This is a completely serious club, people who make a decent enough plan will be able to comment and review other plans. Here is some zombie info.
run/walk: they walk
scream/groan: they groan
day/night: All da time babey!
what they attack: EVERYTHING THEY HEAR, OR THAT MOVES!
survivors: very very little, like near 100-1000 people on EARTH
guns: This is real time, being your neighboorhood and everything, you have all the resources you have in your house.
cure: there is none.
where to go: so long as you have a plan to get their, go for it.
how much you can carry: AGAIN, THIS IS REAL TIME
family members: theres a high chance they are zombehs too. able to join: if you didn't read, just make a good plan.
durability: they can take ALOT of damage, worse than playing last stand 2 with just a pistol for the entire game when the zombies have twice as much life.
doors: they can't work a doorhandle for the mostpart of their brain is already rotted I am still making my plan right now, but I think some of you can do it. Let the zombie surviving begin!
Ok, I left a few thing out there. You can't talk back, becuse the mic was dissconected from your radio. You may be ale to reach them somehow, due to the fact that ham radios only work from close distance.....at least I think....
First of all, it would be difficult to track their location. I would listen intently for a few hours, trying to catch another transmission that either gave away their location or had a noise in the background that could provide a clue, such as the airhorn from a ship or the sound of airplanes nearby.
Once I was able to figure out where they were holed up, I would use the .22 hunting rifle to pick off any zombies that may prevent us from descending the rope ladder. The .22 has a much lower sound output than the machine gun, and at distances of 50-100yds the accuracy and velocity of the .22 should be able to match that of the machine gun. Besides, we want all the machine gun ammo we can muster in case of an "Oh s***" situation.
Once the area surrounding the duplex is clear, the 4 of us descend the ladder. We'll name the other 3 guys Alpha, Delta, and Tango. Alpha will take point with the machine gun, Delta will man the .22, Tango will hold the flare gun and keep a sharp eye out for any living dead. I'll bring up the rear with the HAM radio, listening for any new transmissions, and keeping the bomb safe in case of emergency.
As we approach the building containing the survivors, when we are well within site of any occupants within, we fire the flare gun high into the air. This will serve to alert them to our presence and to convince them we aren't hostile. For any zombies that approach us, we use the .22 until we run out of ammunition. After we fire the flare, we use the machine gun for speed and close in on the building.
1. If the "survivors" are still alive: We find them in the building, dispatching whatever zombies are between them and us. We offer them first aid and take stock of their condition. If one has been bitten, they are offered the option to either kill themselves or to be shot by us. In either case, we offer them last rites and let them go quickly into their sweet night. If time permits, we scour the building for anything useful and then leave the premises. If our hideout on the 4th floor is big enough for all the survivors, we return and continue to survive. If it's not, there is more of a chance for survival in larger numbers, so a more suitable hideout is sought.
2. If the "survivors" are no longer alive: We make sure that any of them that aren't dead dead become dead dead. We ransack their supplies and scour the building. No doubt the commotion has attracted other zombies, so we head back to our hideout quickly. If needed, a trap is set for the zombies and the bomb is used to bring the building down on them. That leaves a few less zombies to kill.
In either case, we make it back to safety. With or without the survivors, the fight continues. The radio continues to crackle without any audible transmissions, and yet we listen. We wait. We live.
Hope this passes the test!
And as far as the escape tunnel being added to my plan, I'm not sure it would be feasible. Reason being is that a) adding a tunnel would add not only a means of exit, but an additional means of entry and an additional point of failure, b) adding the tunnel would compromise the structure of the storm shelter and possibly lead to eventual collapse, c) if the zombies have any need for food whatsoever, they will eventually be too weak to attack me once I leave the shelter. However, if they exist in a state of permanent reanimation with only a desire to feed and not a need to feed, then yeah. I'd be pretty boned. I couldn't kill the entire population of my podunk town with 5k rounds and a pocket knife.
And as far as Mud's comment, I totally agree. That would be the most boring 2 hours of my life. However, if you'll notice, most zombie movies end REALLY badly for the protagonists! Know why? They didn't follow my plan, lol. Now, if it had been the movies, I would have ramped the zombies in a tricked out car, and jumped out with a machine gun blazing as a nuke dropped from space to blow up 14 square miles of corn fields, and I still would have survived to later be bitten by a rogue zombie.
I think my plan is better :3
Thanks for the criticism, and do your worst to my scenario.
Hey DND, pretty good answer to the scenario there, but you left an awful lot to chance. The odds of hearing a plane, or a ship whistle this late into th Age of Zombies is pretty slim.
The better bet it to use the antenna to find the direction of greatest signal strength, from two or more locations. This would allow you to triangulate on their location.
Considering that finding them is the crux of your response, and you really didn't give a good response on how you would do this, you can't get much better then a C+.
I like the efforts at stealth, and the use of the .22 as the primary weapon, though I am uncertain how you are planning on using the flare. As a weapon?
I'm also concerned about bringing you up the rear, without a weapon. You don't have a lot of weapons, but that seems to be a very dangerous exposed flank.
I also was surprised you made no effort to take their ham radio, living or dead. The ability to transmit could be a major plus in your future efforts.
C-. I think it would have a reasonable chance of working, but you missed quite a few opportunities.
As to my comments about your defense plan, it wasn't a critique, as much as a comment to the fact that you were never in any real danger. You seem to already be pretty much prepared to survive anything, including an atomic war. I'm jealous.
woody, beautiful way of saying it. Couldn't have said it better myself, because I tried and still failed. haha.
lol thanks.
@ dotnetdude, a possibel solution to your water problem could be to find water purification tablets. They sell them at most camping/outdoor shops so you could find one of those, stock up on them and be able to drink pretyty much any water you can find. Most likely many supermarkets would have been cleared out in the opening days of the invasion. Nice plan though, i like it.
In response to Skater's scenario.
I agree with Mudf the best way to find them, except by listening as to clues for their location which could waste valuable time would be to use triangulation. However if they were calling for help over a radio i would have thought they would state their location for potential rescuers.
But if not this formula i learned a while ago with the RAF would help.
l=d over tan a + d over tan b
therefore d=l/(1 over tan a + 1 over tan b)
that should give you the answer if you are able to find out the 2 known locations of signal strength in relation to their location.
Assuming they are holed up in some building with zombies trying to get in I would set a trap for the zombies. I would take the rifle and the home made bomb. I would choose a spot about 50 metres away from the building and plant the bomb on some sort of elevated platform if possible. I would then go another 50 metres away from that spot within visual range of both the zombies and the bomb. Not knowing what kind of bomb this is assuming its very crude i would go for the classic videogame solution of shooting it to make it go off, but not yet. First i would shoot a zombie to get their attention.I would continue taking potshots probably taking out 3-5 before the zombies are near the bomb. Then when they get there i would shoot it hopefully taking out most of them between 10-15. I would then kill the rest with the rifle. I would then gop to the survivors tell them to get their stuff and run back to my place as the bomb surely notified lots of zombies to our presence. We would then hide out in my place.
For Mud: I didn't specifically state that I would take the radio, but the part about scouring the building was meant to imply that. Next time I'll make sure not to skip the more important parts. As far as the flare, I said I'd use it to signal our presence to the survivors. And about the exposed flank, you are right. It does leave us exposed to an attack from the rear, but I was assuming the flank would be the least of our worries seeing as the zombies aren't too swift, in speed or intelligence. I'll take the hit on that part.
For Mud and Woody: When I thought about the problem of locating them, my first inclination was triangulation, but that ran into a couple of snags: 1. for triangulation, you need at least 2 locations to test the direction and strength of the signal. Seeing as we are holed up in a duplex, it would be difficult, and possibly dangerous, to wander around determining signal strength. I didn't feel that exposing ourselves like that was a good idea.
2. Determining signal strength and direction requires a constant transmission. For all we know, they only transmitted a couple of times. If we were to travel to another location and wait for a transmission, that could be extremely dangerous. That is why I opted to wait and listen for them to tell their location instead of trying to triangulate it.
Also, as Woody said, I would assume they would tell their location if they were calling for help.
So I'll accept my meager grade for the scenario, but I just wanted to clear up the confusion.
I'll see if I can't find another scenario you fellows have posted and respond to it.
Zombie characteristics: Omega Zombies are tough. It is not uncommon for one to take a .45 to the head, go down, and rise back up, several hours later.
wow there, from reading this post those are some bad@ss deadheads. I am scared of a possible scenario. Their strength and cannyness eliminates many possible tactics for escaping/hiding from them.
The only thing i can think of is to stay out of sight and keep noise and light to an absolute minimum and hope the military clear them out soo, going out for food runs in the day.
wow there, from reading this post those are some bad@ss deadheads. I am scared of a possible scenario. Their strength and cannyness eliminates many possible tactics for escaping/hiding from them.
The only thing i can think of is to stay out of sight and keep noise and light to an absolute minimum and hope the military clear them out so, going out for food runs in the day.
Well, to be fair, it's not every one of these that can recover from such a shot, but I felt the need to create something to make up for the fear of daylight thing.
My favorite thing about these guys though is the 'busting out of the ground' thing, every night.
O god, I haven't see this kuch text or thought go into a response in AGES!
As we approach the building containing the survivors,
You never exactly said how you would find it. You left te ships and things up to chance. I was going to fire the flare gun from were we were hopeing they would see it and come to us, or make a olud enough noise so that we could find them. I can see i made your brains work, so mission accomplished.
As For Dotnetdude, I will deffinatly put the word in to thoad for you.
Well, to be fair, it's not every one of these that can recover from such a shot, but I felt the need to create something to make up for the fear of daylight thing.
I think their most formidable characteristic is their ability to reach you in high places. Staying in a tall building or generally out of reach up high is nearly always the best solution to lots of zombie probs if youve got enough food.
enigma, the first thing you need to do is write up a detailed plan on how you would deal with an outbreak of zombies. I'm not sure if it's a rule, but most people tend to base their plan on their own real life situation.
If that is deemed worthy by the powers that be, then you will have to answer a scenario. They are spread out through the thread, or maybe a new one would be written for you.
+++ATTENTION ALL SURVIVORS, MEGA SUPER ULTRA IMPORTANT NOTICE!!!!!!+++ I am looking for an. . . .apprentice. I'm fading away from armorgames, and I guess I'm just losing intrest. I've almost started to fade away from teh zombie survival club even. I'm looking for an heir to the throne, message my profile if your intrested, I'll be making exxxtremely HARD scenarios, tougher viruses, and friendships. So then, who thinks their up for it?