It pretty much attacks by yourself, it can fit in the 4th partner slot (I know it doesn't exist but we're dreaming) and it has life, enemies will direct attacks at it, and yes it will attack by itself on it's own will.
(ranks: 1, CD: 12, place: 1, focus: 0) All cooldowns except for Initialize are reset and do not start again while Initialize is active. Lasts 4 turns. This buff cannot be dispelled.
Let's say this is for biologicals.
Shadowmeld
(ranks: 4, CD: 7-6-5-4, place: 1, focus: 30)
Increase shadow piercing by 100-200-300-300% for 2-2-2-3 turns. This buff has 30% chance to resist being dispelled.
Attack the enemy for 25% of your Strength and 25-50-100-200% of your instinct, and stun him for 2 turns. The enemy receives 50% less damage and 50% more healing while stunned. (This attack can miss) This counts as a buff, and has 10% chance to resist being dispelled.
Name: Psychic Decoy Focus: 50 Ranks: 1/1 Cool down: till he dies May be be equipped on your bar: 1 time Effect: removes Sonny from the team and replaces him with a decoy. The Decoy's health bar has the name "Shunny" on it and looks like Shunny. He has the same stats and pasive skills as you. He has one physical attack which he uses every turn called "Sawdust", it deals 100% of strength & instincts and lowers the targets speed. This ability is good because if Roald or verdux die you can replace them with decoys so you could basically have 3 Shunnys out at once. you can control his choice of targets as if he where Sonny, if you summon more decoys in your party slots then you can control them via the colored bar at the bottom of the screen as if they where verdaux or Roald.
my bad I should have been more clear on that, you can summon one per solt but obviously you cant summon one in a slot that is already occupied. I guess it wwould be easier if I gave it cool down one.
Gargoyle form costs 25% of your life|CD 10 (level 1/5)
Transforms you into a sturdy gargoyle for 5 turns. During this time, you deal an additional 200 earth damage with every single attack. Also, physical skills deal 66% less damage to you and you are immune to poison. Each level adds 50 earth damage and reduces life cost by 5%.
Berserkarang: "Pound and smash your enemy using relentless attacks - dealling 200% of all your attributes (Not piercing or defences) while deals to you 25% HP of you or the targets HP (Depends on who's weaker) to yourself, the lower HP person will be your damage."
Energy Blow-Up: Cost: 100 Focus "Burst into your own energy and throw it using Focused Uppercuts, Focus blasts and a finishing move that costs 50% of your remaining focus (If there is any), you won't use this move if you don't have any focus, these blasts and pounds will stun your enemy and can leave multiple effects on your enemy."
Undead Rise (/2 CD: 13/15 Place in bar: 1 100 Focus) Bring an undead with you into battle for 10/12 turns Undead Statistics: For every level you gain, one stat point is added to every attribute. Has minimum defense and piercing rates. Undead Skills: Sword Strike: Attack for 150% of your strength Darkness Swirl: Raises allies' shadow defense by 70% Darkness Tornado: Decreases enemies' shadow defense by 70% Shadow Orb: Attack for 140% of your strength and instinct (50 focus) Regenerate: Heals for 25% of max health (50 focus) Darkness Infusion: Completely restores focus, at the cost of 10% of max health
Smite (/3 CD: 5 Place in bar: 2 40 Focus) Attack the enemy for 150/175/200% of your strength and instinct with a 30/40/50% chance of reducing the enemy's shadow defense by 10/15/20%.
Undead Rise (/2 CD: 13/15 Place in bar: 1 Costs your maximum Focus) Bring an undead with you into battle for 10/12 turns Undead Statistics: For every level you gain, one stat point is added to every attribute. Has minimum defense and piercing rates. Undead Skills: Sword Strike: Attack for 150% of your strength Darkness Swirl: Raises allies' shadow defense by 70% Darkness Tornado: Decreases enemies' shadow defense by 70% Shadow Orb: Attack for 140% of your strength and instinct (50 focus) Regenerate: Heals for 25% of max health (50 focus) Darkness Infusion: Completely restores focus, at the cost of 10% of max health. Ability: If undead soldier is killed before his lasting turns is up, the enemy takes damage equal to 5% of undead's strength, instinct and speed
Smite (/3 CD: 5 Place in bar: 2 40 Focus) Attack the enemy for 150/175/200% of your strength and instinct with a 30/40/50% chance of reducing the enemy's shadow defense by 10/15/20%.
Stare Stare at the enemy for 5 turns lowering their instinct by 30% after the staring you will be so dazed you get stunned for a turn and are twice as vulnerable
Throw Hamster You throw a cute hamster at the enemy for 3 turns lowering his strength and speed by 10% the hamster also deals 10% of your strength to the enemy each turn