Key: A = agility | S = strength | P = perception | F = firearms/explosives | M = might
0 is the starting level
Character Classes:
Berserker: A - 0 | S - 1 | P - 0 | F - 0 | M - 1
Assault: A - 1 | S - 0 | P - 1 | F - 0 | M - 0
Tactical: A - 0 | S - 0 | P - 1 | F - 1 | M - 0
Skills:
Athletics / Agility: Your character has the ability to jump great distances, run very fast, and even in some instances, teleport.
But much of this needs training. At your peak Agility your character can jump to heights of around 60 feet. Run at speeds of up to 80 mph. And teleport this ability depends on selection.
Strength: Your character can achieve feats of epic strength when it comes to this skill.
At it's peak, you can lift and carry objects just over 5 tons and throw them 300 feet. Take much more damage with melee based attacks. And your health will have increased 2000%!
Perception: This skill governs your ability to react.
At it's peak you will be able to slow time and dodge projectiles with ease. Bend the will of enemies to fight against themselves. And lift things with your mind.
Firearms / Explosives: This skill governs the reliability of the projectile weapons and explosive ordinance you use in battle.
When peaked, your projectiles will take much more damage, cripple enemies more often, and take critical hits with higher success. And the explosions you cause will have a blast radius of 30 feet and a casualty radius of 50 feet.
Might: This is not a skill but your rage. When enabled increases your damage output and all of your skills by one level.
When peaked increases your damage by ten fold (10x). And all your skills by two levels.
Note: When your skill(s) are at their peak, they will not increase. But your damage will still increase by 50%.
Well, you didn't have to put the information in the brackets, they were there to show you what you needed to put under that category...
0hall0; Baddjjuu:
You we formed from government testing on soldiers to improve there effectiveness in battle, though you love your country, you will not stand to be a lab rat.
You escape from the lab!
1) Run 2) Stay and take some of your anger out 3) Help others escape
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jezz; Laela
You were out on a stroll in the woods with your dog. When in the near distance, you see an odd colored light seeping through the heavy tree line. When you further investigate you see some sort of complex with men in lab coats and some sort of army protecting the area. When suddenly you are struck in the back of your head.
You've been captured and genetically enhanced!
1) Escape 2) Stay longer to formulate a better escape plan ( increased odds ) 3) Other ( please specify )
did you want us to play on your site? or would you mind staying here... Either really. But my site would be more convenient for me, but that would be up to you. If you would like to check out the site just go to the above link (maybe even join) and poke around (most importantly, check the forums, blog, and current disaster for the DSC link to the club here at AG...)
jezz; Laela:
You stay longer and formulate a better plan of escape. + 20% to odds | - 30 hp ( [i]from more testing )[/i]
1) Escape 2) Other ( please specify)
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0hall0; Baddjjuu
You stay longer and eventually escape aiding three others out. + 1 Battle Partner ( aids you in battle by increasing the number of hit points you take per turn )
im sorry ArmorHero, but i quit this RPG. its cool and all, i just dont have time because half the time my internet doesnt work and im trying to get my own RPG running better. sorry, thanks. (you're welcome to join my RPG, if you post regularly)