The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
Note the color of the mass, the color of the beam, the tablets, and the whole "draining life" thing. ---------- You run to get the elder, and when he sees the mass, he drops to a kneel. Apparently, the Takanoans worship the mass. You just leave. ------------ DSo you stop by the forest now, go to the tavern again, the armory, or back to the airship?
You guys posted when I was asleep! Gosh. . . . --------------- You head into the forest. It is a beautriful place, without any monsters. Or so you think. . . . --------------- A ferocious grizzly bear attacks you! Oh Noes! Encountered Grizzly Bear! Grizzly Bear 200 hp vs. all you guys Kain --------------- The grizzly bear mauls Kain for 44 damage! He is crippled! Kain manages an incineration for 100 damage. Player turn.
I run back, relying on jezz and burnt to protect me while I umm...do the calibaating sniper rifle thingy for 100% accuracy....if I miss my next turn, at the very END of the turn I didn't post in, headshot it...
You pull the trigger, and hit the bear right between the eyes! You do extra damage! 100 damage. The bear picks up BURN, and slams him against a nearby tree for 30 damage, then he takes BURN and hits Laela, using BURN like a club, for 15 damage to both of them. Player turn.
*gulp* BURN just died... I pack up my sniper rifle, and equpi the light MG and rush towards the bear, using double tap (do MGs get extra shots because they ARE machineguns?).
Yes they do get extra shpts. because a regular attack with an MG is 20 shots. Please post your sheet at least once per page. Pllllleeeeeeaaaassssssseeee??? ------------ You fire two salvos of bullets at the grizzly, dealing 58 damage! The bear is dead. ----------- You take Kain and Burn to a nearby spring and treat their wounds. Having healed them, what do you do?