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thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
Burnt
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Burnt
661 posts
Nomad

door...ah,sure,why not...just make sure we don't get spotted...

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You sneak up to the door, and go in. Using your napalm pistols as a light source, you continue down a narrow path. Then, you come into a large cavern. There is a squad of Udiston Infiltrators there, apparently launching a secret invasion. What do you do?

Burnt
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Burnt
661 posts
Nomad

Act impulsive and stupid - charge... naaaa,just kidding... Use the element of surprise and all of us(Kain too,right)shoot them at once.I'll use (do I get a new skill with the pistols?If I do, I'm using it)my most painful skill...and maybe throw a grenade...

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 40/40
Attack:4
Defense: 4
MP: 18/18
Equipment: Weapon: Sniper Rifle ATK+15? Armor: Plate Armor DEF+4
Skills: Stimulant (doubles damage of attacks for the next turn, costs 4 MP) Headshot (-10% accuracy, x4 DMG, -7MP)

Prone position, drop down and work the bolt of my sniper rifle (its bolt action right?), and calibrate it to attempt to get 100% accuracy. DO NOT SHOOT THIS TURN, THIS PREPARES IT FOR NEXT TURN.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You take out your napalm pistols, Kain takes out his focused fusion rifle, and bob gets ready to snipe. Then, Kain uses incinerate on the nearest one, dealing 200 damage and killing the soldier. Then you use Napalm Time (get it? After Bullet Time!?) and shoot three of them for 72 damage each, killing them.
Oh Noes! Encountered a squad of Udiston Infiltrators!
10 Udiston Infiltrators 30 hp each
vs.
you guys
Kain
Bob, providing sniper cover, making him invincible and more accurate until an enemy can get to him.

Burnt
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Burnt
661 posts
Nomad

-


Flag

- Name: BURN
- Level: [4]
- Class: CC
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [2/22]
- Weapon: 2x Napalm Pistols (Attack +24) (2x Physical Attack Damage)
- Armor: Light-Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
- Skill 5: Napalm Time (No Idea)
=====================================================================
You guys ready? Let's Rock!
Uses Napalm time (I'm just guessing that's just a lot of napalm bullets shot at a fantastic speed), shooting one enemy after another and providing cover for Bob.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

napalm time shoots three enemies twice each, has a high crit rate, and costs 11 mp.
--------------
you use it again, instantly cutting down three infiltrators. Then, Kain uses a focused nuke explosion, killing three more. There are four of them left.
the first charges his laser!
the second, third, and fourth are too!

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: CC
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [0/22]
- Weapon: 2x Napalm Pistols (Attack +24) (2x Physical Attack Damage)
- Armor: Light-Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (5x Damage, -10 MP)
- Skill 5: Napalm Time (2 Shots at 3 Enemies, -11 MP, High Critical Hit Rate)
=====================================================================
I charge up a normal attack and pump fiery bullets at the first 3 enemies and(if they're dead)use my speed suit to dart behind the last one and hit him in the head,trying to knock him down and ask him a couple of questions.

Burnt
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Burnt
661 posts
Nomad

sorry.I forgot I don't get to keep my old skills.Aaah...which do I keep?

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You keep the napalm-based ones, and plasmid blast.

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (3)
HP:13/26
Attack: 6 (+29)
Defense: 2 (+4)
MP: 37/37
Equipment:
Weapon: ShockPulse Rifle (+26 atk)
Armor: Power Suit (def +4) (atk +3)
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

Jess storms in and takes out as many bastards as she can in a round!!!!!!
She goes for all headshots! She ducks any bullets fired at her and blocks them with her POWER suit!

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

She also creeps Alt out with all of her third-person talk! Anyway, you headshot 3 of them, killing them instantly. There is one left, who uses the Infiltrator's special attack, SHOOP DA WOOP!! and hits Kain for 40 damage. Kain returns the favor by freezing him, then shattering him.
Laela leveled up!
hp increased to 29!
mp increased to 40!
one stat point!
---------------
Having destroyed the squad, do you go deeper, or go back?

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: CC
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [0/22]
- Weapon: 2x Napalm Pistols (Attack +24) (2x Physical Attack Damage)
- Armor: Light-Speed Suit (Defense +1)
- Skill 1: Plasmid Blast (3x Damage, -8 MP)
- Skill 2: Napalm Injection (5x Damage, -10 MP)
- Skill 3: Napalm Time (2 Shots at 3 Enemies, -11 MP, High Critical Hit Rate)
=====================================================================
I'll just shoot whatever's left.Hey, don't forget we need at least 1 alive(we can feed him to Kain when we're done with him :P)
By the way I just kicked Sanctus' ass(the final boss in Devil May Cry 4)on the Hell and Hell(highest difficulity)I'm very proud of myself

Burnt
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Burnt
661 posts
Nomad

wow,sorry,you ninja'd me.go forward I say...

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (4)
HP: 29/29
Attack: 6 (+29)
Defense: 3 (+4)
MP: 40/40
Equipment:
Weapon: ShockPulse Rifle (+26 atk)
Armor: Power Suit (def +4) (atk +3)
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

mwuh huh huh

okay we go deeper. into the heart :P we can take them no problem

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