I've never done one of these, so I thought I'd give it a try. This is step by step, so if you're just stuck on one part I've tried to break it up somewhat.
Gathering items: Phone and receiver - both gotten from nightstand to the right of the bed Ink pen - located in the first drawer under the phone Alarm clock - retrieved from the left night stand Fancy rope - from the left curtain in the room with the cat
Once you have these items, you're ready for phase two.
Using the items: Use the ink pen to unscrew the bolts from the thing barring the doors of the wardrobe. Pick up the item when it falls to the ground - you now have the wardrobe adornment. Look up in any part of the room and hang the phone from the light bulb in the ceiling. Put the alarm clock on the windowsill just above the cat and set the time on it. Put the hour hand just before the three and then put the minute hand just before twelve. Click the minute hand one more time and the alarm should go off. The cat leaves, so grab the key it was sitting on.
The Escape:
Now that you have the key, open the wardrobe and grab the glue. The phone receiver, wardrobe adornment, and glue all combine to form a "home made saw". Use the saw on the right hand bedpost to retrieve a solid wooden log. Combine the log with the rope and you now have a "kick a** battering ram". Hang the battering ram from the phone which is hanging in front of the door. Now just click the battering ram, and you're free!!
Good luck everyone and I likely won't have time to check this thread so if anything is unclear, please let me know on my profile.