In this game players must use dice to count to 500 by doing the following
1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin
Counting works as follows
The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).
Reaching 500 results in a win.
Players may name their rolls in any way (as long as it is not intentionally offensive).
Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.
Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.
-248. I was going to let you guys have a run at it, but it seems the rng gods are not in your favour. In fact, I'd say they straight up hate you. So, after this loss, consider what you could have done to anger them and how you might make amends.
Congratulations, guardians. Sorry that I haven't been around, I have been on study leave and will be for another 2 weeks. I think that we can all agree that there was a strangely large amount of tails for a while, yet I think that having 2 dedicated guardians unbalanced the game to an extent. I think that I will have to make slight changes in the next one, but I am not sure what. Anyway, thank you everyone for playing, I hope that you have enjoyed this chapter. The players failed to get through the maze, being forced out of the ancient ruins. Now they regroup and must find another way to proceed. Please post your scores, remembering to include mistakes, as well as any suggestions you may have for part 4. I will aim to start the next part once I am back at school.
Chapter 1: N/A
Chapter 2: N/A
Chapter 3: N/A
I suggest that I join next chapter. Is that ok? I don't quite understand how to play, but it can't be that hard...
yet I think that having 2 dedicated guardians unbalanced the game to an extent.
Yeah, you're absolutely right there. The weirdness of getting all those tails rolls plus both of being active didn't really give the users a fair chance. For what it's worth, I think your idea is great and it seems like something that should be well-balanced by itself.
I was thinking about possibly nerfing the mod participation in some way. For example, what if mods were only able to get a maximum of 20 (or whatever number seems reasonable) per page? There were times where HahiHa would each get really high rolls several times on a page, and that's tough to recover from. So if we put a cap on how much the mods are able to play, it might balance things out a bit.
I dunno, you're the game master here. And I honestly thought the game was well-balanced when I started playing. So my intuitions here probably aren't worth much. Just wanted to provide some thought candy. Good luck with your studies!
I am back now. I do still need more personal scores, but they can always be given in the next version. I will wait a few more days though, just in case. I was thinking that perhaps mods could not be allowed to post without at least one user post between them. Also, any story recommendations?