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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
Burnt
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Burnt
661 posts
Nomad

Whow whow...slow down...first I want the double pistols,the light speed armor and a beer...I'll post the changes in my inventory later, i gotta run...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You take the nspalm pistols from the dealer, the lightspeed armor, and then you run over to the tavern and get a beer.
-------------
You get a nice glass of light-bodied Chardonnay with pear notes, a good deal of honeysuckle, and tones of apricot. There is a slight citrusy nose.

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (3)
HP:13/26
Attack: 6 (+18)
Defense: 2 (+6)
MP: 37/37
Equipment:
Weapon: Grenade Launcher (+18 Atk)
Armor: Granite Shield (+6 Def)
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

jezz
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jezz
3,337 posts
Farmer

i'll take the power suit and shock pulse rifle then head over to the Tavern to join lalala =P

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: CC
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [2/22]
- Weapon: 2x Napalm Pistols (Attack +24) (2x Physical Attack Damage)
- Armor: Light-Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
=====================================================================
Lets go to the Temple(why were we supposed to go there after we go to the armory?)

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Laela runs to the tavern with purpose, and gets a drink. Or two :P
-------------
You don't have to, I was saying that you should go to the Armory first.

jezz
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jezz
3,337 posts
Farmer

Im not TOO drunk, am i? ;P
I think i'll go nip to the Elder's House and poke around. Then i'll join BURN in the Temple.
(i'll post my stats in a sec)

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (3)
HP:13/26
Attack: 6 (+29)
Defense: 2 (+4)
MP: 37/37
Equipment:
Weapon: ShockPulse Rifle (+26 atk)
Armor: Power Suit (def +4) (atk +3)
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You walk sneakily into the Elder's House. You think that you'll go unnoticed, but he asks you hat you're doing. You say you're just looking around, and he shows you some things. The Takanoan seal, his katana, all of that stuff. Then, you bid farewell and dash to the temple.

jezz
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jezz
3,337 posts
Farmer

right. -in the Temple-
what do we do, BURN?

Zachattack16
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Zachattack16
193 posts
Nomad

Name: Atticus
Class: Close Combat
HP:30/30
Attack: 8 (attack damage doubled)
Defense: 1
MP: 10/10
Equipment:
Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

Zachattack16
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Zachattack16
193 posts
Nomad

Name: Atticus
Class: Close Combat
HP:30/30
Attack: 8 (attack damage doubled)
Defense: 1
MP: 10/10
Equipment:
Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

Burnt
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Burnt
661 posts
Nomad

Hmm...What do you do in a temple...Ask god for health,MP,better weapons,(maybe get some healing water or something like that)and victory in the war.And take a look the architecture of the building.
Now,I say we shouldn't waist Alt's time, so Alt, is there anything useful to do here(besides beer and tourism)?
Maybe we should see if there's anything interesting in the forest?

Zachattack16
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Zachattack16
193 posts
Nomad

Name: Atticus
Class: Close Combat
HP:30/30
Attack: 8 (attack damage doubled)
Defense: 1
MP: 10/10
Equipment:
Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

you look at the Temple. There is a very large statue in the center of the room, and behind it is a door. Do you go through the door?
@zach: sorry, it's too late for people to join. I might be able to fit you in later though.

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