ForumsGame WalkthroughsGUIDE: Psychological

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Nomad

This guide is intended to assist in making character development decisions. This is my opinion, and I don't claim that this is the only viable build. However, I do claim that this build is extremely effective and can easily defeat every enemy in the game.

Before I begin reviewing skills individually, a statement of design philosophy and some perspective.

My goal is to beat the game efficiently. This build is designed to win fights quickly and easily, not to do so with any particular style in mind. The things I value are power and consistency. Power means big numbers. Consistency means there's nothing your enemy can do to prevent you from using your strategy.

With that in mind, I will make the case that the Electric path is by far the best approach to building this character. Specifically that Shock Therapy is the best attack available to this character.

Finally, keep in mind the role of your team-mates. Roald is useless and the best job he can do is distract the enemy. Sometimes he grows a brain and uses a well timed stun or silence, and these are wonderful abilities if only he would use them at the right time more reliably. His damage will never be better than mediocre. Veradux on the other hand is a key player. His healing is the main thing that keeps you alive and you should keep him on defensive or phalanx stance at all times and work primarily on boosting his healing powers (it seems to scale primarily with Strength).

Here is the detailed review of each skill:

Starting Skills

Dark Infusion - This is extremely bad. You may need to use it at the beginning of the came to regen some focus (before you have access to Electric Storm). The damage is totally mediocre and having to deal with giving your enemy free focus is annoying. Using it on yourself is unacceptable except when you have no choice.

Corruption - this actually does very good damage during the early game, before you've developed a better attack. Its not unreasonable to set it up with a Dark Echoes or something. It does however, eat up Focus very quickly and should be dropped when better alternatives are available.

Dark Echoes - This is a reasonable attack but its damage never gets to be particularly good. The best thing about it is the low focus cost and the low cooldown, its a good set-up for stronger Shadow damage abilities. Ultimately you'll stop using this at some point in zone 2 when you switch to full electric and no longer use Shadow attacks.

Placebo - useless. low damage, weak debuff, nothing to see here.

Nerve Shock - same as Placebo. skip it.

Terrify - the damage is mediocre but the heal-over-time is moderately useful. However...Veradux is your healer, you shouldn't need any other healing if you're doing it right.

Free Will - One of the best abilities for the class. Recommend maxing this one. The dispelling abilities are critically useful and the damage shield will bail you out on a regular basis since sometimes Veradux falls a little bit behind. The heal-over-time is just bonus, it isn't the real reason you use this ability but its still nice.

Traumatize- Another extremely good ability and a low point commitment to max it as well, so its quite good. This is good for stalling for time to put hard hitting enemies out of the fight while Veradux catches up on healing. This is also very useful for managing cooldowns and ability durations. For example, you can stun enemies with short duration buffs on them so they miss their window of opportunity. The focus drain component is just gravy, though it is critically useful in the Baron fight.

Destruction - this can only be used on allies, not yourself. neither of your allies has good damage, not even Roald wearing full Strength gear. you're the damage dealer of the party. skip this one.

Betrayal - pure garbage. This only works when its set up ahead of time with Retrograde. If something goes wrong you either wasted two turns or perhaps you even just nailed one of your allies for a large amount. Way too tricky. Way too inconsistent. Leave it alone.

Retrograde - also garbage. way too inconsistent. yes i know this has funny combos with Nightmare and Betrayal and whatever else you can think of. Thats all tricky non-sense and you don't need to waste your time doing that. at 2 points you can also use this on enemies. there are no fights in the game that require you to do so though so you can safely ignore that tactic.

Confinement - this is actually quite useful against enemies that heal alot. however...you can view healing prevented as some form of damage dealt, in the end they're totally equivalent. if you can use the skill points (and slots on your ability wheel) to do more damage than the equivalent healing prevented than you should. i was always able to find a more effective damage increase compared to the healing decrease. damage increase is also generically useful against all enemies, even one that don't heal.

Shock Therapy - This is the best attack the class has. Max this, put 3 copies of it on your ability wheel, zap the crap out of every enemy you see. the 330% instinct co-efficient is superb, basically unmatched. the fact that this is ALSO a buff dispelling ability makes this unparalleled in its level of utility. Simply the best thing going and the focal point of this build.

Salvation - this is an extremely worthwhile buff. once you max this, you should find that Veradux no longer has any problems keeping pace with incoming damage. It also keeps him alive longer and boosts his focus regen. Really you couldn't ask for anything better. This is mandatory and the reason why you can trust Veradux to do all of your healing.

Insecurity - this would be an important skill if we were attempting to use Shadow damage. We're not though, so you can ignore it completely.

Overdrive - this is broken and bugged and totally malfunctioning. don't waste your time. even if it worked as advertise, you simply don't need to accept a life-loss penalty to get good damage. this is never a good trade-off. the risk/reward calculus fails on this one.

High Voltage - less damage than Shock Therapy without the dispel, and in fact it buffs your enemy. Super Awful. 1 point for pre-requisite advancement but never use this.

Tenacity - its very powerful but its usefulness is totally related to whether or not you're actually dying. You can use this as a place to dump extra skill points but if you're doing things correctly you'll kill so fast that the extra survivability of this ability isn't especially important. I usually just put 1 point in here.

Epiphany - this is an actually good Shadow damage ability but its so far down the tree and requires so many points wasted in other garbage abilities that I can't justify building around this.

Electron Charge - same as High Voltage. less damage and overall just worse than Shock Therapy. don't bother.

Electrical Storm - another core ability of this build. it does respectable damage (though noticeably less than Shock Therapy) but ITS TOTALLY FREE and it regens 40 focus. Max it, love it, lean on it, it drives the build.

Charged Blood - the damage passive that makes this build truly deadly. max it, no explanation should be necessary. this is what makes your crits gigantic.

Wraith Form - this is a very powerful ability but strictly speaking you don't need it. I use it because the Speed increase is gigantic and usually gives you 4 turns in a row of guaranteed massive crits. that kind of burst damage is devastating and most opponents can't withstand it. the focus regen from this is convenient but not that important since you've got Electrical Storm.

Nightmare - more tricky garbage. you can try to use this as a finisher or you can try to combine this with Retrograde and hit yourself with it, but in either case thats an inconsistent situation and you don't ever need this. Skip it.

Haunt - re-spec and get this 2/2 for the Baron fight. thats the only time in the whole game you need this. skip it otherwise.

Psychopath Form - this is exceptionally powerful but requires you to be invested in garbage like Betrayal, Retrograde, and Overdrive. If you could get this without having to take Garbage it would be ridiculously awesome. As is this is like the consolation prize for playing a bad build. It doesn't make up for the weakness of the rest of the Shadow Damage stuff.

Shock Coma - this is cute and mildly useful. Its versatile, as you can use it to crowd control an enemy for a long time or to recover your own stuff. However...you have better options for both crowd control and recover so really this is second rate at either task and thus should not be used.

Ultimatum - pure trash.

Sacrifice - this is funny. sometimes you might REALLY want to just eat Roald. ultimately though you may as well keep him around to absorb hits and save yourself the wasted skill points and ability wheel slot.

Implosion - i've yet to find a situation where this would matter. waste of points/slots. another one of those tricky Shadow abilities that requires way too much set up.



So if you've stayed with me this whole time, thanks for reading. I hope you found this useful. Before I finish I'll leave you with my most typical equipment choices and ability load-outs.

Ability Wheel Load-Out
1. Shock Therapy
2. Shock Therapy
3. Shock Therapy
4. Electric Storm
5. Traumatize
6. Free Will
7. Salvation
8. Wraith Form

Equipment Choices
Primary Stats: Instinct and Lightning Piercing
Secondary Stats: Vitality and Speed
Tertiary Stats: whatever miscellaneous defense you can find

the Electric Armor set from Zone 4 (the Tunnel) is actually extremely useful. You can equip it starting at level 18 and is good enough to last through the end-game. If you're especially lucky you'll find a really good weapon with high Lightning Piercing like Poseidon's Trident (or whatever its called).

With this build its typical to crit for 3500+ with your Shock Therapy. More or less depending on buffs/debuffs and the Lightning Defense level of your opponent.

In Wraith Form you can go on Offensive kill streaks where you unload 4 attacks in a row for a total of about 14,000 damage in 4 turns (3 Shock Therapy crits, and 1 Electric Storm crit). This is enough damage to blow away any regular enemy in the game. Only bosses can survive a round of this. Bosses usually die in the 2nd round of Wraith Form though.

  • 525 Replies
Zenetar
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Zenetar
2 posts
Shepherd

You may test Psycho and Shock builds in PvP.

To my mind, Shock build is more effective in beating the game.

Falzar, ur thousands of dmg are dealt in 9-10 turns. If u sum up damage dealt by Shock Therapy in 9 turns, I bet you'll be buffled.

xwz
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xwz
1 posts
Nomad

hey guys
what about the companions?
well veradux is a must, phalanx state and let him heal away, but what about the other two? which is better? felicity or roald? i mean both do crappy damage. i have come to z6 on heroic, and i cant kill THE BOMB. we are all nuking it together, but my allys cant do enough damage. i'v given them both full +str gear, still doesnt work. any solutions ?

sdawl
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sdawl
9 posts
Nomad

you should get a merit for that

johnxvnxvnxvn
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johnxvnxvnxvn
5 posts
Nomad

Shadow build is great for bosses in Z6 and Z7 since most of them (except twins) are single bosses. Also, a few of the bosses have buffs that prevent lowers damage by x amount. Since Shadows can hit big, they overcome those obstacles.

The important part here is that epiphany damage is calculated at the time of casting (so increase your instinct as much as you can just before you cast it).

Here is how I deal big damage with a shadow build:

1. Psycopath form (30% instinct boost)
2. Sacrifice (60% instinct boost; who needs your low damage dealing party members anyway?)
3. Epiphany
4. Insecurity
5. Dark Echoes
6. Implosion
7. Dark Echoes
8. Nightmare

I tested this on the corruptor and was dealing 4k DOT with insecurity/dark echoes debuff on, and 13k dmg when implosion hit. Also, nightmare hit for 10k dmg, with 3k epiphany following up. The nightmare was a crit, though, so it might just do 7k normally.

Also, I got the Doomsday acheivement (the bomb under 40 rounds) using this method.

When sacrifice was used, epiphany was hitting 6k each round, with the implosion round hitting for 19k.


As for PvP, nobody can win against a biological. Just crystallize, buff yourself and do a 1 hit KO. Whoever lands the first crystallize wins.

Kehari
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Kehari
2 posts
Nomad

well..

vesperbot
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vesperbot
955 posts
Nomad

romrAremaGeduD
You might try Shock Coma at its max, targeting against the upper hound, which will disable it completely if you will refresh it each 4 turns. While one hound is sleeping, go storm the other. The caretaker is supid, it will target the upper hound with "Sic" and other his buffs, while you will chip away at the lower hound.

stratplayer929
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stratplayer929
99 posts
Nomad

Free Will is a great skill and it works pretty great. It helps defend against a lot of stuff - and because it shields for 500% of your instinct, that can help tremendously. Shock Therapy, however, is probably the best move a psycho can have. Period. So, I wouldn't take ST off to put FW on a second time. It's not worth it.

Necroionutwiz
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Necroionutwiz
13 posts
Peasant

thanks for the post this will help me alot with my pshichologycal caracter already finished sonny 2 with biologic character =^.^=

BumperBo
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BumperBo
72 posts
Nomad

Falzar, what's your ability wheel look like?

phsycomonkey
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phsycomonkey
789 posts
Nomad

mauhahahahahaha hee heee heh heh hooo hoo haaaa haaa I'm Psyco HAHAHAHAHAHA WEEEEEEEEEEEEEE!!!!!!!!!!!!!

prezzie
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prezzie
20 posts
Nomad

I think this is a great guide. Keep them tips coming in people !

SonnyNerd
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SonnyNerd
634 posts
Nomad

TY for the ti with the baron. Gonna train now and get "Haunt"

the_zombie_killer
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the_zombie_killer
306 posts
Nomad

krin has given each class the ability to do massive ammounts of damage with a single attack. this attack usually requires a bit of setup to reach its full potential.
In Bios this attack is widrawal which requires you to go into predator+toxicant+shadow blend+sharp senses/enrage to do HUGE ammounts of damage
In hydros this attack is shatter which requires atleast 3 water/ice buffs on the enemy,this to does huge ammounts of damage.
Now to come to the topic in psychos believe it or not this attack is IMPLOSION.to achieve very high damage a psycho must choose the path of a shadow.by around lvl 20 or so you should have unlocked-
dark echos- the damage dont is not very high,but it lowers the shadow defense of the ememy
epiphany-this is THE best attack of the shadow tree
it damages the ememy for 120% of your instinct.Alone the damage is not very high but when combined with insecurity it is epic.
insecurity-lesser defense against your attacks=more damage taken
psycho. form-increases instinct by 30% and boosts helth focus regen.Enough said.
dark infusion-its weaker that epiphany but gets stronger with implosion
implosion- this is the core of your damage.It doubles the DoT of your attacks. dont stop after seeing the 600% health regen speed up.seriously how many enemies have you seen heal them selves for more that 500hp.EXCLUDING GREGOR NONE OF THEM.
free will- its always handy to have when you are low on health.
now for the part that you all have been waiting for
how do you damage an ememy for 20k with only DoT
This is the way i do it.
Epiphany->insecurity-&gtsycho form->dark infusion->dark echos->implosion.
using the above order of attacks my lvl 30psycho can do 20k damage when implosion is applied.this 20k does not include the damage the ememy has taken even before you applied implosion
see for yourself if you skip the turns of the opponent(i say this because the enemies in the campaign rarely crystalize/flash freeze/traumatize you).If you do the setup right you will do 15k+ damage when you apply implosion and around 7k during the setup.
for furthur question please leave a msg on my profile.
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Underoath2630
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Underoath2630
24 posts
Nomad

imo you should use nightmare w/ Shock Therapy
Nightmare has VERY good damage (about 5000 for me when it crits) and you can dispell the buff that it gives your enemies with another devastating attack.

Also, just for the record, this is my ability wheel

Nightmare (Maxed)
Pyschopath Form
Shock Therapy (Maxed)
Shock Therapy (Maxed)
Free Will (Maxed)
Epiphany (Maxed)
Electrical Storm (Maxed)
Wraith Form

Underoath2630
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Underoath2630
24 posts
Nomad

scratch the 5000 crit on nightmare. 6000 now

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