Hi,
This op guide seems more a "lay like me" more than a guide properly.
I will speak about Shadow Psico
Dark infusion: It have no CD and it have no cost, its damage is moderated, but it stacks. By counter it makes the target to recover focus.
On enemies: It is a moderate damage debuff which always is active, so you can always use Corruption if needed.
On you/allies: It hurts you usually, but this damage can be stopped by Retrograde, Free will, terrify and Psico form.
Corruption: It costs a lot of focus and it requires one debuff on target, is damage is considerably depending on debuffs. The healing part of this skill depends on your life (15%).
Echoed Scream: Low cost, shadow usualy is cheaper than lightning. Moderate damage, but it increases damage (all) and reduces shadow defense, it lasts one turn, so next hit should be a direct attack or a "increased damage debuff" if some debuffs on enemy.
Terrify: Moderate damage, in addition it gives you a buff which makes you recover life each turn, it compensates many times the damage from overdrive. You can overheal yourself if you use implosion. By counter it is dispellable ( If you use retrograde, you will be damaged instead)
Betrayal: It damage an ally, but heals you for a good amount, the damage on your allie can be reverted with retrograde.
Free Will: It is a shield which protects you from damage and heals you heach turn, it also dispels some debuffs, if used wih retrograde it will damage you. Useful for neutraliza Dark Infusion too.
Retrograde: It automatically heals if you have Overdrive, it is a good way to save an ally 1-turn. Be careful with Dark infusion first, it damages you and after it is reverted to heal. All your healing buffs like Terrify or Free Will will be damagers for you.
Overdrive: It damages you each round, this damage can be reverted with Retrograde or neutrallized with Terrify or Free will. Damgage over time and healing over time will be doubled, it is a key if you will be a debuffer one- Works with Terryfy and Free will on healing part-
Insecurity: It debuffs an enemy receiving extra damage (20%) less than dark echoes, but for 4 rounds so you have the enemy more turns receiving extra damage. It reduces speed on enemies too.
Epifany: It debuffs for 7 turns, It damages the enemy every turn by a moderated amount, but a good amount with other debuffs. It is like a better version of Dark Infusion, bit it costs 7 and you can't recover focus with this, It can not be dispelled but it could be a healing skill for enemy if subversion or retrograde. It lets the use of Corruption several times if needed.
PsychoPath Form: It is is the other shadow way to recover focus, in this form you recover life too and your damage is increased, it can be dispelled, so sometimes it works like an extra heal.
Implosion: Final, it is low cost (5) and it is the move to explode all. If enemy is debuffed it could do 15k-20k damage, it only works for enemy turn so be sure he have debuffs on him. On you It is the specially good with Terrify, Free will or PsychoPath since you can full heal ( over 20k) in one turn, Use it cautiously because of Overdrive ( it increases your Dots too).
For PVPing a Electric, you need a Boost of Vitality, Initially Electric Damage is Awesome but not Higher than Shadow in several rounds, most of people doesn't like shadow, the difficult on shadow is the playing with life/damage on debuffs and buffs and how combinate it to work, sometimes happens what you don't like but with managing you can be terrible.
With Felicty and Roald
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Alone:
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