In this game players must use dice to count to 500 by doing the following
1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin
Counting works as follows
The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset.
Reaching 500 results in a win.
Players may name their rolls in any way (as long as it is not intentionally offensive).
294. Υou know, maybe we can test a lot of things here. FOr instance we can say stuff about the gods and check if they are true or not by seeing if they favor us or not afterwards
Here check this out: I am the prophet of the gods of the random numbers! Worship me and listen to me for my will is theirs!
283. I must employ the ESP strategy as long as I can here in order to make this go faster (Note: ESP = Every Second Post...short for Every Seccond Post Is Mine )
346. I have come to the realization that worshipping a deity of random numbers is the most stupid thing to do in our situation. We do not want random numbers, we want high numbers. To hell with Pseudo-Rand! 1d20=2