The World of Chaos RETURNS!. This RPG takes place in the (fantasy) land of Kargnifath. The year is E2-7 (the 7th year of the 2nd Era) and civilizations are being constructed in the continent of Dysharg. You will take your part and help form (or destroy) the planet.
Basically there are two main factions: The Var'gul and the Ruuam.
THE RUUAM]]/b]
The Ruuam are a band of humans who believed they would prosper more by being allied. The Ruuam control most of the cities in the centeral DYsharg area.
[b]THE VAR'GUL
The Var'gul are are a brutish, barbaric warrior tribe of humans who believe that goals are accomplished by violence. They are constantly on the move and at war with the Ruuam.
OTHERS
It is a big world out there, and not everyone is in a faction. The outsiders may be hostile or not. Sometimes they might even help you.
ITEMS
Items play a big part in the game. There are several types of items: Equipment, Weapons, Miscellaneous, and Materials. The main currency is Gold Pieces, or gp. Some Items require certain stats, such as 10 strength or level 5, to use.
STATS
You get to choose your own stats. Stats are purchased with Free Points, which are earned when you level up. Each level you earn grants you 2 stat points.
THE MARKET
The market allows you to buy almost anything. Choose one of the many stalls, such as the armor, weapon, tome, or food stalls and ask for what they have. You should almost always find what you are looking for and much more.
BUYING
To buy an item, first head to the market. Then ask me what you want to buy, and I can tell you the merchant's price and will tell you information about the item. Here is an example:
PERSON: I'd like to buy a level 4 sword. ME: OK...
Mithril Longsword Req. Lv. 4 5-7 Dmg Average Speed 80% Hit chance 10% crit chance Cost: 90 gp
Another example of something else is this:
PERSON: Can I have a look at a magic ring? Preferably wizard stats. Me: k
Mage's Band Req. Lv 6 +3 Int +5 HP +5 MP Cost: 100 gp
You will also come across Items in your travels and battles. Sell these in a market to other vendors for a fixed price or offer them in trade to another player.
PLAYER-TO-PLAYER TRADE
When two players are in the same town, they can trade items to eachother. Both players must accept the trade. I must acknowledge the trade before anything is changed (who has what, ect).
STARTING
When you start the game, you have to choose a class, your stats, and your weapon. Also you must choose if you want to be a part of the Ruuam, the Var'gul, or neither. NOTE: if you choose to be an outsider, just find one of the faction's cities or camps and you can join them. If you choose one faction then want to join another, you will probably have to prove your alliegance to them with a quest. Changing sides multiple times will get everyone to hate you.
OK when you start, you will want to set your ideas in. Fill in a form that looks somewhat like this:
Name: Annihalation Age: 15 Class: Warrior Alliegance: Ruuam Personality/Description: Dark hair and blue eyes. Angers easily, and tends to break things when angry. Has warrior pride and hinor behind his eyes. Has seen much for his young age.
Background: His father, who was a mighty paladin and Marshal of the Hand of Justice, died while fighting valiantly in a Var'gul raid on Gloithuun Castle when Annihalation was only 12. Ever since he has been training to become a great Warrior, while seeking revenge on the Var'gul who slew his father. He hopes that one day he can wield his father's mighty sword, known as Light's Vengeance.
Stats (remember, you only get 10 freepoints to start with) Strength: 5 (strength increases physical damage and health) Dexterity: 3 (Dexterity increases your chance to dodge an attack) Intellect: 2 (Intellect increases your magic power)
Exclude the words in parenthesis. This is what my character's stats are going to be like.
So start playin and enjoy your adventures in Karnigath.
Welcome. Your presence is acknowledged. You wake up in the inn of Orsinkus, the largest of the Var'gul Encampents. Stay awhile, or go adventuring. Perhaps someone may be able to use your help.
To Atrex
I do not control your actions (Unless you really want me to) you can do what EVER you want. Hunting is a good idea. So you shall (use the human side of you) and go hunting =D.
I will go hunting with Fang and my father's old shortsword. While hunting I encountered a large boar. Using Fang as a distraction, I lept up onto a towering oak tree, then dropped down onto the boar, slicing its neck (what would be a neck if it wasn't so fat) and killing the beast. I collected the tusks, meat, and hide. I plan on selling the tusks and hide in town.
After my hunt, I go to town, sell the tusks and hide to the merchant (you tell me how much I get) and buy a wooden longbow and leather quiver. Hopefully with me selling the items it will be enough.
Recruitment Officer: Want some work? Head to the training area and you will get paid to train off of the captured creatures. Remember, you can choose how strong of a creature you want to fight. Here, take this 10 gp for your troubles.
To Marth
Trainer: Ahh, yes. You wish to fight? Well, we have many creatures in stock, but only a few that you would pit a fair fight against. Lets start you off against a Goblin or an Imp