This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.
And that's all! -------------------------------------------------- Name:Super Goliath Type:Mecha Level:28 DMG:167-913 Descript:A mecha made for killing zombies. Owned by the ZPCI. Skills:1.Bullet Barrage:800%DMG 2x attack 2.FlameThrower:60%DMG Gives the BURN Status. 3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled. Drops:MiniGun Element:Fire ------------------------------------------------------------------ Name: Mutant Marine Type:Beast Level:15 DMG:90-235 Descript:A marine that was infected by a zombie or somethinf else. Skills:Poison Bullets:100&DMG Gives Poison Status. Drops:Marine Uniform,8mm gun Element:Poison
Neuron charge: costs 0 mp, CD 5 Charges your body with electricity from the brain, releasing various substances through the body and increasing strain on the muscles. For the next 4 turns, you are immune to damage over time, your instinct is increased by 50% and your speed is increased by 25%. Also, you get a separate buff called "Cat reflexes" that increases your chance to be missed by 25%. But you lose 10% of your health and 15 focus every turn.
Automatic placebo regeneration: passive combat effect Passively increases life every turn by a random amount between 500 and 1000. Disabled during neuron charge.
VCA death: costs 100, CD 0 Provoke a vascular cerebra accident to one enemy. That enemy takes 10000000000000 damage.
Hit intellect: passive combat effect Hit the brain out an enemy, dealing damage equal with 300% of your instinct and reducing his permanently by 15%. Stacks. Drops:
Neuron charge: costs 0 mp, CD 5 Charges your body with electricity from the brain, releasing various substances through the body and increasing strain on the muscles. For the next 4 turns, you are immune to damage over time, your instinct is increased by 50% and your speed is increased by 25%. Also, you get a separate buff called "Cat reflexes" that increases your chance to be missed by 25%. But you lose 10% of your health and 15 focus every turn.
Automatic placebo regeneration: passive combat effect Passively increases life every turn by a random amount between 500 and 1000. Disabled during neuron charge.
VCA death: costs 100, CD 0 Provoke a vascular cerebra accident to one enemy. That enemy takes 10000000000000 damage.
Hit intellect: passive combat effect Hit the brain out an enemy, dealing damage equal with 300% of your instinct and reducing his permanently by 15%. Stacks.
Microscopic punch: costs 0 mp, CD 0 Punch the enemy, dealing damage equal with 0.025% of your strength, and stunning him for 0,1 turns (wonder how would that look).
Cell manipulation: costs 100 mp, CD 0 Manipulates the enemy's cells, turning them against him. One enemy loses 1% of his health this turn, 2% the second, 4% the third, 8% the fourth, 16% the fifth, 32% the sixth, 64% the seventh, 128% the eighth(LOL), and 256% of his health the ninth turn (LOL again). This skill never misses (at 0.000000000000009 speed, this helps)
Kill from inside: passive combat effect The the idiot (and die of effort). One enemy takes poison damage equal with 1000% of his own health (if this does not kill him i quit my job!) but you take 1 damage (and that kills you). Cannot miss. (at 0.0000001 health, better suicide than get killed by confinement or corrosion in the first turn)
Head assault: costs 0 mp, CD 0 Literally eat the enemy's brains, reducing his instinct by 50% and dealing 1000 damage. (stacks)
Drops:
i don't see a d.a.m.n thing
Tip: bacteria uses microscopic punch as main attack, so don't worry unless you are a shadow psycho of course
Um, Tenga that was to you, and btw that was a good one lol Exept I could come up with a better bacteria, this is ACTUALLY a real disease, however this is either extinct or EXTREMELY hard to catch, and it's name is the same as what i'm calling it too.
Name: Fleshinvitus. Type: Bad-butt bacteria. Level: 1 for every piece of bacteria there. Description: "A million-amount-flesh-eating-pain-up-the-butt-virus, all of it's affects are permanent and stackable AND cannot be dispelled once cast." Abilities: Flesh Eater: "Eat the enemies flesh, dealing at least 0.01 damage (0.05 critical) eachturn, this however takes a quarter of the pack, allowing this to stack but lowering all other abilities affects by 25%." Brain Dig: "Did into the brain, dealing 1 damage into the enemy for each bacteria, this takes an eighth of the pack, lowering all other attacks by 12.5%, this also lowers enemies instinct by 55 every turn." Vital Points: "Deal damage depending on where you're attacking from, more a pack is taken for more you want to attack, dealing multiple types of affects based on the intestines, bladder, ophsocicus (the tube in your throat), lungs, heart, kidneys and spine.... each one will take at least 10% of the pack, depending on how hard they are or how much defense (as in other cells) they have."
Drops: Your flesh and bone, Sonny won't have a problem since he's a zombie
Minnakht isn't yours kinda weak? anyway, lets stop doing bacteria and work seriously.
Name: A car Type: second hand Level: formula 1 Health: 0, its a car for godness' sake! Description: Attributes: Strength 0 (its a car) Instinct 0 (look above) Vitality 0 (health 0=> vitality 0, no?) Speed 210 mph Skills:
Car accident: costs 0 mp, CD 0 Hit an enemy causing a car accident, killing him.
Car accident: costs 0 mp, CD 0 Hit an enemy causing a car accident, killing him.
Car accident: costs 0 mp, CD 0 Hit an enemy causing a car accident, killing him.
I know much more than making car accidents!...or i don't?: costs 0 mp, CD 0 Hit an enemy causing a car accident, killing him.
Drops:
Airbags (sell them for 1$) realizing they are only game characters and not alive persons, letting veradux and roald die just to gain 1$ is actually rentable
No, what about the batmobile? Or James Bond cars? lol
A parasite can do alot more - Thus better and more realistic, not:
Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident Car accident lol