Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
[size=50]Maybe making all the armor customizable just for colors and some spare details. Then I started thinking that maybe you should make death stances able to be bought from the store, and please more powerful armor and weapons. [roll 1d20 Great request or Horr...]
Online Multiplayer. In Arena battles, players should be able to have options. One could be Cooperative Survival, where each player works together, each player has their own turns and limited revives when other players fall, and post their high scores. There can also be Competitive Multiplayer, whereas THAT is divided in to divisions, See who survives longest, and battle each other. Rewards should be gave to players in Competitive Multiplayer who win or survive the longest.