ForumsThe TavernThe Zombie Survival Club! (basic rules on page 144)

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thoadthetoad
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thoadthetoad
5,642 posts
Peasant

This is a completely serious club, people who make a decent enough plan will be able to comment and review other plans. Here is some zombie info.

run/walk: they walk

scream/groan: they groan

day/night: All da time babey!

what they attack: EVERYTHING THEY HEAR, OR THAT MOVES!

survivors: very very little, like near 100-1000 people on EARTH

guns: This is real time, being your neighboorhood and everything, you have all the resources you have in your house.

cure: there is none.

where to go: so long as you have a plan to get their, go for it.

how much you can carry: AGAIN, THIS IS REAL TIME

family members: theres a high chance they are zombehs too.
able to join: if you didn't read, just make a good plan.

durability: they can take ALOT of damage, worse than playing last stand 2 with just a pistol for the entire game when the zombies have twice as much life.

doors: they can't work a doorhandle for the mostpart of their brain is already rotted
I am still making my plan right now, but I think some of you can do it. Let the zombie surviving begin!

  • 5,049 Replies
Bjiscuit
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Bjiscuit
610 posts
Nomad

no you just said i didn't read it not how to improve
therefore i now know how to correct my plan


start by reading the scenario? Duh... --.--

also skater didnt say how to improve your plan, he simply pointed out that what you were trying to do ould we impossible in that kind of situation.


you have to be realistic, creative, but realistic.

for example, in my plan i threw the gallon of icecream at one of the two zombies infront of me to throw him off balance or atleast knock him down. and attacked the other with a screw driver.
sirfrank
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sirfrank
420 posts
Nomad

whatever dude let's just drop it kay?
anyway is anyone allowed to make up a scenario?
and why are zombies so freaking dumb?

Cenere
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Cenere
13,657 posts
Jester

Jeez, people! Fighting over zombies on the internet makes both of you look stupid!!

SirFrank. Bjiscuit is right. It is pulling down your reply if you do not read and understand the scenario. He is trying to help you, and Thoad would most likely have told you to rewrite it because of that mistake.

Bjiscuit. We are here to help, yes, but please try and point out mistakes in a way that cannot be seen as you trying to show how stupid they were. It might be hard, but it is better and will actually be helpful.
At least just shrug and let him have his mistakes corrected by one of the - zomb masters, if someone tries to argue.

With that out of the world:
When answering a scenario it helps a lot to use your experience and try what you can. In the case with the door, if you check your own, you would see it would be rather hard to get it off the hinges and onto the zombies, especially in the case where the zombies has noticed you. Even if they have not, they will the moment you start playing around with the door.

And zombies have a parasite for a brain, therefore zombies will not think but act on the instinct of the parasite: Eat, reproduce, eat, reproduce, and so on. Which does not make them very smart.

Bjiscuit
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Bjiscuit
610 posts
Nomad

whatever dude let's just drop it kay?
anyway is anyone allowed to make up a scenario?
and why are zombies so freaking dumb?


No, only members are allowed to make a scenario, though anyonec an anser it.

And zombies have a parasite for a brain, therefore zombies will not think but act on the instinct of the parasite: Eat, reproduce, eat, reproduce, and so on. Which does not make them very smart.


tis why they are dumb.
sirfrank
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sirfrank
420 posts
Nomad

ok ice cream scenario 2.0:
so ok im in a tough spot ummmm ok for the momentt i have just the limping zombies on me(remember the fresh kill?i think there are 2 please say if i'm wrong)so i have the screwdriver and i go in to the freezer(unless it's on in which case i'm screwed)i unscrew one of the shelves(i hope it doesn't have to many screws)while those pesky zombies try to open (and fail)the door then i shove open the door attacking them with both shelf and screwdriver and run like hell/or i barricade the door with the shelf and slowly make my way to the end of the aisle(i've seen all the fridges/freezers are connected)and open the door and charge!/or id try to climb the shelves till i get to the top
and crawl into the ceiling or run to the exit!

Bjiscuit
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Bjiscuit
610 posts
Nomad

hmmm, not bad but... how would you open the freezerdoor if thre are 2 zombies pressing againt it trying to eat you... nom nom

sirfrank
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sirfrank
420 posts
Nomad

i said shove i don't mean lightly i mean like hard and fast

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

*roundhouse kicks a random zombie in the face*
DYYYNAMIC ENTRY
IT'S SUPER EFFECTIVE.
OVER 9000 DAMAGE.
*Imogen Heap's "Hide And Seek" Goes in the background, signifying a dear sister parody*

HAI GUYZ.
New scenario for a new page!
Today, I'm mixing it up a bit.
I'm making you fight EVZ. That's right, this is a H-X-C (hardcore) scenario, B*TCH*S.
If you don't know the traits of EVZ, it's right here in this handy list I made for you - The List
Now then, here's the scenario, but get this, I'm gonna mix it up even MOAR to give you some variety and choices. Specify your choices first.
First, the area. You and 100 other survivors (only about 25 of them are civilians, and they manage the market areas and the building management) managed to get a safe zone of about 1 block in order, and there's little chance that any ground-bound EVZ will get in (however, airborne are able to jump over the wall). There are sentry turrets lined around the wall of this block. Each are nice and loaded with ammo. The looting group (named the "3rd party looters&quot of your safezone is running toward the fortress, rather hurredly. They're yelling something. (here's where the choice comes in, go to the paragraph under this one)

Now then, there are 2 parts to this scenario, you can either be inside the safezone as a sentry turret gunner, or you can be one of the 3rd party looters. Under this paragraph is the situations for both. If you can get through this accurately and with higher than a B, then I'll let you into the specialist group, the ZTF (zombie task force).

3rd party looters: The leader of the group, codename "Thoad" (heehee) is yelling to open the gate into the safezone, but it doesn't seem like anyone's hearing him. You look behind you to see around 1,000 zombies tailing you. The story goes as follows: Thoad decided to be an idiot and set off an explosion, in order to turn a few buildings to rubble. Why? A new safe zone for the group, of course! That was back when there were 30 of you. Now there's on 7. There are airborne everywhere, and about 500 brutes. The rest are either succubi or airborne. The children are not to be found. Thoad and (sorry skater) skater are packing the looted supplies, mainly food and ammo.
Goal: Get to the safezone and help in the defense.
Extra: manage to get ALL food n' ammo in the safezone, with no extra casualties.

Defense: Your team on the wall has full ammo, but sees several airborne ahead. You remember some surgical masks in one of the recent crates that the looters got from the hospital, but EVZ would probably just rip off the mask and deliver the "kiss". All the sentry guns are loaded and ready, mostly being a minigun or a minimi (high calibur, 100 per clip). You manned one of the two miniguns by the gate, with 200 extra ammo and 200 already loaded. However you're not sure if the airborne zombies will be able to get to the marketsman. They can whip up some explosives to take them out, but you aren't sure if you can last out that long. The zombies are only coming from the north.
Goal: Keep the zombies at bay until explosives, or destroy all of them.
Extra: Get the looters inside, as well.

ComradeWolf
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ComradeWolf
358 posts
Nomad

I have a qeustion. When I did my response, Was it approved, or did it fail. Didn't get a answer for the response to this sceanario.


I will continue this one last part.
After I got on the rooftops, I would check and see if there is zombies below in the general parking area's and henceforth. That way I can get a layout of the land, as well as see how bad the zombie density is. And this is contuining from my past response to this sceanario. I would probably like to get out of that store soon, considering I wouldn't be able to barricade it fast enough (considering the conditions you gave me, it sounds like a few months or more after the initial epidemic, so zombies would already be inside the store or have other ways to get inside)


So I would probably leave, considering all the food has gone bad, and most of the canned items probably would've been taken by other survivors (if there are any, which there probably would be)

If I still didn't have a vehicle/horse or anything like that, I would probably Hijack one of the Semi's near the loading area, considering there would be less zombies there then in a parking lot. Plus I may be able to find guns and ammo for them, and mabye perhaps a knife or something better then the broken rim and screwdriver. I would hotwire a semi, then hopefully it will have gas in it, if not, there is gas stocks I can steal from, and fill it up. I would make sure I keep qeiut, and probably from months of no showering and shit, I would probably smell bad, so thats out of the qeustion to a point, as long as im not too close.


Then the rest is predictable.

Thats my full response. I hope you enjoyed

PossibleInstability
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PossibleInstability
975 posts
Nomad

Prepare for a wall of text.

PossibleInstability
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PossibleInstability
975 posts
Nomad

Okay, your scenarios are a little muddled. Well at least the one for the 3rd Party Looters. In the intro you say they are running towards the fortress yelling, but in the specific you say they are packing up. I'll start from the latter.

So, let's start with the zombies. There are 1000, half being Brutes. For simplicity's sake I'll split the rest dead even, 250 Airborne, 250 Succubi. The fortress has 2 miniguns each with 400 rounds and A couple minimis, and that's only by the entrance. I'm guessing there is probably 8-10 miniguns along the wall. That makes roughly 4000 rounds, plus whatever the minimis have. That is easily enough to take out the Airbourne, provided the gunners' aim is not bad. This means that (If they're not retarded) they'll also have a couple of towers moving down the Brutes and Succubis. This makes my job relatively simple.

First of all, we need to get the supplies packed up. No need to yell yet, that only draws attention to us. Also running out would probably get us gunned down, miniguns aren't the most accurate weapon there is. Assuming we have some means of self defense I'd send one other man to gather supplies. The four of us would either circle them, or semi circle them (only if we're backed up against the ruble from the demolished building.

If we don't have weapons, standing there won't do any good because we have no way to fend off the zombies. If this is the case all seven of us are going to gather the supplies and then get the hell out of there. There'll probably be a lot of fire which (unfortunately) means we probably won't all make it, but it's better than getting zombie raped... Or is it? Regardless, setting up the scenario and not giving us a means of self defense is a dick move.

The rest of this is based off the scenario where we have guns, otherwise it's just pray and run from here on out.

By now a hearty chunk of the zombies are most likely gone, it's time to make our move. We'd run towards the fortress yelling for the gates to open, chances are that this won't happen though. I mean, if I was in there I sure wouldn't be opening the gates at a time like this. Anyways, I'd run off towards the side (maybe 100m on either side of the gate) so that I'm not near the center of the remaining zombie pack. We'd pick off any zombies that got near, which probably wouldn't be too many seeing as the zombies are somewhat intelligent and have realized that 100 is bigger than 7. Anyways, once we reach the wall we can run along it towards this gate. This means we only need to worry about zombies coming from one direction and it basically removes the chance of a friendly fire incident.

Once we reach the gate, one of two things will happen. Either we'll get in right away, our work being done, or we'll get left outside. If this is the case We'd just keep the zombies at bay until they're all dead and the gates can safely be opened.

Once we're all inside safely we can unpack the supplies and maybe start thinking about expanding the fortress, now that we have the space and all...

thoadthetoad
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thoadthetoad
5,642 posts
Peasant

but in the specific you say they are packing up. I'll start from the latter.

Sorry, I must have not siad that correctly. by packing, I meant carrying ^^;

Sorry for the confusion~
thoadthetoad
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thoadthetoad
5,642 posts
Peasant

also, the demolished building is ~5-10 blocks away. The 3rd party looters have MP5 RAS, and are running away from the 1k zombies toward the fortress through several skyscrapers. the 1k zombies came from the explosion.

sirfrank
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sirfrank
420 posts
Nomad

ok prepare i'm the looters
i yell to thoad to give me any explosives he has and i tell them to follow me so we run to the top floor of a building and look out aparently there are huge amounts of zombies down at the gate so i toss it at the back of the crowd potentially killing most of them the rest are picked off by the minigun's fire.we come down to the 3rd to 5th floor and make a rope by ripping some of our clothing and tying them to anything that happens to be lying around then we hopefully climb down without being caught by the flyers and if this works(fat chance with my luck) out i'll be sippin' root bear with my friends!

skater_kid_who_pwns
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skater_kid_who_pwns
4,375 posts
Blacksmith

Thoad, nice scenario. Will be answering it soon. By that I mean possibly a few days.

Commrade wolf. Good job. I think I added you. I will look. If I didn't I will.

Instability, high five.

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