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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 40/40
Attack:4
Defense: 4
MP: 18/18
Equipment: Weapon: Light MG ATK+23 Armor: Plate Armor DEF+4
1. Stimulant (doubles damage of attacks for the next turn, costs -4MP)
2. Double tap (shoots enemy twice, -4MP

Run around in circles randomly for no reason.

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 45/45
Attack:4
Defense: 4
MP: 22/22
Equipment: Weapon: Light MG ATK+23 Armor: Plate Armor DEF+4
1. Stimulant (doubles damage of attacks for the next turn, costs -4MP)
2. Double tap (shoots enemy twice, -4MP

Whoops fixed the sheet.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Thanks
----------
You run around in circles for a while, and Kain eventually gets pissed and trips you. You fall, and he laughs.

lalala12
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lalala12
2,165 posts
Nomad

I swim in the string, bored.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You dive in and take a swim for a while, and enjoy it. The water is the perfect temperature for you.
-----------
You see something sparkling at the bottom of the stream. What do you do?

lalala12
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lalala12
2,165 posts
Nomad

I look at it and grab it...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You grabv the shiny object, and take a good look at it after you surface. It is an old key, and the design is similar to some of the old stuff you saw at the elder's house.

lalala12
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lalala12
2,165 posts
Nomad

I go to the elder's house and ask him if he knows anything about it.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The moment he sees the key, he demands that you give it to him.

lalala12
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lalala12
2,165 posts
Nomad

I give it to him...and ask why, and what it does.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

"hmph. It's not your place to know. Now get the hell outta my house."

lalala12
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lalala12
2,165 posts
Nomad

Uhh...get out?

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

"Yes. Leave my house this instant."

lalala12
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lalala12
2,165 posts
Nomad

Ok time to leave then...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You leave the house. What do you do now?

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