ForumsThe TavernThe Zombie Survival Club! (basic rules on page 144)

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thoadthetoad
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thoadthetoad
5,642 posts
Peasant

This is a completely serious club, people who make a decent enough plan will be able to comment and review other plans. Here is some zombie info.

run/walk: they walk

scream/groan: they groan

day/night: All da time babey!

what they attack: EVERYTHING THEY HEAR, OR THAT MOVES!

survivors: very very little, like near 100-1000 people on EARTH

guns: This is real time, being your neighboorhood and everything, you have all the resources you have in your house.

cure: there is none.

where to go: so long as you have a plan to get their, go for it.

how much you can carry: AGAIN, THIS IS REAL TIME

family members: theres a high chance they are zombehs too.
able to join: if you didn't read, just make a good plan.

durability: they can take ALOT of damage, worse than playing last stand 2 with just a pistol for the entire game when the zombies have twice as much life.

doors: they can't work a doorhandle for the mostpart of their brain is already rotted
I am still making my plan right now, but I think some of you can do it. Let the zombie surviving begin!

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thoadthetoad
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thoadthetoad
5,642 posts
Peasant

O ok, cheers. Possibly a separate forum like they have for Sonny2?

Mud has pitched that in the suggestions forum, but it was shot down faster than the idea started.
hoodedone
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hoodedone
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Nomad

that's too bad, but as long as this thread keeps growing i bet they will take notice

woody_7007
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woody_7007
2,662 posts
Peasant

Mud has pitched that in the suggestions forum, but it was shot down faster than the idea started.


Shame. Then what are the other alternatives for reformatting the club yet staying on AG?
skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

I think we are permnetly grounded HERE.

Anyways, how long ago did you throw that in there mud? I never saw it.

I would think that setting up a permanent base like that is unwise,, unless you have infinite food and water supplies. If you simply ended up digging youself in without having the nescessary food and water to survive you could end up getting surrounded by zombies and starving to death.


Well, no. It would not be perminate, but a good place to hold out for a few weeks. Meaning keeping a ladder or something to use to eventually recross it. Though, if it started filling up, swinging down with an axe or something could kill them, allowing you to get out easier.
thoadthetoad
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thoadthetoad
5,642 posts
Peasant

Well, no. It would not be perminate, but a good place to hold out for a few weeks. Meaning keeping a ladder or something to use to eventually recross it. Though, if it started filling up, swinging down with an axe or something could kill them, allowing you to get out easier.

I dunno about all of you guys, but I would figure that being a nomad all my live would be tiring, depressing, and sad, what about you? Eventually, I actually WOULD like to make something of an ultima base, moat, mounted guns (maybe), and a garden. Wouldn't that just be the american dream?
Cenere
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Cenere
13,657 posts
Jester

I have been wanting to travel for a long time, but I, well, have not. I would not like to settle down, though, not as long as the road calls. Grabs your inner soul and drags you into the next adventure.. If that stops, is there a reason to live on?

skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

Wel thoad, until lyou find an ideal location with poosibly water, woodland, and feilds nearby, setteling down would be hard. I do like how you mentioned the use of a garden becuse that would give you something to do.

woody_7007
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woody_7007
2,662 posts
Peasant

Well, no. It would not be perminate, but a good place to hold out for a few weeks. Meaning keeping a ladder or something to use to eventually recross it. Though, if it started filling up, swinging down with an axe or something could kill them, allowing you to get out easier.


I dunno about all of you guys, but I would figure that being a nomad all my live would be tiring, depressing, and sad, what about you? Eventually, I actually WOULD like to make something of an ultima base, moat, mounted guns (maybe), and a garden. Wouldn't that just be the american dream?


Without the nescessary technical knowledge, even with the equipment one would find it difficult to implement these building structures.

Personally I think the best policy would be to travel for a while and try to find survivors. Then once yuou have a couple of people go to the coast, try find an abandoned boat of some sort perhaps in a coastal town, and then sail to the sunny carribean where you would spend the rest of your days basking in the sun drinking red stripe.
skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

Hrm.....i still am against the caribean for reasons such as not good growing enviorment, storms, disease, and a few other things.


I actually dont think building something would be al lthat hard. Well if you have a pre-built structure you could easily fortifie it using a drill(battery powered0 and just some welded i nspikes. You could easily fortife a buolding or two and make it so easy to live inside. A large moat could allso include some farm land to grow your food were they cant ge to you.

woody_7007
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woody_7007
2,662 posts
Peasant

I just think it's easier said than done. Building a moat around an area large enough to be self sufficient in would require serious manpower or probably months of digging if you were workin independantly. Even a relatively shallow one would take a long time depending on the soil type.

I see your point on the carribean, but i was just trying to think of a sunny island. I would hate to be restricted to cold climates. I am half Greek half African, I need tropic weather to survive. I feed off it.

skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

Not cold, but not tropic. Just normal.

Putting yourself with your back to the lake would help to. It would fill in the moat, and keep you with water, and possible fish.

And you wouldnt need all that much space really. A mansion would be a stupid thing to live in, as you can not see all the rooms or even hear from one end to the next. So a small few room home, with a bit of farm land next to it (and possibly some pigs if your lucky) would do nicely.

woody_7007
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woody_7007
2,662 posts
Peasant

I still think permanent bases are risky. One must always expect the unexpected.

skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

well unless a horde of like 500+ zombies come you should be fine. They wouldn't be able to get to you for a while. And supposeing you were also in mountains, that would be nearly impossible for them to succsesfly kill you.

Did that make sense at all? cause I odn ttinhk it did...

MudPuddle
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MudPuddle
270 posts
Templar

It was back in good old 2008.

http://armorgames.com/community/thread/2617955/a-humble-request-from-a-lowly-squire

It's attacked the mental equivalent of zombies like Facebook attracts Tweens.

Plus it was shot down, for reasons i still do not understand.

You'll notice a drop in my interest in Armor Games, right about the same time.

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

I have been wanting to travel for a long time, but I, well, have not. I would not like to settle down, though, not as long as the road calls. Grabs your inner soul and drags you into the next adventure.. If that stops, is there a reason to live on?

yes, but if you travel constantly, then it defeats the purpose of sightseeing, does it not? you would be trying caviar in Australia, because you hadn't enough food! Tourism would be least on my mind if I was fighting to survive. Besides, if you stay dormant (possibly even manage to clear off a large amount of land) you would even find a survivor, and possibly even continue your life and make the human race survive, but that's just the cheesy outcome of any regular zombie movie. Though some things in the movies really DO work.

Wel thoad, until lyou find an ideal location with poosibly water, woodland, and feilds nearby, setteling down would be hard. I do like how you mentioned the use of a garden becuse that would give you something to do.

Again, grand canyon, drougts don't happen to often there, and there's water at the bottom. Should zombies catch my scent, they'd jump straight off to a 500 feet (or more) jump to the ground, making themselves break into several pieces, and the zombie cannot reconnect. Tree's grow around the river I was thinking of, and there's a local building acting as a resort there. Waterfall included. I just need some fencing and a shovel. Simple as that.

Without the nescessary technical knowledge, even with the equipment one would find it difficult to implement these building structures.

Stepfather was a Surveyor (not really a stepdad, used for insurance), and biological dad had been a carpenter for 13 years. I have also been making small homes that would normally be found in hoovervilles since I was 5.

Putting yourself with your back to the lake would help to. It would fill in the moat, and keep you with water, and possible fish.

large hotsprings.

well unless a horde of like 500+ zombies come you should be fine. They wouldn't be able to get to you for a while. And supposeing you were also in mountains, that would be nearly impossible for them to succsesfly kill you.

Did I also mention that I am a master at traps? I once basically SLAUGHTERED my friends in a paintball contest because my team had made pitfalls, covered very well might I add. Also, it was easy for us to tell when it was a pitfall or not.
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