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Doombreed
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Doombreed
7,022 posts
Templar

Welcome to the game of chaos!
Quick version of it all is, we just received the newest Mk II "Whirl" Paradox Engine! Yayy! Now this one comes with a console and an editor to allow the user to manipulate the created world directly, as well as a built-in Random Number Generator. The thing functions by having its computer generate an entire world, completely made up of variables. Every single thing, the color, orientation and dirt in the pavement tiles, the wind's direction and speed, the dust, every aspect of the computer-generated world is defined by countless variables. The user gives the order through the console and the random generator does its job, that being, it "generates" a random number. Then the computer fills all the variables in the game world by replacing the variables in the equations with that number, defining all the aspects of the world at once. Of course, no matter how clever and complicated the equations may be, one number cannot define a whole world, which is exactly what generates the paradox. Some variables in the world are changed so much with that number, that they cause impossible things to happen. The paradox occurs and the operators have to maintain it by restarting the random number generator, in order to change the variables again. The Engine feeds off the paradox as long as it is maintained, it basically runs onto it The device produces excess energy based on the numbers drawn from the RNG though. And like every device it has a threshold of optimal performance. If the excess power is exceeds 750 kWs, the device will overload and a hard restart will be required.
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HOW TO PLAY
1) Each player rolls 2 six sided dice, one for Randomness and one for Severity.
2) Then, the next player makes a post detailing an event, something happening in the game world
3) The next player also rolls the dice, so the player that comes after that has to do the same, etc etc.
4) The objective of the game is to count to 750 by adding the above player's Randomness and Severity rolls to the count.

Example:

-player 1: 1. All is calm as we are sitting on this lovely beach, watching the sunset
[rolls 2 for randomness and 6 for severity]

-player 2: 9. Suddenly, a massive wind brews up, churning up massive waves! :O
[rolls 5 for randomness and 1 for severity]

player 3: 15. The sky starts raining bananas. They are tasty
[rolls 3 for randomness and 4 for severity]

player 4: 22. Until a gorilla comes out of the sea riding on a shark and going after the falling bananas, trampling all in its path. Run!
[rolls 6 for randomness and 6 for severity]

player 5: 34. A pink colored Death star with 8 Super lasers instead of one comes out of Hyperspace and enters Earth's orbit, simultaneously firing rainbow colored beams to every other planet in the Solar System.
[rolls...]

And so on.
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CORE RULES (These rules have to be followed by every player when the conditions are met.)

World Reset When the players reach 750, the game world is reset. The next player to post AFTER the count reached 750, has to start anew with a new natural world of their choosing. It could be a calm beach, a tropical jungle, a busy metropolis, anything.

3 Consequent Doubles If 3 players roll doubles one after the other, the next player to post must restart the count and reset the game world.
EXAMPLE:
P1 -rolls 2 Randomness 2 Severity- P2 -rolls 5 Randomness 5 Severity- P3 - Rolls 3 Randomness 3 Severity- P4 Restart

B2B In the case of Back-to-Back posting, a huge cubical block is inserted into the game world. The player to post after the B2B has to describe the cube appearing into the game world, or falling from the sky and how it interacts with the world, its inhabitants, objects, etc. The description as well as whether the cube falls into the game from the sky or appears in it out of thin air is all the player's choice. Whether to take the previous player's roll into account or not when describing the cube's appearance is also the player's choice
EXAMPLE:
P1: 17. Humans are being chased by a tyrannosaur [rolls 2 Randomness and 5 Severity]
P2: 24. The tyrannosaur is stomping the humans! [rolls 6 Randomness and 1 Severity]
P1: 31. The tyrannosaur is suddenly turned into a flower! [rolls 3 Randomness and 2 Severity]
P2: 37. The humans stop wondering what has happened [rolls 6 Randomness and 6 Severity]
P3: 49. A giant Cube falls from the sky, crushing the humans that stopped underneath, as well as the flower that used to be the tyrannosaur. The birds stop mid-flight dead shocked from the fall of the massive object [rolls...]

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OPTIONAL RULES (These rules only describe possibilities for the players. You may choose to follow them or not when the conditions are met for their application)

Post edits This direct intervention in an aspect of the computer generated world turns one of the world's variables into a constant. Constants last until the world is reset and cannot be moved, erased or altered in ANY WAY no matter what happens. The poster AFTER the edited post, and only them has the choice to turn an object or group of objects in the game world into a constant. This means THAT player could make the trees/dust/water/fish/a specific bird/anything invulnerable and impossible to interact with until the next world reset.
Constants will be continuously added to the OP so that all players know which objects are impossible to be altered. For quicker results, you can @ summon me to your post when you turn something into a constant.
EXAMPLE:
P1 -edits post- 60. A floating mechanical laser cannon is flying in the jungle as fast as it can while firing everywhere because it heard cubes are falling from the sky now [rolls 4 Randomness and 5 Severity]
P2: 69 (60 + 4 + 5). The direct intervention in the device's settings by the operator above has caused the world's trees to become intangible. The laser cannon's shots fail to cause any damage to the trees or set them on fire, while the cannon itself crashes onto one such tree. [Rolls...]

Mistakes A mistake causes the deletion of one of the game's parameters. It can be anything from the list below:
a. Posts with no number
b. Posts with a wrong number
c. Posts with no dice rolls
d. Posts with wrong dice rolls (wrong type of dice, wrong amount of dice)
The player to post after the mistake and ONLY THEM, has the ability delete a single object or group of identical objects from the world of the game. This object or group of objects can be anything except a constant.
EXAMPLE:
P1: (no number while they should have included the number 45 in their post.) The remaining humans panic after they hear that cubes are now falling from the sky and try to make a run for it [rolls 5 Randomness and 4 Severity]
P2: 54 (45 + 5 + 4). Due to the mistake of the operator above, the ground beneath the humans' feet vanishes into thin air and they are suddenly found constantly falling into the Earth! [Rolls...]

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Additional note:

- You may roll both of your dice simultaneously, but you have to specify which is which (see below)

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I'll start:

It is just another fine day in the bustling city. People are going about their business, the traffic is unbearable, the skyscrapers magnificent and the weather seems nice and sunny.

Randomness_Severity = 3

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CURRENT CONSTANTS:

1. Cubical block #1
2.
3.
4.

DICE RESULTS
3 = Randomness_Severity
  • 169 Replies
dorukayhan
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dorukayhan
1,318 posts
Bard

all of a sudden, kittens start appearing in offices one by one! Randomness = 3 Severity = 6

DICE RESULTS
3 = Randomness
6 = Severity
Doombreed
offline
Doombreed
7,022 posts
Templar

A massive construction crane suffers from some damage dealt to its base over time (and thanks to the rust), falling down towards a skyscraper and grazing it while the people in the offices are too busy with the kittens and with covering their ears to see it coming...

Randomness = 6
Severity = 1

DICE RESULTS
6 = Randomness
1 = Severity
HahiHa
offline
HahiHa
8,255 posts
Regent

Just a moment before hitting the ground, the construction crane suddenly vanishes in a big cloud of soap bubbles.

Randomness = 3
Severity = 3

DICE RESULTS
3 = Randomness
3 = Severity
Doombreed
offline
Doombreed
7,022 posts
Templar

The kittens are excited watching the bubbles float around and run out of the offices and into the streets, causing massive chaos in the traffic citywide!

Randomness = 4
Severity = 6

DICE RESULTS
4 = Randomness
6 = Severity
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Then... horibbly... All of the bubbles burst into nails, massacring the kittens... who have luminescent blood.

Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis
DICE RESULTS
6 = Randomness_severity
armorplayergc
offline
armorplayergc
16,463 posts
King

And then, it causes a deadly allergy on everyone near it as it spreads quickly!

Randomness = 2 Severity = 3

DICE RESULTS
2 = Randomness
3 = Severity
Doombreed
offline
Doombreed
7,022 posts
Templar

Most of the boils break, spilling pus all over the faces of the unfortunate afflicted residents!

(Possibly. But since anything is allowed, we may as well end up reviving them, or teleporting to an entirely different city or setting the way this goes )

Randomness = 5
Severity = 4

DICE RESULTS
5 = Randomness
4 = Severity
Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

A bomb that was planted below destroys the city, preventing it from spreading.

Randomly = 2 Severe = 1

DICE RESULTS
2 = Randomly
1 = Severe
Zedestroy
offline
Zedestroy
5 posts
Blacksmith

Uh.

well.

A survivor emerges from the ruins of the city. He tries to find other people.

Randomness = 6 Severity = 4

DICE RESULTS
6 = Randomness
4 = Severity
armorplayergc
offline
armorplayergc
16,463 posts
King

And, as expected, the zombies start killing everyone they find! AN APOCALYPSE HAS STARTED! Randomness = 4 Severity = 2

DICE RESULTS
4 = Randomness
2 = Severity
Doombreed
offline
Doombreed
7,022 posts
Templar

Horses and dogs come out of hiding, along with all the other animals in the city and take a stand against the zombies!

Randomness = 6
Severity = 2

DICE RESULTS
6 = Randomness
2 = Severity
armorplayergc
offline
armorplayergc
16,463 posts
King

Until a giant laser comes from the space and hits the city, doing damage against the zombies! Randomness = 2 Severity = 1

DICE RESULTS
2 = Randomness
1 = Severity
Doombreed
offline
Doombreed
7,022 posts
Templar

a "giant laser hitting the city" does not exactly count as severity 2

The laser however is revealed to be just a ray of harmless light, that deals no damage against the zombies, or anything else really

Doombreed
offline
Doombreed
7,022 posts
Templar

Aaand, I forgot to roll as well...

Randomness = 3

Severity = 2

DICE RESULTS
3 = Randomness
2 = Severity
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