Maybe Krin's adding a fourth class in a later version, which will use Cosmic and Earth. (like Psycho's lightning and shadow, Bio's physical and poison, and Hydro's fire and ice (AKA hot and cold Hydros))
Dalek Sparta
for lack of better term, I'll go with terramancer for now
If there was such a class, what abilities would it have. Going with the current pattern, there would be a cosmic build and a earth build. So I'll give my ideas.
Cosmic Since we don't really know what cosmic does, I will go with the concept of anything outside the realm of magic (minus physical). So, I would say that it would likely have to do with technology. It would likely have high instinct (because in Sonny1 it was magic and magic became instinct)
Sorry, but I don't have any ideas for this builds ability tree
Earth Well, this is simple enough. Insanely high Vit and medium Str.
As for abilities:
Slam (CD:0) level 0 attack the target
Bury (CD:1) level 1/this move costs nothing attack a target and remove its ability to recieve healing turns without healing depends on level
Rock Wall (CD:5) level 4/13 focus Put a wall of rock between yourself and your opponent for 2 turns You cannot be attacked, but you cannot attack either
Crush (CD:4) level 6/15 focus Crush your opponent with a powerful attack Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%
Petrify (CD:5) level 8/20 focus Turn your target to stone, stunning them but greatly increasing their health. turns petrified depends on level
Golem Form (CD:15) level 8/50 focus Turn yourself into a living rock, greatly increasing your defense and attack. increases all defenses by 200% and Strength by 50%
Powderize (CD:15) level 15/40 focus Cast a powerful bolt that returns their body to the dust from whence it came. attack the target for 300%/360%/420%/480%/550% of your strength
synthetic this class opens a new variation its strong in STRENGTH weak in magic weak in vitality but strong in speed so its a strength speed type this class is so critical damaging its other attributes are negatively low and its defense is the lowest of the four,but its atk is the strongest among the four classes
This is not a suggestion for multiple class ideas, but for the one we are currently working on... There might be some as suggested that will be like your ideas in Sonny 3, but it is unlikely in Sonny 2.
I would like to see a Light (not electricity) and Wind/Air class. Light could be something defensive (Light = Healing, buffs.. things like that) And air offensive (but with agility as main power)
Rock (CD:1)â¨level 0/10 focus/ equipable 1 time I will... I will⦠ROCK YOU!!! Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns
Earthen Strike (CD:1)â¨level 0/nothing/ equipable 1 times Attack your opponent with the earth⨠Damage your opponent with 150% of your strength
Subdue (CD:5)â¨level 1/15 focus/ equipable 3 times â¨Attack the target to show your superiority attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%
Cripple⨠level 2/5 focus/ equipable 1 time â¨Reduce the target's speed â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140% of your strength
Speed Break (CD: 5) level 4/20 focus/ equipable 3 times Force the target to take a defensive stance. Reduce the targetâs speed by 50%/60%/70%/80% for five turns with a 500% bonus to hit and increase all of their defenses by 30%/25%/20%/15%
Melt (CD:12) level 12/ 3% of health/ equipable 1 time Use your health to regenerate focus Instill a buff that reduces your health by 3% and increases your focus by 50/100 each turn for 10 turns
Bury (CD:1)â¨level 1/20 focusâ¨/ equipable 1 time attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns
Rock Wall (CD:5)â¨level 4/13 focusâ¨/ equipable 1 time Put a wall of rock between yourself and your opponent for 1/2/3 turns â¨You reduces damage dealt and taken by target by 100% (can be used on all)
Crush (CD:4)â¨level 6/30 focusâ¨/ equipable 3 times Crush your opponent with a powerful attack⨠Attack your opponent with 200%/250%/300%/330% of your strength and reduce focus by 20/30/40/50
Petrify (CD:5)â¨level 8/20 focusâ¨/ equipable 1 time Turn your target to stone, stunning them but greatly increasing their health.⨠stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%
Golem Form (CD:15)â¨level 8/50 focusâ¨/ equipable 1 time Turn yourself into a living rock, increasing your defense and attack. â¨increases all defenses by 20% and Strength by 25% for 5 turns
Powderize (CD:15)â¨level 15/75 focus/ equipable 1 time â¨Cast a powerful bolt that returns their body to the dust from whence it came. â¨attack the target for 300%/360%/420%/480%/550% of your strength
Slow Movement (passive)â¨level 5⨠Increase your earth piercing at the cost of speed⨠Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%/10%/15%/20%
Regeneration (passive)â¨level 1 â¨Increase your health and focus regeneration â¨Increase your health by 10/15/20 focus and 3%/4%/5% of your health per turn
Gaia (CD:99)â¨level 20/100 focus/ equipable 1 time â¨Attempt to summon the earth to engulf your opponent, low chance to hit â¨Deal 400%/500%/600%/700% of your strength with a 50% chance to hit
Rock Skin (passive)â¨level 10/5 focus per turn⨠Harden your skin to be like a rock, dramatically increasing your health.⨠Increase your vitality by 100%/200%/300%/400% and reduce focus by 5/10/15/20 each turn.
It is 50% as accurate as everything else, like Agile Exposure... If you slow/stun/shadow blend first, it is more likely to hit...
As for the colors of it, what do you guys think of it? I was just doing general colors to begin with and will take it into gimp next followed by another round of PS and maybe one more gimp after that...
Any suggestions (aside from add in meteors, get rid of pixelation sort of things)