This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.
And that's all! -------------------------------------------------- Name:Super Goliath Type:Mecha Level:28 DMG:167-913 Descript:A mecha made for killing zombies. Owned by the ZPCI. Skills:1.Bullet Barrage:800%DMG 2x attack 2.FlameThrower:60%DMG Gives the BURN Status. 3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled. Drops:MiniGun Element:Fire ------------------------------------------------------------------ Name: Mutant Marine Type:Beast Level:15 DMG:90-235 Descript:A marine that was infected by a zombie or somethinf else. Skills:Poison Bullets:100&DMG Gives Poison Status. Drops:Marine Uniform,8mm gun Element:Poison
Name:Chess Type humanoid shadow cosmic. Appears like Clemons with shadow blend. Health:60.000 on easy 80.000 on custom 120.000 on heroic Strength:600 on easy 800 on custom 1000 on heroic Instinct:400 on easy 500 on custom & heroic Speed: 100 on all difficulties Focus: 500 on all difficulties lvl:30 Attacks:
White To Play: CD -: Applies to himself cosmic debuff "White To Play": The unit is moving first each turn. This effect can only be dispelled by Chess.
Attack:CD 1eals physical damage equal to 200% of strength
Scholar's mate: CD 4: Deals shadow damage equal to 100% of strength and instinct and applies shadow debuff "Scholar's mate": A quick checkmate is all that is needed...Real effect: Chess will cast Checkmate on the target on the final turn the debuff lasts.
Check: CD 4: Deals shadow damage equal to 100% of strength and instinct. Applies shadow debuff "Check": The unit is vulnerable to checkmate in the next turn.
Checkmate: CD 2: Applies shadow debuff "Checkmate" to the target: The unit is going to die in the next turn. This effect cannot be dispelled. What is going to be your last move?
Stalemate: CD 6: Attacks dealing shadow damage equal to 100% of strength and instinct. Applies shadow debuff "stalemate": The unit is stunned for 2 turns.
En passant: CD 6: Applies to himself Cosmic buff "En Passant": The unit is ready to counterattack. Be careful...Real effect: If you or any of your teammates use an offensive ability against him. It automatically misses and the attacker suffers damage equal to 200% of Chess' strength.
Zugzwang: CD 10: Applies to the target shadow debuff "Zugzwang": The unit is trapped! No ability will be useful. If the affected unit uses any of its abilities, it suffers 3000 damage. Lasts for 8 turns.
Queen sacrifice: CD 8: damages himself for 15% of his maximum health but applies "checkmate" to one of his opponents without the need of the "check" debuff. This can be any target except Sonny.
No Match For A Computer!: CD -: applies to himself cosmic debuff "No Match For A Computer!": Chess has lost his focus. Every buff on him is dispelled. His focus is again full but he is suffering 3000 damage per turn. Lasts 5 turns
Castling: CD 1: Applies to himself Cosmic buff "Castling": The unit is shielded from 15000 damage
Italicized text means the description of the buff/debuff
HOW TO BEAT: He really seems a bit overpowered so i am going to show you how to win him If he was a real enemy in the game.
At the first turn he casts White to play. This may thwart your planning of abilities but it is still not that dangerous. If he casts scholar's mate, stun him for 2 turns on the final or penultimate turn to avoid checkmate. The same goes for check. Stun him to avoid instant death. If he casts en passant, put all your teammates on phalanx mode and heal. If he casts Zugzwang to you, keep veradux on phalanx mode and heal. You may have to skip 3-4 turns in order to avoid damage altogether. If he casts Zugzwang to a teammate, keep him on phalanx mode and heal him occasionally. While you fight him, focus on disrupting him or haunting him to destroy his focus ( i don't remember the hydro move that destroys focus. When his focus reaches 0. He casts to himself No match for a computer. On the next turn you will have to stun him, so that he doesn't use castling to himself. Take this time to heal and disrupt him generally whenever possible. It is not that difficult.
Name:Rock Golem Type:Rock Apperance:A rock golem what did you expect? Level:29(30 On medium,31 on hard) Hp:998(1000 on medium,1020 on hard) Focus:500(600 on hard) Description:Just a golem made out of rocks
Rock Smash CD:1 Basic attack Rock Throw CD:11 Basic attack smash CD:10 Stuns the enemy Power smash(Only In medium and hard mode) CD:10 Stuns enemy for 2 turns Anger CD:- Turns angry when at low hp and when its not defeated it turns powerfuler Heavy Punch CD:9 Basic attack