Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
I think that you should add a backstory to the carecter i agree with the helmets but don't make the armor to complicated like helmet sholderpads gloves and boots are upgraded sepretly and try to make the backstory go along with the campaign objectives and every body loves a few Easter eggs
It would be cool if you could add more areas to explore and maybe something else to do so it doesn't feel like you have to do endless hours or training to be-able to advance. Something like a "side-quest" or something. :P
In addition, it should have more different weapons. We should also be able to choose between the projectile and the sword. You could also add more special attacks because I think the game is repetitive. You should put into the arena of different funds for each fight. This would ensure that the game is more exciting . For examples of special power , I advice you to keep the Omnisoul as it is powerful. You should add magic attacks . For example, the Soul Blast. The trick of the house is difficult to understand. So I advise you to put the training room inside the home and improve the home, you are helping to improve the size of the training room and training power.