Aaaalright! Since there's almost max ppl, i'm starting.
All
You step down from the ceremonial pedistal and look around. Your village and it's peopole are a hardy one, and you are sure that with your strength and ingenutiy you can take over the world with such ease that all will be impressed!
Thirty-five houses surround you as well as some fields that your peopole have harvested crops from for many moons. Your hut is a bit better than most houses, but they are all just wooden shacks meant to keep out wind, rain, and the cold.
Everyone can choose research from the following 3 areas: Resources, Combat, and Construction
Also, quick note. You dont have to assign workers unless your'e building things or recruiting more advanced troops (aka soldiers with alot of armor/ heavy weapons ect.)
Urdunnir
Capital: Orecutter
Cities: Orecutter
Trait: Diligent Workers
Orecutter
Location: Mountains
Happiness 20/20
Population: 60
Jobs: 50 Farmers 6 workers 4 Warriors
Buildings: Housing 1 x35/ Fields 1x25/ Meadhall(Palace) 1/
Researching: Mining
Bio: Short stout, mostly bearded folk who like digging holes in the ground and drinking
Your people live in a very hilly area and have harvested all the rocks you could from the all-providing mountains.About a dozen miles away lies a forest you can gather wood from, but it is very difficult to do so. A river runs near your village.
You have twenty unassigned people. What jobs shall they preform?
Name: New Order
Civ Trait: Formidable Fighters
Your tribe has seen struggle after struggle, war after war. It's people are no strangers to combat.
Effect: +2 Health, +1 Damage, and +1 Accuracy to all combat units in battle.+20% to hunting.
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Turn: 1
Dynasty Name: Guild of Conquerors
Capital Name: Prime
Cities:
Capital
Happiness: 20/20 (How happy your citizens are, if this reaches 0 they revolt against you)
Population: 60 (How many people old enough to work there are in this city))
Population jobs:40 farmers,(provide +2 food per turn, more depending on buildings and traits) 20 idle
Available jobs: (what jobs people can take) Farmer, Worker, Lumberjack, Miner, Warrior [Requires Barracks and costs 1 flint, 1 wood, 2 food per warrior]
Resources:10 flint, 20 food, 20 wood
Buildings: Housing lvl1 x35 [supports 2 ppl per level per house], Fields lvl1 x25 [supports 2 farmers per level per field], Palace lvl1 [leader's home], Barracks lvl0 [costs 10 wood, 5 flint,5 food, allows Warrior], Shrine [costs 15 wood, 2 flint, 3 food, provides +2 happiness]
Researching: None
Start position: Coast
Bio: The Dynasty is made up of people who wishes to conquer the world, but that's not possible. Made up of people of all kinds, old and young, and trained for combat from teen. Some doesn't have the idea of conquering, but are still accepted. Those who don't get to work in non-combat areas. They have just landed on this island.
You look around your village and realize you are a very coastal people. You have long fished from the sea but the hands is still your home. Nearby there are mountains, hills, and a few trees.
You eventually switched to agriculture when a disease hit the fish you fed off of many thousands of moons ago. You figure the disease has passed by now, however.
You have twenty unassigned tribesmen ready to work or do battle. They are yours to command.
Name: Nivtopia
Civ Trait: Diligent Workers
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Turn: 1
Dynasty Name: Nitopian Dynasty
Capital Name: Magtem
Cities: Magtem
Capital
Happiness: 20/20
Population: 60
Population jobs:40 farmers, 20 idle
Available jobs: Farmer, Worker, Lumberjack, Miner, Warrior[Requires Barracks and costs 1 flint, 1 wood, 2 food per warrior]
Resources:10 flint, 20 food, 20 wood
Buildings: Housing lvl1 x35 [supports 2 ppl per level per house], Fields lvl1 x25 [supports 2 farmers per level per field], Palace lvl1 [leader's home], Barracks lvl0 [costs 10 wood, 5 flint,5 food, allows Warrior], Shrine [costs 15 wood, 2 flint, 3 food, provides +2 happiness]
Researching: None
Start position: Small Island
Bio: A small tribe, mostly eating the fish around their island, their people a very hard workers and would love to expand past their island. The island they live on is not that far from the main land, in fact you can see the mainland from the island.
You look around your village and you see a forest, a small mountain, and... the water. Past your village, it is nearly all water for miles around. You are a sea people, and the waves are your home. You can construct wooden rafts for 5 wood apiece, but they couldn't be used to navigate the areas around the island.
You have twenty unassigned people ready to work. They are yours to command.
@shafaet Nivlac already has the small island start. Sorry, choose another.