This is a spin-off of the original GFX Art Battle, but with some updated rules and changes. Please make sure to read the rules before entering, since they have been modified. Good luck, we look forward to seeing some creative artistic entries!
Competition Rules 1. Must be hand drawn, either on paper or in a program. It can then be manipulated in an graphics program. But unoriginal artwork cannot be used as the main focus. Copyrighted images cannot be used. All pieces containing copyrighted images will be disqualified. 2. Submissions must follow the current theme that has been chosen by a moderator for that week. If you submit more than one piece, please clarify which one you would like to be judged. 3. If your image is larger than 600 pixels wide, please provide a link to the image instead of posting it in the forum. Otherwise, the image will be cut off. 4. Artists cannot win in subsequent weeks. You can still submit, but if you won the week before, you cannot get first place again the next week. 5. After the deadline, a moderator will pick the winner, and they will be awarded a 25 AP award.
"Frances only used chivalry so that he might have more time to oogle Sophia's new bustler..."
Title surgested by Strop.
I do not think I am going to do anymore with this. I have no time to make it better, nor the patience.
Besides that I do not know is I am going to participate in the next contest, since I am going to visit my family the 8th. So good luck to the rest of you.
Good job on the highlights and that horse in the background. I think the shadows on the skirt of the dress could have been done better, but it generally looks good. >.> <.< >.< Sophia's........
My GOD! Wow Cenere, you did a really good job. . .I wonder if someone could top that, specially since there's bonus points for it being totally in MS paint.
mine is just going to be a humorous cartoony character. Before I thought of him I was going to do a joke about a nudist rejecting pants, but I figured that might be too obscene. So instead I'm going to make the. . .wait for it. . .