ForumsThe TavernThe Zombie Survival Club! (basic rules on page 144)

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thoadthetoad
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thoadthetoad
5,642 posts
Peasant

This is a completely serious club, people who make a decent enough plan will be able to comment and review other plans. Here is some zombie info.

run/walk: they walk

scream/groan: they groan

day/night: All da time babey!

what they attack: EVERYTHING THEY HEAR, OR THAT MOVES!

survivors: very very little, like near 100-1000 people on EARTH

guns: This is real time, being your neighboorhood and everything, you have all the resources you have in your house.

cure: there is none.

where to go: so long as you have a plan to get their, go for it.

how much you can carry: AGAIN, THIS IS REAL TIME

family members: theres a high chance they are zombehs too.
able to join: if you didn't read, just make a good plan.

durability: they can take ALOT of damage, worse than playing last stand 2 with just a pistol for the entire game when the zombies have twice as much life.

doors: they can't work a doorhandle for the mostpart of their brain is already rotted
I am still making my plan right now, but I think some of you can do it. Let the zombie surviving begin!

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Bjiscuit
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Bjiscuit
610 posts
Nomad

I'm gonna be making my answer based off being a looter

First off, survey the area, the zombies will be comming from the buildings we just blew up, so.. running toward the fort is about the only thing you can do,

so

1. have 2 men start picking off the closest zombies, while the rest of us get everything ready to go.
2. don't run directly toward the gate, as it will probably take time to open the thing, also it will help to have the minigunners takign out as many as they can before they reach the gate,

3. Run along the wall of the fort, for a couple reason, 1. it allows them to have a closer, easier shot with their weapons, 2. it keeps them from shooting us

4. by now, most of the zombies would be dead, or atleast their numbers will be reduced greatly. get in the fort, as soon as were in the fort, move supplies out of the way and take out any airborns as they are the immediate threat.

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

Bijuiscuit, I'm impressed! You were one of the only people to have thought of the airbornes, as those are incredibly dangerous since they can leap over the wall. That would certainly take out any minigunners.

I would not so much as go for the brutes (Though they are very fast), but I would keep an eye out for airborne, while I kept yelling to open the gates. I'm sure that they would do so anyways, so yeah. Then I'd go inside, pass around the surgical masks and take down my pack of food/ammo. I'd then pick off any of the airborne trying to get into the safezone as the sentry gunners take out the brutes and succubi.

That is, if my instinct for poon doesn't make me pounce on a succubus first. Rofl.

ZeroComp
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ZeroComp
383 posts
Nomad

I'll join I'm thinking of my idea

ZeroComp
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ZeroComp
383 posts
Nomad

Ok, Have men in a house and have some guard the back door, sandbag the front porch sit and take zombies out until are is almost clear then scout the area and make sure everything is safe and move on this is a strategy for having a quick place to go.

Bjiscuit
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Bjiscuit
610 posts
Nomad

Bijuiscuit, I'm impressed! You were one of the only people to have thought of the airbornes, as those are incredibly dangerous since they can leap over the wall. That would certainly take out any minigunners.


didnt skater say somethign about them in his?
ZeroComp
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ZeroComp
383 posts
Nomad

yeah he did

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

Skater didn't give an answer, did he?

PossibleInstability
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PossibleInstability
975 posts
Nomad

didnt skater say somethign about them in his?


He never answered.

yeah he did


No, he didn't.

Bijuiscuit, I'm impressed! You were one of the only people to have thought of the airbornes


...Only 3 people have answered, and 2 mentioned them.

Instability, high five.


CHYEA!

1. have 2 men start picking off the closest zombies, while the rest of us get everything ready to go.
2. don't run directly toward the gate, as it will probably take time to open the thing, also it will help to have the minigunners takign out as many as they can before they reach the gate,

3. Run along the wall of the fort, for a couple reason, 1. it allows them to have a closer, easier shot with their weapons, 2. it keeps them from shooting us

4. by now, most of the zombies would be dead, or atleast their numbers will be reduced greatly. get in the fort, as soon as were in the fort, move supplies out of the way and take out any airborns as they are the immediate threat.


Okay, I'm not accusing you of anything, t just seems that this is awfully similar to my plan. AWFULLY similar.
Bjiscuit
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Bjiscuit
610 posts
Nomad

Okay, I'm not accusing you of anything, t just seems that this is awfully similar to my plan. AWFULLY similar.


umm.. no? i havent read your plan lol

let me go back a couple pages and check or page, or wherever yours is.
Bjiscuit
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Bjiscuit
610 posts
Nomad

I'd send one other man to gather supplies. The four of us would either circle them, or semi circle them


thats similar to mine

Anyways, I'd run off towards the side (maybe 100m on either side of the gate) so that I'm not near the center of the remaining zombie pack.


i guess thats similar to my, saying, "don't run directly toward the gate"

Anyways, once we reach the wall we can run along it towards this gate. This means we only need to worry about zombies coming from one direction and it basically removes the chance of a friendly fire incident.


two things are similar, runnign along the wall, and avoiding friendly fire

well thats it, so its not very similar to your plan, and even if it was, there's not much else you can do in this situation
sirfrank
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sirfrank
420 posts
Nomad

oi could someone say something about my plan i need to improve it
so a little constructive critisism can't hurt

Bjiscuit
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Bjiscuit
610 posts
Nomad

ok prepare i'm the looters
i yell to thoad to give me any explosives he has and i tell them to follow me so we run to the top floor of a building and look out aparently there are huge amounts of zombies down at the gate so i toss it at the back of the crowd potentially killing most of them the rest are picked off by the minigun's fire.we come down to the 3rd to 5th floor and make a rope by ripping some of our clothing and tying them to anything that happens to be lying around then we hopefully climb down without being caught by the flyers and if this works(fat chance with my luck) out i'll be sippin' root bear with my friends!


hmm. well, first off, you most likely used up any explosives you had on the buildings you blew up, also, your carring supplies.

not to mention you just blew up all the closest buildings and thats were the zombies are comming from.

So, i'd say redo your answer, try to think more of, "Trying to get to the fort safely" and base your answer ont hat kind of thinking.

not that bad though, just try again
sirfrank
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sirfrank
420 posts
Nomad

thank biscuit
ok id take a gun and run over to a corner of the base then rip the ammo out and take the powder out i'd take a good amount and place it there and get a match and boom were in ok that was better but we still have the zombies so i take the guys we found and grab some guns ad go back to the corner and try to help the defender's by shooting some of those stinking badies

Bjiscuit
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Bjiscuit
610 posts
Nomad

um.. why would you blow a hole in the fort?

ok, thsi is what you need to work on.

Your ouside the fort which is heavily armed, has a gate, and quite a few people in it.

behind you is a horde of zombies wanting to rape you.

so, how do you get to the fort safely, then get them to let you in.

and dont forget aboutt he supplies that you and your team has

sirfrank
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sirfrank
420 posts
Nomad

like i said i blow it up to get in

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