Hello and welcome back! After a while (and me getting distracted), I have finally started the sequel to the original count to 500. Please read the rules and have fun... If you want to. It isn't in the rules.
In this game players must use dice to count to 500 by doing the following
1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin
Counting works as follows
The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).
Reaching 500 results in a win.
Players may name their rolls in any way (as long as it is not intentionally offensive).
A new addition to this game is that players must also count their personal scores with every post. This will be the players total contribution to their side in the game. At the end of each round, the totals shall be used to update a leaderboard. These totals are for all games and will not reset upon starting a new count.
Now, great players, you have started a great quest and must journey across the land of Armoria to find the legendary temple of the God of dice, Psuedo-rand, and his counterpart and wife in the other-realm, Flipper, Goddess of coins. This daunting task is harder than it may seem already as the defenders of the Temple are trying to stop you, misleading you in one way or another to send you the wrong way or hold you back. You must see through their tricks and reach the Temple.
477. *a floating, necromancer Giant Head appears, along with a Giant Dice, which will try to crush us* GOOD IDEA, MAN! GOOD IDEA! LET'S RUN! FORGET THEM! *tries to run past them, but is taken down to another of the Giant Tails's attack, right before being hit by Giant Head's spell* ouch... *tries to get up and run more* We were attacked by both Giant Tails and Heads!
I DON'T KNOW ABOUT YOU, BUT I'D RATHER NOT BE ATTACKED BY GIANT DICE'S CRUSHING ATTACK! AHHHHH! 1d20=13Coin Flip = Tails
460. That's alright. The pavements are quite polished from all the people who tried to desecrate the temple; with the ambient humidity, it becomes very slippery indeed.
I'll just take a nap. Wake me up when you're near again :P
453. *gets crushed by Giant Dice*... *Giant Dice jumps out of me after a few seconds*
eugh! I don't want to be hit by that thing again! I wonder if his attack will cause Dice to roll bigger numbers ThrowsDiceInGiantDice = 15Coin Flip = Tails
455. I'll try to get the Giant Tails to attack me, then, I will hit it with my Icy-Shadow Blade. Maybe if we hurt it, we'll have fewer Tails? *blocks Giant Tails's path by putting Icy-Shadow Blade in front of it* 1d20=6Coin Flip = Tails