Apparently this class is "Recommended for Beginners."Well, I think it's slightly safe to say, it is as difficult as the other two, if not a bit harder.Maybe because it has easier to understand moves, and a simpler way to train stats.Whichever, there isn't a Biological build guide , yet, and I have asked for help multiple times and received multiple answers.I've seen others struggle, as well, so I'll help out by making this for all you out there.
Overview
Biological class is a class that is one that is focused all around strength, speed, and vitality.You will have almost no use of Instinct in this class.
Builds
There are build using Poison, Speed, and brute strength.I'll be starting with Brutes, though.I'll add on the others soon enough.
Brute : This build has you being the main damage dealer.You are the one who rips the enemies apart.Sadly, you are not the healer of the group, and if your not careful, you'll be missing quite often.
Attribute Points
It's simple and obvious where to put your Attribute Points.
Primary: Strength Secondary: Vitality and Speed
By the time you beat the game, make sure your stats are close to around
Vitality:200 Strength:500 Instinct:10-20(From small bonuses in armor) Speed: 200 Focus:100
Equipment:
Primary: Strength and Physical Piercing Secondary: Vitality and Speed
Here's a little tip: Never ever wear things that give high instinct bonuses, because those aren't for you.Unless, and this will come up, in Zone 1 you have no gloves or helmet, you can just wear them to fill space(I mean, what harm would it do?)
*I know some of you may favor Enrage or Animalism, but really, with your kind of power, you don't strictly need it.
Ability Pool
Now you have them ready, you can put in your moves.
1 Predator Form 1 Destroy 1 Leading Strike 1 Break 1 Withdrawal 3 Disrupt (You don't need the extra 2 if you don't want to)
When fighting with all those abilities, try to do this order of moves.
Predator Form Destroy Break Destroy Withdrawal Leading Strike If they aren't dead yet, keep using Destroy and Leading Strike until you get a Break or Withdrawal.
Zones Bosses
Zone 1 : Felicity
All you have to do is rather straightforward. Attack her with destroy, and break every chance you get to shorten how many times she attacks and giving you more attacks in. Get her to around the 800- HP, and she'll say,"You're not getting that tape!"That's when she used "Serious Business" which makes her hit 50% more and receive 50% less damage.Keep Veradux on Relentless, until someone gets hurt seriously.He's probably the main damager at that point in the game. When she gets to the 250 HP range, she'll finally give up.
Zone 2 : Captain Hunt
This boss can be pretty annoying.He has too allies, a Sniper and a Med.They both immediately put up shields that block 2500 damage. Captain Hunt isn't much a threat, but his Sniper keeps himself buffed and attacks really high if you allow him too.Make sure you kill the Sniper first, and if he puts up a buff, Break him.If Break is unavailable at the moment, use disrupt and make him only allowed to use his weaker normal attack.Once the Sniper is out of the way, attack Captain Hunt.Bring him down fast as possible.Once he reaches about 1000 HP, he'll put on his shield that shields him from 4000 damage, but stuns him.This is your chance.The Med is spending time healing Captain Hunt and Captain Hunt is stunned.Break the Med's shield fast as possible and kill him.When he's out the way.By then, Hunt should have about 2-3 left on his shield.You could either wait it out while debuffing him and getting yourself ready, or attempt to break it.When he's out, finish him off.
Zone 3 : Clemons the Deceive
This guy may be seeming super strong in the beginning, but just keep striving to kill him.Bring him down to around 1000-2000 HP, he'll transform into his true form and heal all his health, but now he will receive 200% extra damage.Keep your allies on Relentless no matter what and kill him. *Secret: His "Unknown Condition" is really a Subversion.If he hits you , you'll receive more HP, but make sure you DO NOT HEAL YOURSELF.
Zone 4 : The Hydra
Aah this thing is such a pest.But they have a very very important weakness.And you have both.The Fire Claws are strong against fire and normal attacks, but terribly weak against Poison attacks, so finish them fast and easy.On the other hand, Hydra is stronger against poison and normal to Normal attacks, so keep a Destroy handy.
For them, you'll need to Re-Spec.If you are lvl 17+, you'll have enough points.
Get:
Toxicant Form 1/1 Acidic Blood 4/4 (Passive) Infect 4/4 Predator Form 1/1
That all you need.Acidic Blood will shoot up your poison piercing.Turn into a Toxicant, then use Infect ro kill both Fire Claws.Then turn into a Predator and use Destroy to kill the Hydra.You could also use the extra ability points on other useful physical attacks(I suggest you make sure to get break and savagery).
Once your finished with it, re spec again and get the original ability pool again.Hopefully you'll get Emerald Death.That will help you finish the game.It's an extremely powerful weapon. If you feel like it, you could fight the Hydra again to try and get it.
Zone 5 : Mayor
The Mayor has one ally, which is a Guardian Cannon.The Guardian Cannon will immediately put on a shield called "Duty" which will shield it from 3000 damage and make it heal 300 health/turn. Put Veradux and Roald into Relentless.Turn into a Predator. They will attack the Guardian Cannon.Break the Shield for them.Then while they focus on the Cannon, you focus on killing the Mayor.Once he gets around 15000- he'll cast enrage on himself, making him deal 400% more damage, but he soon replaces it at one time later on.When the Guardian Cannon has been disposed of, and you have the Mayor down to around 10000- HP, he'll start debuffing you with Destroy Healing and Destroy Damage, which severely limit Healing and Damage you deal.He will also stun one of your team for 8 turns.When he gets under 5000 health, he'll cast Retrograde(switch damage with healing).Keep an eye on his buffs all the time.You might just end up healing him.Just put Roald and Veradux on Phalanx mode and either skip your turn or use disrupt.After that, just keep attacking and he's dead.
Other Difficult Enemies
Baron Brixius
This is a mainly defensive battle, so keep Roald and Veradux on Phalanx. Lucky for us, Biologicals are this man's weakness.Get a 2/2 Disrupt and you can damage his focus 100 focus at a time.If you kill him Focus, he'll use an ability which will damage him 3000-4000 Each turn it is active.But he will be healing focus, also, so don't disrupt yet.You should probably break him to reduce his hits, thus reducing the times he uses his dreaded Tick-Tock attack.When he gets to around 30000- HP, he'll start having an auto debuff called Holy Scars, which amplifies his damage taken.This is when you stop using disrupt.Just keep using your attacks now.Put both of your teammates on Relentless and Destroy him!
Gregor the Cockroach
This annoying little pest always uses an attack called Roach Vitality.It heals him substantially each turn. Just keep attacking and hitting.Hopefully hie'll heal less than he deals.Once the Vitality goes off, he'll put it back up the very next turn, so Break him quickly to get extra attacks in.When he comes to, make sure you bring him to around 1000 health.He'll either full heal or use Roach Vitality.Either one, use Subversion, which will switch it.If he uses the full heal he'll die, and if he uses RV, he'll get severely injured.He'll shoot down to around 300 HP, and that's when you kill him.
Not many I could think of, but just ask me and I'll list it.
Credits
I'd like to thank those who helped me when I had troubles and asked for help.I can't recover those topics, but you know who you are.And Thank You.
Also I'd like to thank DaliuXas and Transitive, the Creators on Hydraulic In-Depth Guide and Build Guide for Psychological Class.Thanks to your topics, I had an idea of how to put together this guide.
Thanks to Krin for making this amazing game.It was a pleasure to play it.Brilliant job.
And lastly, thanks to me for spending hours making this.
Sorry I haven't gotten it out yet...twice I accidently clicked backspace and went back and lost all my Data.Just a few minutes ago I lost 3 1/2 hours of work..
I got my new laptop and the Next and Previous buttons are right on the sides of the arrow keys..It's so frustrating.It also happens when I miss the SHIFT and CTRL keys.I annoy myself >=O
Predator Form -> Shadow Blend -> Agile Exposure on target -> Slash => turns into 10k+ dmg (1 hit kill) >Form left - 1 turn, full focus Then: Agile Exposure -> Sharp Senses -> Agile Exposure -> Slash Continiue buffing Shadow blend and Sharp Senses, using Agile Exposure and Slash. If u run out of focus use Leading Strike.
I think speed is, but the idea of poison is just awesome. It needs to be buffed though because I swear a Shadow Psych does more DOT than a poison ever does.
the highest damage output i've every gotten on a Bio is with a Poison build optimized to use Infect. if you combine the initial hit with the one turn delayed damage each Infect is responsible for more damage than any other attack the class can use.
this is the setup i used:
(a whole bunch of prerequisites and filler stuff) 4/4 Corrosion 3/3 Sample Blood 1/1 Toxicant Form 4/4 Infect 4/4 Acidic Blood
setup includes using Corrosion and then Sample Blood. the main attack sequence is to pop Toxicant Form and then Infect 3 times in a row. Each Infect will usually have an initial hit of about 2000 (a crit) and then a delayed hit of about 3000 after the enemy's next action.
i've never been able to match that level of burst damage with any other build for Biological, it even gives the Electric Psycho a run for its money.
Speed build can never produce more than one big hit because of the durations and cooldowns on the abilities (Shadow Blend, Slash, and Withdrawal) so its actually less overall damage by a noticeable amount, its just a bigger single hit.
highest sustained damage comes from the pure Strength physical build, which can use Destroy very frequently (need to alternate focus recovering moves during cooldown of destroy). the classic setup is to just have 4/4 Integrity and alternate Leading Strike and Destroy in rotation. thats average 295% Str co-efficient per attack. not bad, but its not the highest possible. using Withdrawal, Predator Form, and Adrenaline Rush in place of Leading Strike can lead to better damage rotations if you can get enough focus recovery to start including Wound or Agile Exposure in the attack rotation.
Speed is best for one huge hit, which some people like. It's good for people who heal a lot, I guess. I think it sucks though. You can get more damage from a strength/toxic build, and more survivability.
My favorite is the toxic build. Stacking DOT's and huge health/focus regen.
But it takes so long to set up! Granted, they may miss (especially if you don't use a form first, and do shadow blend), but if they don't you're screwed.
Maybe I just suck with it.
But my hydro does nearly as much damage as my speed bio without critting and without taking two or more turns to set up, and has more vitality.
im not sure your math is totally accurate PsychoIncarnate, but thats not really a big deal as your basic claim is totally true.
i ran a test using the strategy you described and was able to get pretty impressive results. my gear isnt as optimized for speed so the damage isn't as high as possible but it was very good nonetheless.
with about 300 speed and 400 strength i was able to get the following results:
turn 1: go Toxicant Form turn 2: use Shadow Blend turn 3: use Agile Exposure, crits for about 2300 turn 4: use Slash, crits for 15350
total damage in this rotation is 17650, a very nice amount. its right up there with the burst damage from the Infect poison build (which is about 16000 from the 3 Infects but also includes another 2000ish points from setup moves).
the two strategies are very comparable in total damage output as it turns out. Speed build has better co-efficients (well not really, its just Shadow Blend that has the huge multiplier) as well which means it should in principle scale better if decent speed gear is made available in a future addition.