to the Iron Age!

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