Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
What you should add in the game is a loot system you know Normal,Good,Expert,Legendary, BEASTMODE!!!! i don't know i just came up with random names cause i'm new but I'm sure you guys will make better names for the loot system if well your making a loot system.
update arena for another player
Tournamen every weekend
guild + guild war
and for arena (player vs player) can be available when player online and not online
but for Tournament must online player with standar 2 hours or more to get max point from winning with other player
Also add a ranking system to it eg;assasin, rogue, ninja, warrior,samurai,etc. also we want a massive skill slash ability tree. I also agree with 007 Jets (first page). Another GOOD THING would be a lot more to the traning like speed, stamina and a lot more. hope this comes in the sequel
The minigames are great and could be even better with more versatility, try to cover the basic natural abilities that a gamer uses, reaction time is the name of the game in S&S1 and its great but if you threw different variations of timing and recognition in the mix other gamers would appreciate it.
Another feature that adds a degree of luck like a casino or something, an idle based farming game and more investment options would be cool. Weapon expertise and/or classes, a thin weird little story (alternate endings?), plus the other ideas here.
Easter Egg: Remove wifes shirt
And another something apart from the Arena for the character and his attributes to be applied too
Hey, not the best forum for this: this is a possible bug problem. Location is mission #27 of Critical where you have to complete 77 combos. At some middle point of grinding these out, the scarecrow will show the action "red click the mouse now picture" and it jumps up, but when I click the mouse, it is tagged as wrong and I have to start over. I've tried this on different days and I watch very carefully how I play it, but it is still happening.
max lvl please and max stat
and stat for weapon use much much more ruby with random stat
encant or upgrade weapon be +25 with rate succes and requaer ruby much much more than 100k after encant +10 :3
and legend equip++ for duel with other player critical/dodge(evade)/block rate has difrent chance