ForumsGames4th Class

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VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Maybe Krin's adding a fourth class in a later version, which will use Cosmic and Earth. (like Psycho's lightning and shadow, Bio's physical and poison, and Hydro's fire and ice (AKA hot and cold Hydros))

Dalek Sparta

for lack of better term, I'll go with terramancer for now

If there was such a class, what abilities would it have. Going with the current pattern, there would be a cosmic build and a earth build.
So I'll give my ideas.

Cosmic
Since we don't really know what cosmic does, I will go with the concept of anything outside the realm of magic (minus physical). So, I would say that it would likely have to do with technology. It would likely have high instinct (because in Sonny1 it was magic and magic became instinct)

Sorry, but I don't have any ideas for this builds ability tree

Earth
Well, this is simple enough. Insanely high Vit and medium Str.

As for abilities:

Slam (CD:0)
level 0
attack the target

Bury (CD:1)
level 1/this move costs nothing
attack a target and remove its ability to recieve healing
turns without healing depends on level

Rock Wall (CD:5)
level 4/13 focus
Put a wall of rock between yourself and your opponent for 2 turns
You cannot be attacked, but you cannot attack either

Crush (CD:4)
level 6/15 focus
Crush your opponent with a powerful attack
Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%

Petrify (CD:5)
level 8/20 focus
Turn your target to stone, stunning them but greatly increasing their health.
turns petrified depends on level

Golem Form (CD:15)
level 8/50 focus
Turn yourself into a living rock, greatly increasing your defense and attack.
increases all defenses by 200% and Strength by 50%

Powderize (CD:15)
level 15/40 focus
Cast a powerful bolt that returns their body to the dust from whence it came.
attack the target for 300%/360%/420%/480%/550% of your strength


So... What are your ideas?
  • 261 Replies
VoltCruelerz
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VoltCruelerz
501 posts
Nomad

@banch: Sorry, didn't see it earlier(didn't reload page) Powderize would likely end up being the main attack for earth anyways...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Ah, never mind.
I would know if I could try it out.

BOOM_HEADSHOT
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BOOM_HEADSHOT
11 posts
Nomad

i think the fourth class should be a specialist (from sonny 2)

sparkshade
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sparkshade
25 posts
Nomad

i really like to create one too, mines

synthetic
this class opens a new variation its strong in STRENGTH weak in magic weak in vitality but strong in speed so its a strength speed type
this class is so critical damaging its other attributes are negatively low and its defense is the lowest of the four,but its atk is the strongest among the four classes

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

This is not a suggestion for multiple class ideas, but for the one we are currently working on... There might be some as suggested that will be like your ideas in Sonny 3, but it is unlikely in Sonny 2.

daleksparta
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daleksparta
1,648 posts
Nomad

Read all the pages BEFORE posting.

chud_boy
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chud_boy
16 posts
Nomad

OBLIVION,
probaly it would have high physical
good vitality
high fire pierceing

daraegon
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daraegon
2 posts
Nomad

I would like to see a Light (not electricity) and Wind/Air class. Light could be something defensive (Light = Healing, buffs.. things like that) And air offensive (but with agility as main power)

Bronze
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Bronze
2,417 posts
Peasant

lets get done with the Earth/Cosmic class first, then i think we can look into other ideas

...i can't believe i put two eff's in professional, way to sell a point...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Stop with the random suggestions!

READ ALL PAGES BEFORE POSTING!!

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Updated earth attack list:

Rock (CD:1)â¨level 0/10 focus/ equipable 1 time
I will... I will⦠ROCK YOU!!!
Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns

Earthen Strike (CD:1)â¨level 0/nothing/ equipable 1 times
Attack your opponent with the earthâ¨
Damage your opponent with 150% of your strength

Subdue (CD:5)â¨level 1/15 focus/ equipable 3 times
â¨Attack the target to show your superiority
attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%

Cripple⨠level 2/5 focus/ equipable 1 time
â¨Reduce the target's speed
â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140% of your strength

Speed Break (CD: 5) level 4/20 focus/ equipable 3 times
Force the target to take a defensive stance.
Reduce the targetâs speed by 50%/60%/70%/80% for five turns with a 500% bonus to hit and increase all of their defenses by 30%/25%/20%/15%

Melt (CD:12) level 12/ 3% of health/ equipable 1 time
Use your health to regenerate focus
Instill a buff that reduces your health by 3% and increases your focus by 50/100 each turn for 10 turns

Bury (CD:1)â¨level 1/20 focusâ¨/ equipable 1 time
attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns

Rock Wall (CD:5)â¨level 4/13 focusâ¨/ equipable 1 time
Put a wall of rock between yourself and your opponent for 1/2/3 turns
â¨You reduces damage dealt and taken by target by 100% (can be used on all)

Crush (CD:4)â¨level 6/30 focusâ¨/ equipable 3 times
Crush your opponent with a powerful attackâ¨
Attack your opponent with 200%/250%/300%/330% of your strength and reduce focus by 20/30/40/50

Petrify (CD:5)â¨level 8/20 focusâ¨/ equipable 1 time
Turn your target to stone, stunning them but greatly increasing their health.â¨
stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%

Golem Form (CD:15)â¨level 8/50 focusâ¨/ equipable 1 time
Turn yourself into a living rock, increasing your defense and attack.
â¨increases all defenses by 20% and Strength by 25% for 5 turns

Powderize (CD:15)â¨level 15/75 focus/ equipable 1 time
â¨Cast a powerful bolt that returns their body to the dust from whence it came.
â¨attack the target for 300%/360%/420%/480%/550% of your strength

Slow Movement (passive)â¨level 5â¨
Increase your earth piercing at the cost of speedâ¨
Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%/10%/15%/20%

Regeneration (passive)â¨level 1
â¨Increase your health and focus regeneration
â¨Increase your health by 10/15/20 focus and 3%/4%/5% of your health per turn

Gaia (CD:99)â¨level 20/100 focus/ equipable 1 time
â¨Attempt to summon the earth to engulf your opponent, low chance to hit
â¨Deal 400%/500%/600%/700% of your strength with a 50% chance to hit

Rock Skin (passive)â¨level 10/5 focus per turnâ¨
Harden your skin to be like a rock, dramatically increasing your health.â¨
Increase your vitality by 100%/200%/300%/400% and reduce focus by 5/10/15/20 each turn.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Oh, and here is the first photoshopped version:
http://i180.photobucket.com/albums/x111/VoltCruelerz/4thClassPhotoshoppedv1.jpg

Bronze
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Bronze
2,417 posts
Peasant

so with Gaia, it doesn't even matter what your speed is, you just have a 50-50 chance? or does low speed even lower that chance?

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

It is 50% as accurate as everything else, like Agile Exposure... If you slow/stun/shadow blend first, it is more likely to hit...

As for the colors of it, what do you guys think of it? I was just doing general colors to begin with and will take it into gimp next followed by another round of PS and maybe one more gimp after that...

Any suggestions (aside from add in meteors, get rid of pixelation sort of things)

Bronze
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Bronze
2,417 posts
Peasant

maybe a bright yellow around the hands

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