EMPIRES
It is dawn.
You awaken from your sleep in your hut to a sound of talking. It turns out, the leader of your tribe has been killed. After much discussion, the council decided that you are the best replacement of the old chief. You dutifully yet somewhat reluctantly accept. You walk up to the pedestal for the ceremony. As you stand atop it, you look around and think,
"One day, this small village will become the heartland of an empire. One day, this village will be the captial of the world. Perhaps not in my lifetime, or my children's or children's children's, but one day... We will rule all. I know it.
So, you have recently been appointed chief of your tribe. You must lead it to glory and conquer the known world.
This is no easy task.
Character/Civilization sheet: (Erase all the things in parentheses)
Name: (Name of your empire)
Civ Trait: (choose one, erase the ones you don’t pick
Formidable Fighters
Your tribe has seen struggle after struggle, war after war. It's people are no strangers to combat.
Effect: +2 Health, +1 Damage, and +1 Accuracy to all combat units in battle.+20% to hunting.
Diligent Workers
Your tribe works very hard in general. All are expected to help the day they can work, and you generally get things done quicker.
Effect:+1 food per farmer, +1 production per worker, +1 wood per lumberjack, +1 ore per miner.
One with nature
Your tribe tries to harmonize with nature. The forest gods appear to be pleased with that.
Effect: +2 food from gathering, +3 Damage when hunting, +2 wood per lumberjack. +2 Happiness from forest, rivers, and sea.
-----------------------------------------------------------------------
Turn: 1 (turn number)
Dynasty Name: (name of your dynasty)
Capital Name: (name of your capital city)
Cities: (A list of settlements you control)
Capital
Happiness: 20/20 (How happy your citizens are, if this reaches 0 they revolt against you)
Population: 60 (How many people old enough to work there are in this city))
Population jobs:40 farmers,(provide +2 food per turn, more depending on buildings and traits) 20 idle
Available jobs: (what jobs people can take) Farmer, Worker, Lumberjack, Miner, Warrior [Requires Barracks and costs 1 flint, 1 wood, 2 food per warrior]
Resources:10 flint, 20 food, 20 wood
Buildings: Housing lvl1 x35 [supports 2 ppl per level per house], Fields lvl1 x25 [supports 2 farmers per level per field], Palace lvl1 [leader's home], Barracks lvl0 [costs 10 wood, 5 flint,5 food, allows Warrior], Shrine [costs 15 wood, 2 flint, 3 food, provides +2 happiness]
Researching: None
Start position: (coast, forest, mountains, small island, and desert river, one person per start)
Bio: (bio of your dynasty and civ, optional)
5 players max! Join quick before the slots are filled!
Any questions? Ask them!