ForumsForum GamesThe 20 Dice Game

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Ramit12
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Ramit12
2,966 posts
Baron

Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.

Rules

  1. Describe the last person's roll.
  2. Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.

Example

P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)

And so on.

Try to make it crazy! You can even add elements to the game if you roll high enough!

I'll start:
I roll to gather players for this game.
ImGatheringPlayers = 9

DICE RESULTS
9 = ImGatheringPlayers
  • 211 Replies
dragonmaster10902
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dragonmaster10902
660 posts
Jester

Pl, what have you done? Alazare tried to consume every wizard in the building. Fortunately, we managed to stop him, but now theyou know we're here!

I roll to NameTheTiger = 17

DICE RESULTS
17 = NameTheTiger
charlesjoseph
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charlesjoseph
287 posts
Herald

tiger's name is Kaltanare now.
i grab a "evil seeker potion" i drink it to find the wizardPotion = 2

edit: oh no

DICE RESULTS
2 = Potion
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

Eh. No good.

I roll to have Aira FindTheEvilWizard = 9.

DICE RESULTS
9 = FindTheEvilWizard
PLGuy
offline
PLGuy
4,761 posts
King

Aira recognized Evil Wizard's scent, we know the general direction where is he.

I throw there a MirageDispellingGranade = 6.

DICE RESULTS
6 = MirageDispellingGranade
charlesjoseph
offline
charlesjoseph
287 posts
Herald

you wasted a grenade on nothing!

i use my summoning crystal!

1d20=15

DICE RESULTS
15 = 1d20
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You didn't give a specific command, so the crystal summons a fruit fly.

I use my DarkMagicDetector = 19 again to pinpoint the Dark Lord.

DICE RESULTS
19 = DarkMagicDetector
charlesjoseph
offline
charlesjoseph
287 posts
Herald

you pin point him whiten 5 meters of a location

i send my fruit fly to attack him [roll 1d20 fly attacc]

charlesjoseph
offline
charlesjoseph
287 posts
Herald

umm, glitch... 1d20=3

DICE RESULTS
3 = 1d20
kalisenpai
offline
kalisenpai
1,871 posts
Countess

Fruit fly was destroyed without any diffculty by the Dark Lord.

"Oh, you fools" says Dark Lord "You really thought you could destroy me? Though, I must admit all of you are quite powerfull (not as powerfull as me, tho) and I shall make you all an offer. Join my army and I shall teach you what real power is!"

Well, what shall we do now? (high number = join the Dark Lord)

JoinDarkLord = 6

DICE RESULTS
6 = JoinDarkLord
PLGuy
offline
PLGuy
4,761 posts
King

You were more powerful than the Dark Lord, so he was afraid to take you in. But he’s also too scared to attack you without allies.

Dark Lord tries to coerce me into joining him. I shout: “Noooooo! Neverrr!” and ThrowABoomerang = 7 at him.

DICE RESULTS
7 = ThrowABoomerang
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

Nice form, terrible aim. Missed by a mile.

I drop a FireBomb = 1 on him.

Edit: Ugh. Dud.

DICE RESULTS
1 = FireBomb
charlesjoseph
offline
charlesjoseph
287 posts
Herald

you drop it on the party, burning everyone.

i initiate a mind battle and make a deal. "winner controls other"
accepting a deal he fights
[roll 1d20 MIND DUEL]

charlesjoseph
offline
charlesjoseph
287 posts
Herald
DICE RESULTS
15 = 1d20
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

Terrible bet, but it worked out. The evil wizard is now under your control.

I roll to bring him to the authorities. TurningHimIn = 2

DICE RESULTS
2 = TurningHimIn
charlesjoseph
offline
charlesjoseph
287 posts
Herald

the authorities throw you in with the wizard being thanked.
i realize " why am i here" and gtfo

Bye = 6

DICE RESULTS
6 = Bye
Showing 136-150 of 211

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