ForumsGame WalkthroughsGUIDE: Biological

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Flamemachedi
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Flamemachedi
60 posts
Nomad

http://s399.photobucket.com/albums/pp75/flamemachedi/th_Bio-1.gif

Apparently this class is "Recommended for Beginners."Well, I think it's slightly safe to say, it is as difficult as the other two, if not a bit harder.Maybe because it has easier to understand moves, and a simpler way to train stats.Whichever, there isn't a Biological build guide , yet, and I have asked for help multiple times and received multiple answers.I've seen others struggle, as well, so I'll help out by making this for all you out there.

Overview

http://s399.photobucket.com/albums/pp75/flamemachedi/th_untitled-3.gif

Biological class is a class that is one that is focused all around strength, speed, and vitality.You will have almost no use of Instinct in this class.

Builds

There are build using Poison, Speed, and brute strength.I'll be starting with Brutes, though.I'll add on the others soon enough.

Brute : This build has you being the main damage dealer.You are the one who rips the enemies apart.Sadly, you are not the healer of the group, and if your not careful, you'll be missing quite often.


http://s399.photobucket.com/albums/pp75/flamemachedi/th_Killed.jpg


Attribute Points

It's simple and obvious where to put your Attribute Points.

Primary: Strength
Secondary: Vitality and Speed

By the time you beat the game, make sure your stats are close to around

Vitality:200
Strength:500
Instinct:10-20(From small bonuses in armor)
Speed: 200
Focus:100


Equipment:

Primary: Strength and Physical Piercing
Secondary: Vitality and Speed

Here's a little tip: Never ever wear things that give high instinct bonuses, because those aren't for you.Unless, and this will come up, in Zone 1 you have no gloves or helmet, you can just wear them to fill space(I mean, what harm would it do?)

Abilities

Integrity 4/4 (Passive)
Vicious Strike 1/1 (Prerequisite)
Break 2/2
Disrupt 2/2
Savagery 4/4 (Passive)
Predator Form 1/1
Slash 1/4 (Prerequisite)
Corrosion 1/4 (Prerequisite)
Envenom 1/4 (Prerequisite)
Infect 1/4 (Prerequisite)
Withdrawal 4/4
Endurance 4/4 (Passive)
Sharp Senses 4/4 (Passive)
Evolution 3/3 (Passive)

*I know some of you may favor Enrage or Animalism, but really, with your kind of power, you don't strictly need it.

Ability Pool

Now you have them ready, you can put in your moves.

1 Predator Form
1 Destroy
1 Leading Strike
1 Break
1 Withdrawal
3 Disrupt (You don't need the extra 2 if you don't want to)

http://s399.photobucket.com/albums/pp75/flamemachedi/th_Abilities.jpg

When fighting with all those abilities, try to do this order of moves.

Predator Form
Destroy
Break
Destroy
Withdrawal
Leading Strike
If they aren't dead yet, keep using Destroy and Leading Strike until you get a Break or Withdrawal.


Zones Bosses

Zone 1 : Felicity

All you have to do is rather straightforward. Attack her with destroy, and break every chance you get to shorten how many times she attacks and giving you more attacks in. Get her to around the 800- HP, and she'll say,"You're not getting that tape!"That's when she used "Serious Business" which makes her hit 50% more and receive 50% less damage.Keep Veradux on Relentless, until someone gets hurt seriously.He's probably the main damager at that point in the game. When she gets to the 250 HP range, she'll finally give up.

Zone 2 : Captain Hunt

This boss can be pretty annoying.He has too allies, a Sniper and a Med.They both immediately put up shields that block 2500 damage. Captain Hunt isn't much a threat, but his Sniper keeps himself buffed and attacks really high if you allow him too.Make sure you kill the Sniper first, and if he puts up a buff, Break him.If Break is unavailable at the moment, use disrupt and make him only allowed to use his weaker normal attack.Once the Sniper is out of the way, attack Captain Hunt.Bring him down fast as possible.Once he reaches about 1000 HP, he'll put on his shield that shields him from 4000 damage, but stuns him.This is your chance.The Med is spending time healing Captain Hunt and Captain Hunt is stunned.Break the Med's shield fast as possible and kill him.When he's out the way.By then, Hunt should have about 2-3 left on his shield.You could either wait it out while debuffing him and getting yourself ready, or attempt to break it.When he's out, finish him off.

Zone 3 : Clemons the Deceive

This guy may be seeming super strong in the beginning, but just keep striving to kill him.Bring him down to around 1000-2000 HP, he'll transform into his true form and heal all his health, but now he will receive 200% extra damage.Keep your allies on Relentless no matter what and kill him.
*Secret: His "Unknown Condition" is really a Subversion.If he hits you , you'll receive more HP, but make sure you DO NOT HEAL YOURSELF.

Zone 4 : The Hydra

Aah this thing is such a pest.But they have a very very important weakness.And you have both.The Fire Claws are strong against fire and normal attacks, but terribly weak against Poison attacks, so finish them fast and easy.On the other hand, Hydra is stronger against poison and normal to Normal attacks, so keep a Destroy handy.

For them, you'll need to Re-Spec.If you are lvl 17+, you'll have enough points.

Get:

Toxicant Form 1/1
Acidic Blood 4/4 (Passive)
Infect 4/4
Predator Form 1/1

That all you need.Acidic Blood will shoot up your poison piercing.Turn into a Toxicant, then use Infect ro kill both Fire Claws.Then turn into a Predator and use Destroy to kill the Hydra.You could also use the extra ability points on other useful physical attacks(I suggest you make sure to get break and savagery).

http://s399.photobucket.com/albums/pp75/flamemachedi/th_poison.jpg

Once your finished with it, re spec again and get the original ability pool again.Hopefully you'll get Emerald Death.That will help you finish the game.It's an extremely powerful weapon. If you feel like it, you could fight the Hydra again to try and get it.


Zone 5 : Mayor

The Mayor has one ally, which is a Guardian Cannon.The Guardian Cannon will immediately put on a shield called "Duty" which will shield it from 3000 damage and make it heal 300 health/turn.
Put Veradux and Roald into Relentless.Turn into a Predator. They will attack the Guardian Cannon.Break the Shield for them.Then while they focus on the Cannon, you focus on killing the Mayor.Once he gets around 15000- he'll cast enrage on himself, making him deal 400% more damage, but he soon replaces it at one time later on.When the Guardian Cannon has been disposed of, and you have the Mayor down to around 10000- HP, he'll start debuffing you with Destroy Healing and Destroy Damage, which severely limit Healing and Damage you deal.He will also stun one of your team for 8 turns.When he gets under 5000 health, he'll cast Retrograde(switch damage with healing).Keep an eye on his buffs all the time.You might just end up healing him.Just put Roald and Veradux on Phalanx mode and either skip your turn or use disrupt.After that, just keep attacking and he's dead.

Other Difficult Enemies

Baron Brixius

This is a mainly defensive battle, so keep Roald and Veradux on Phalanx.
Lucky for us, Biologicals are this man's weakness.Get a 2/2 Disrupt and you can damage his focus 100 focus at a time.If you kill him Focus, he'll use an ability which will damage him 3000-4000 Each turn it is active.But he will be healing focus, also, so don't disrupt yet.You should probably break him to reduce his hits, thus reducing the times he uses his dreaded Tick-Tock attack.When he gets to around 30000- HP, he'll start having an auto debuff called Holy Scars, which amplifies his damage taken.This is when you stop using disrupt.Just keep using your attacks now.Put both of your teammates on Relentless and Destroy him!

Gregor the Cockroach

This annoying little pest always uses an attack called Roach Vitality.It heals him substantially each turn. Just keep attacking and hitting.Hopefully hie'll heal less than he deals.Once the Vitality goes off, he'll put it back up the very next turn, so Break him quickly to get extra attacks in.When he comes to, make sure you bring him to around 1000 health.He'll either full heal or use Roach Vitality.Either one, use Subversion, which will switch it.If he uses the full heal he'll die, and if he uses RV, he'll get severely injured.He'll shoot down to around 300 HP, and that's when you kill him.

Not many I could think of, but just ask me and I'll list it.

Credits

I'd like to thank those who helped me when I had troubles and asked for help.I can't recover those topics, but you know who you are.And Thank You.

Also I'd like to thank DaliuXas and Transitive, the Creators on Hydraulic In-Depth Guide and Build Guide for Psychological Class.Thanks to your topics, I had an idea of how to put together this guide.

Thanks to Krin for making this amazing game.It was a pleasure to play it.Brilliant job.

And lastly, thanks to me for spending hours making this.

  • 320 Replies
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

How many times can Infect go into the skill bar?

PsychoIncarnate
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PsychoIncarnate
1,037 posts
Nomad

Infect can be placed 3 times on the skill bar.

truepurple
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truepurple
118 posts
Nomad

Epiphany has the major drawback of being only equippable once and taking 9 turns to use again (while it lasts only 7 turns) as well as not doing that much damage compared to lightning each turn. Even with a huge amount of instinct & the prerequisite overdrive. I don't think its worth the point investment.

I don't know about other DoT's equipping limit and CD etc. But they have to pretty bad to be worse then epiphany.

PsychoIncarnate
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PsychoIncarnate
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Nomad

DId you have over 600 instinct when you tested Epiphany?

Also, you should be using Dark Infusion on the target the whole time Epiphany is going on.

It SHOULD kill the target before 7 turns. Being in Psychopath form also helps.

Jerkoid
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Jerkoid
222 posts
Shepherd

Actually, Envenom does more than Infect; it just takes a lot longer to do. If you can stack it enough times, it can do more every turn than infect.

Epiphany can get a lot better with the shadow build's damage-increasing debuffs, and things like Overdrive and Implosion.

PsychoIncarnate
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PsychoIncarnate
1,037 posts
Nomad

You need to stack 6 envenoms before it deals as much damage as infect

Infect = 345 %
Envenom = 65 % (Is that it max? I'm guessing based on it's progression)

345/65= 5.3 (And since you can't have a .3 of a turn, round up to 6)

Jerkoid
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Jerkoid
222 posts
Shepherd

Oh. Envenom/Infect for Bio, Epiphany for Psycho, and Wreck/Decimate for Hydro.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Dark Infusion comboed with Epiphany?

How much damage does that do? (scaled to instinct)

PsychoIncarnate
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PsychoIncarnate
1,037 posts
Nomad

Epiphany only deals 120% of Instinct per turn.

Dark Infusion doesn't actually tell how much it scales per turn

However, Overdrive increases Epiphany to 240% per turn.

Again, I have no idea how much that raises Dark Infusion, but Dark Infusion can stack AND receives the Overdrive bonus

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Yes, but you do need Free Will to counter Overdrive. (Or Veradaux, if he always heals you)

However, Dark Infusion also stacks, giving the enemy more focus regeneration.

truepurple
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truepurple
118 posts
Nomad

"Also, you should be using Dark Infusion on the target the whole time Epiphany is going on."

The whole time its going up? It only takes one turn to go up, I don't understand this. Anyways you mean dark echos? Dark infusion damages the target but gives focus.

450 instinct or so. I don't have enough high level instinct armor for better and I'm only level 23(I've beaten the game in this save, I did it at level 22, gained a level experimenting) Being in psychopath mode when I cast it causes it to do a little less then 1400 damage a turn. Fully buffed electrical can do like 3000 a turn. Even more in wraith mod. With no 2 turn space where your doing no damage.

And you can't afford the points to do both unless you milk the game for levels. No way I am going to do that.

truepurple
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truepurple
118 posts
Nomad

Firetail, maxed terrify counters overdrive and then some. You should use terrify, especially if you have overdrive.

I think we are getting a bit off topic though, this is suppose to be about bilogicals.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Okay, never mind then. Direct attacks are still better than DoT, or not?

Jerkoid
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Jerkoid
222 posts
Shepherd

I kind of like dark echoes better than dark infusion, but I'm only something like level 12. And dark infusion is free.

Lightning can do a lot of instant damage, but shadow is really strong defensively. It's mostly your preference, though a lot of people (me included) say shadow is too weak, or lightning too strong.

Jerkoid
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Jerkoid
222 posts
Shepherd

It's your opinion on that one, firetail. By the numbers, DOT's should do more damage--but with piercing, that's not very true. Speed does a ton of damage... but so can Toxic. It's just how you like to play.

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