ForumsForum GamesCreate your Own Enemy

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ilovemoney249
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ilovemoney249
811 posts
Nomad

This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.

Name:*******
TypeMecha,Beast,etc.)
Level:*******
Descript:******
DMG:****-******
Skills:1.********* Description of skill:**********
Drops:*****
ElementFire,Earth,Water/Ice,etc.)

And that's all!
--------------------------------------------------
Name:Super Goliath
Type:Mecha
Level:28
DMG:167-913
Descript:A mecha made for killing zombies. Owned by the ZPCI.
Skills:1.Bullet Barrage:800%DMG 2x attack
2.FlameThrower:60%DMG Gives the BURN Status.
3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled.
Drops:MiniGun
Element:Fire
------------------------------------------------------------------
Name: Mutant Marine
Type:Beast
Level:15
DMG:90-235
Descript:A marine that was infected by a zombie or somethinf else.
Skills:Poison Bullets:100&DMG Gives Poison Status.
Drops:Marine Uniform,8mm gun
Element:Poison

Now put yours!

  • 317 Replies
Tengakami
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Tengakami
172 posts
Nomad

hey hello back. actually pleased to know this is not closed yet

Name:Karydaigumo the Psych
Typesionic
Level:25
Health:8500
Description:http://www.thetoque.com/010828/pics/telekinesis.jpg
Attributes: Strength 25
Instinct 777
Vitality 200
Speed 250
Skills:

Neuron charge:
costs 0 mp, CD 5
Charges your body with electricity from the brain, releasing various substances through the body and increasing strain on the muscles. For the next 4 turns, you are immune to damage over time, your instinct is increased by 50% and your speed is increased by 25%. Also, you get a separate buff called "Cat reflexes" that increases your chance to be missed by 25%. But you lose 10% of your health and 15 focus every turn.

Automatic placebo regeneration:
passive combat effect
Passively increases life every turn by a random amount between 500 and 1000. Disabled during neuron charge.

VCA death:
costs 100, CD 0
Provoke a vascular cerebra accident to one enemy. That enemy takes 10000000000000 damage.

Hit intellect:
passive combat effect
Hit the brain out an enemy, dealing damage equal with 300% of your instinct and reducing his permanently by 15%. Stacks.

Drops
:

me too cool to need any thing

Highfire
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Highfire
3,025 posts
Nomad

lol, I like what he drops :P

daleksparta
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daleksparta
1,648 posts
Nomad

noob would get instantly pwned by the Banhammer, btw.

Highfire
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Highfire
3,025 posts
Nomad

Who is Banhammer lol

dogyh
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dogyh
69 posts
Nomad

hey hello back. actually pleased to know this is not closed yet

Name:Karydaigumo the Psych
Typesionic
Level:25
Health:8500
Description//www.thetoque.com/010828/pics/telekinesis.jpg
Attributes: Strength 25
Instinct 777
Vitality 200
Speed 250
Skills:

Neuron charge:
costs 0 mp, CD 5
Charges your body with electricity from the brain, releasing various substances through the body and increasing strain on the muscles. For the next 4 turns, you are immune to damage over time, your instinct is increased by 50% and your speed is increased by 25%. Also, you get a separate buff called "Cat reflexes" that increases your chance to be missed by 25%. But you lose 10% of your health and 15 focus every turn.

Automatic placebo regeneration:
passive combat effect
Passively increases life every turn by a random amount between 500 and 1000. Disabled during neuron charge.

VCA death:
costs 100, CD 0
Provoke a vascular cerebra accident to one enemy. That enemy takes 10000000000000 damage.

Hit intellect:
passive combat effect
Hit the brain out an enemy, dealing damage equal with 300% of your instinct and reducing his permanently by 15%. Stacks.

Drops:

me too cool to need any thing

that one was great
daleksparta
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daleksparta
1,648 posts
Nomad

no, as in the WEAPON the Banhammer. (look at my enemy "the Moderator", it drops that)

Tengakami
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Tengakami
172 posts
Nomad

im in verve!

Name: God
Type: God
Level: infinity+2
Health: 5000
Description: God is EVERYTHING
Attributes: Strength 1000
Instinct infinity+42
Vitality 200
Speed 200
Skills:

Divination healing:
passive combat effect
Passively heal 1500 health every turn.

Punishment:
passive combat effect
Passively deal 1000 shadow damage to all enemies every turn.

Unfaithful:
passive combat effect
Passively deal damage equal with their own attack to every enemy attacking you

Quick strike:
costs 0 mp, CD 0
Attack an enemy of 100% of your strength.

Drops:

He cound drop anything cause He is EVERYTHING

Highfire
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Highfire
3,025 posts
Nomad

Umm.... No... No, not very good

Tengakami
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Tengakami
172 posts
Nomad

Umm.... No... No, not very good


hope that was not referred to me!

oh and...the smallest enemy: (literally)

Name: Bacteria
Type: 1 cell being
Level: don't actually know
Health: 0.0000001
Description: describe what?
Attributes: Strength 0.0000042
Instinct 0.01
Vitality 0.0000001
Speed 0.000000000000009
Skills:

Microscopic punch:
costs 0 mp, CD 0
Punch the enemy, dealing damage equal with 0.025% of your strength, and stunning him for 0,1 turns (wonder how would that look).

Cell manipulation:
costs 100 mp, CD 0
Manipulates the enemy's cells, turning them against him. One enemy loses 1% of his health this turn, 2% the second, 4% the third, 8% the fourth, 16% the fifth, 32% the sixth, 64% the seventh, 128% the eighth(LOL), and 256% of his health the ninth turn (LOL again). This skill never misses (at 0.000000000000009 speed, this helps)

Kill from inside:
passive combat effect
The the idiot (and die of effort). One enemy takes poison damage equal with 1000% of his own health (if this does not kill him i quit my job!) but you take 1 damage (and that kills you). Cannot miss. (at 0.0000001 health, better suicide than get killed by confinement or corrosion in the first turn)

Head assault:
costs 0 mp, CD 0
Literally eat the enemy's brains, reducing his instinct by 50% and dealing 1000 damage. (stacks)

Drops:

i don't see a d.a.m.n thing

Tip: bacteria uses microscopic punch as main attack, so don't worry unless you are a shadow psycho of course
Highfire
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Highfire
3,025 posts
Nomad

Um, Tenga that was to you, and btw that was a good one lol
Exept I could come up with a better bacteria, this is ACTUALLY a real disease, however this is either extinct or EXTREMELY hard to catch, and it's name is the same as what i'm calling it too.

Name: Fleshinvitus.
Type: Bad-butt bacteria.
Level: 1 for every piece of bacteria there.
Description:
"A million-amount-flesh-eating-pain-up-the-butt-virus, all of it's affects are permanent and stackable AND cannot be dispelled once cast."
Abilities:
Flesh Eater:
"Eat the enemies flesh, dealing at least 0.01 damage (0.05 critical) eachturn, this however takes a quarter of the pack, allowing this to stack but lowering all other abilities affects by 25%."
Brain Dig:
"Did into the brain, dealing 1 damage into the enemy for each bacteria, this takes an eighth of the pack, lowering all other attacks by 12.5%, this also lowers enemies instinct by 55 every turn."
Vital Points:
"Deal damage depending on where you're attacking from, more a pack is taken for more you want to attack, dealing multiple types of affects based on the intestines, bladder, ophsocicus (the tube in your throat), lungs, heart, kidneys and spine.... each one will take at least 10% of the pack, depending on how hard they are or how much defense (as in other cells) they have."

Drops:
Your flesh and bone, Sonny won't have a problem since he's a zombie

Minnakht
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Minnakht
303 posts
Nomad

Name: Parasite
Type: Microbe
Level: 1
Statts: 900 Vitality
2 Instinct
3 Strength
1 Speed

Abilities:

Possess: One of your allies fights against you. Cannot be used on Sonny. Parasite cannot take damage when this debuff is active.

Drain: One of you loses 75% of his all stats. Parasite gains the same amount.

Heal: Dispels 3 debuffs. Heals for 200% instinct.

Typicle attack: Deals poison damage equal to 200% of Parasite's strength.

Majic Attack: Deals cosmic damage equal to 200% instinct.

Evolve: Heals 20% life. Increases all the stats, including temponarily gained, by 50%.

Disease: Enemy gets a debuff that lowers his all stats.

Tengakami
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Tengakami
172 posts
Nomad

Minnakht isn't yours kinda weak? anyway, lets stop doing bacteria and work seriously.

Name: A car
Type: second hand
Level: formula 1
Health: 0, its a car for godness' sake!
Description: http://3.bp.blogspot.com/_ejFL_IpLWgw/R1An2aHPCmI/AAAAAAAABW0/z7BgLDHnumc/s1600-R/Ferrari-599-GTB_Fiorano_manu-08_015.jpg
Attributes: Strength 0 (its a car)
Instinct 0 (look above)
Vitality 0 (health 0=> vitality 0, no?)
Speed 210 mph
Skills:

Car accident:
costs 0 mp, CD 0
Hit an enemy causing a car accident, killing him.

Car accident:
costs 0 mp, CD 0
Hit an enemy causing a car accident, killing him.

Car accident:
costs 0 mp, CD 0
Hit an enemy causing a car accident, killing him.

I know much more than making car accidents!...or i don't?:
costs 0 mp, CD 0
Hit an enemy causing a car accident, killing him.

Drops:

Airbags
(sell them for 1$)
realizing they are only game characters and not alive persons, letting veradux and roald die just to gain 1$ is actually rentable

Highfire
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Highfire
3,025 posts
Nomad

Yeah very serious, mine was way better and more realistic

Tengakami
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Tengakami
172 posts
Nomad

hey seriousness is not one of my perks, and anyway mime was way more realistic. i mean, the only thing a car does that damages IS car accident.

Highfire
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Highfire
3,025 posts
Nomad

No, what about the batmobile? Or James Bond cars? lol

A parasite can do alot more - Thus better and more realistic, not:

Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
Car accident
lol

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