ForumsThe TavernThe Zombie Survival Club! (basic rules on page 144)

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thoadthetoad
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thoadthetoad
5,642 posts
Peasant

This is a completely serious club, people who make a decent enough plan will be able to comment and review other plans. Here is some zombie info.

run/walk: they walk

scream/groan: they groan

day/night: All da time babey!

what they attack: EVERYTHING THEY HEAR, OR THAT MOVES!

survivors: very very little, like near 100-1000 people on EARTH

guns: This is real time, being your neighboorhood and everything, you have all the resources you have in your house.

cure: there is none.

where to go: so long as you have a plan to get their, go for it.

how much you can carry: AGAIN, THIS IS REAL TIME

family members: theres a high chance they are zombehs too.
able to join: if you didn't read, just make a good plan.

durability: they can take ALOT of damage, worse than playing last stand 2 with just a pistol for the entire game when the zombies have twice as much life.

doors: they can't work a doorhandle for the mostpart of their brain is already rotted
I am still making my plan right now, but I think some of you can do it. Let the zombie surviving begin!

  • 5,049 Replies
woody_7007
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woody_7007
2,662 posts
Peasant

Chilax Woody, it's not like my opinion should mean anything. You like your solution, because you survived, and the poqwers that be agree, that's all that counts.
As for me, I think it shows psychopathic tendancies to lure zombies to where a friend is waiting. Couldn't you have found an orphanage, or an old folks home? hehehe...


Im not trying to start any beef im just defending my plan. Im not trying to disrespect you or anything.

As Ron Burgundy once said:
Agree to disagree
MudPuddle
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MudPuddle
270 posts
Templar

Muddyâs Scenario the first

Lucky you, youâve finished your tour of duty in Afghanistan, and you are heading for home!

Youâre on a plane shipping some wounded back to the states, but youâre healthy enough, and helping the medics with basic care, delivering food and blankets, and other simple tasks.

You are visiting the cockpit of the C130A when the coastline of home appears, glowing with the light of the dawn.

Wait, itâs only 3:00 AM on the west coast.

Thatâs not dawn, Los Angeles is on fire! The communications officer unplugs his headphones.

âSqeee, mayday, mayday, we are (static)-ack. Iâm not sure whatâs happ-(static) No⦠NO! NOOOOO!!!!!! â" ssssssssssssssssssssssssssss...â

The communications officer spins the radio dial, while the captain pushes forward on the throttle, bringing you in lower over the chaos, and fires below.

Figures can be seen, fighting, running, and dying. Several seem to fire in your direction, but the plane isnât hit. Cars and homes are on fire, but the largest blaze is a gas station next to a small park.

You listen to the static, hoping for an explanation, with no luck. Most radio frequencies are completely dead, though there are a few confused and frightened voices to be heard, including several from ham radio operators.

âThis is ThudTheFrog, reporting zombies in the O.C., I repeat, zombies in the O.C.â

Youâre not sure you can believe him, but he says he has a plan.

âWe gotta get out of here,â you suggest helpfully, but the Captain reports that you only have enough fuel to go about another two hundred miles. That covers a lot of airports, starting from ground zero Los Angeles. Youâre the ranking officer on board, though you have to respect the pilotâs authority, he seems willing, even eager to listen. You have three M16A3âs, on board, six magazines, and a case with several hundred bullets, as well as your own 9mm pistol, with one full clip, but no spares. You have whatever equipment is normally found on a cargo plane, nets, a little fuel, a tool kit. You also have the resources of a small, but complete field hospital.

Your ship board compliment of food includes about 120 Meals Ready To Eat, and your ships compliment, including the wounded, is a dozen.

What do you doâ¦

MudPuddle
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MudPuddle
270 posts
Templar

Crud, sorry about that, and no edit feature! I'll know better next time.

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

This is ThudTheFrog

plainly. . . .ROFL.

Well, Since your still pretty new here, I'll tell you this:
' and " turn to those really odd symbols when transfered from a computer word processor to AG, to prevent server shutdown, I recommend downloading Firefox, it's free, safe, and overall better on AG, alot less glitches.


As for the scenario, it's very good, I like the reference to me (again, ROFL), and the story-ish start to it. So anyways, here's my answer:
Well, first of all, since there's about 200 miles left on this thing, I'd try landing in the desert, the sand might make for a soft landing and trust me, it is CLEAR out there. So, once we're down, we'll set up the hospital booth, and we have a shelter for sandstorms of the like. I'd try landing around 10 miles away from a city, or just on the outskirts of one. From there, we'd make our first supply run. Common urban legends say that Military bases are pretty frequent in the desert, and considering that, in this case, there's military intel, so I'd also get near (but not too near) a military base. First, I'd try clearing out the military base, get c4's and as much ammo we can possibly carry, plant the c4's inside a couple of the buildings, and lock the gates from the outside when we blow the place sky high. Then, with the good ammount of ammo (and possibly better guns), we would make the first supply run. Come back to "base" and if any person is saying: "I'm not staying here, I have a family to protect!" I'd simply argue saying, "I have a family too and I wish I could have protected them, but you have to realize that this isn't a little game! Most of our families are dead and if you wanna go out there and die of dehydration, be my guest! Just don't haunt me when you die."
So yeah, whaddya think?
slliM
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slliM
1,463 posts
Nomad

I want to answer but I am too lazy.

I'll answer anyways.

Step 1:We are in the army and this is a crisis! I am gonna go help ThudtheFrog out in the O.C with my men. The injured all get a weapon(If all can have one, I am to lazy to check).
Step 2:All that are not injured would push all the ones that are on stretchers to the destination, taking breaks when we need to to eat. We would only travel in secrecy, hiding in the shadows when needed.
Step 3:Once ThudtheFrog is taken care of, we make base at where he was.
Step 4:We live our lives in harmony. At least how much harmony you can get when there is a zombie apocalypse going on.

Sorry for the short crappy answer to the scenario.

I'll read thoad's answer next.

skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

i will be getting to woodys a soon as possible, and if I have time, muds.

As for scenarios, keep it on per page please? We once had a whole page filled up with them, and none got awnsered...

KingCheetah
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KingCheetah
270 posts
Nomad

Can I join the club, please?, I really want to.

slliM
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slliM
1,463 posts
Nomad

Can I join the club, please?, I really want to.


...
Read the first page, make a plan, read alot of the pages, ask Thoad or skater after all of this is done, and ugh... yeah I almost forgot about scenarios! Scenarios are to be answered, not created.
MudPuddle
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MudPuddle
270 posts
Templar

Sorry Skater_Kid, didn't know that rule. My bad. To try and make up for it, I will answer the other scenario on this page, just to be fair.

I am head of a tiny military base deep in the countryside. I have gotten news that the country has been over run, by radio and that we are being evacuated by helicopter in 15 days. I have under my command a platoon of 16 men; one sniper, one medic, one demolitions expert, and the rest regular troops. These are special forces. Highly trained, highly lethal. But I do not have much ammo; 1 clip per man. Standard weaponry = SA 80 assault rifle However I have gotten word that my supply truck was attacked by zombies and the driver killed. We only have supplies for one day. The truck is 40 miles away definitely an overnight trek through woods and holds 30 days worth of supplies. However there is a town 5 miles away but it is densely populated and likely to be filled with zombies. But there is a large hypermarket there chock full of food. The surrounding buildings are many apartment blocks and tightly packed terraced housing. What do I do?


Wow, that's a tough one Woody. For starters, I don't think I will travel over night. I don't think the zombies are affected by the darkness, but we are. I didn't see any night-time ops equipment, so it's the day time for us.

For starters, we would stay away from the towns, and the roads as much as possible, while heading for the helicopter.

Basic rule, if we have supplies, we have options. If we don't, we could be forced into doing something rash.

We would travel with the specialists on the inside, and the Special Forces troops in a two deep perimeter around us, with a point man maintaining about a 50 foot lead. This would give is time to react, should we spot zombies.

Engagement would always be the last options, and strict fire protocol would be enforced, no faster way to die, then announce our presence when we don't have to.

Assuming we find the supply truck, we would head back to the evac. point. The thirty day supply of food would hold us over until the copter showed up.

We would be travelling slower, with all the food, but even if it took us two days to get to the truck, and double that to get back, we would have over a week left. This would give us a lot of time to go around zombies, in either direction, and be as careful as possible.

Going to the town is a negative result/solution option. Nothing to really gain, and plenty to lose.
MudPuddle
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MudPuddle
270 posts
Templar

As for the scenario, it's very good, I like the reference to me (again, ROFL), and the story-ish start to it. So anyways, here's my answer:
Well, first of all, since there's about 200 miles left on this thing, I'd try landing in the desert, the sand might make for a soft landing and trust me, it is CLEAR out there. So, once we're down, we'll set up the hospital booth, and we have a shelter for sandstorms of the like. I'd try landing around 10 miles away from a city, or just on the outskirts of one. From there, we'd make our first supply run. Common urban legends say that Military bases are pretty frequent in the desert, and considering that, in this case, there's military intel, so I'd also get near (but not too near) a military base. First, I'd try clearing out the military base, get c4's and as much ammo we can possibly carry, plant the c4's inside a couple of the buildings, and lock the gates from the outside when we blow the place sky high. Then, with the good amount of ammo (and possibly better guns), we would make the first supply run. Come back to "base" and if any person is saying: "I'm not staying here, I have a family to protect!" I'd simply argue saying, "I have a family too and I wish I could have protected them, but you have to realize that this isn't a little game! Most of our families are dead and if you wanna go out there and die of dehydration, be my guest! Just don't haunt me when you die."
So yeah, whaddya think?


I don't know Thoad, coming from SoCal, I think you need to consider water a high priority. I respect the urge to avoid landing directly in a populated area, it would be tough to get away, if the place was infested, but the desert is awfully harsh.
Points for urging the panicky fellow to stay. Of course, if he intends to flee, there isn't much you can do about it, but your argument acknowledged his issues and difficulties, as opposed to being a strict order, which would invite rebellion.
I'm not sure why you are blowing up the base, especially if you have cleared it to the point where you can go into the buildings to plant the C4. I'll leave that out, as you might have a good reason that I don't see.

Over all, I'd give it a B-. It's a solid short term plan, but I don't think it has much long term survivability. The desert is a negative-value location, as the heat damages you, but has no impact on the zombies, and the potential for long term sustainability is near zero.

On the plus side, it does give you clear visibility, and perhaps the best potential for a clean safe starting point.

Shame one of the wounded was infected in Afghanistan, (you didn't even think to ask! Burn...) and bit you, bad, as you were unloading him from the plane.

Mua ha ha!!!
thoadthetoad
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thoadthetoad
5,642 posts
Peasant

Shame one of the wounded was infected in Afghanistan, (you didn't even think to ask! Burn...) and bit you, bad, as you were unloading him from the plane.

lol, that's pretty much the rundown of anthemia, only they were LANDING in afghanistan XDDDD.

I'm not sure why you are blowing up the base, especially if you have cleared it to the point where you can go into the buildings to plant the C4. I'll leave that out, as you might have a good reason that I don't see.

each base comes with it's own set of barracks, correct? In that case, the place is gonna be crawling with them, and that's about 100 less zombies to worry about. Sides, we could always pick off a few and salvage what's in there, bottled water would probably be in there too.
Kid_Saiyain
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Kid_Saiyain
509 posts
Nomad

The Zombie Survival club!


sucks...
thoadthetoad
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thoadthetoad
5,642 posts
Peasant

sucks...

Oh please Kid_Saiyain, just because you made a FAILED "apocolyspse" survival club (which totally, and a little bit EPICALLY failed) and couldn't get in, doesn't mean you should start bashing us again. Get over it, try and get better and maybe, just MAYBE, slim, but MAYBE, you'll get in. Doubtful to say the truth though.
skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

What are you kidng? Sayin was on of the bets people here and should totally be let in! I will be adding him back on the list this very instent, and theres nothing you can do to stop me! He was on of the best people, and his club was awsome!

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

.....what? Skater, really, WHAT?! He really couldn't be let in, he changed the scenario's and didn't think properly, are you srsly serious?

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