The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
yea let's go to the shop (hey Bob, have you reached the bottom of the pit yet?)Than let's go to the Palace before the King gets bored of waiting for us and wants our heads on a silver plate lol :P
oh hey again! *catches up* i was just uhh.. stuck down that bottomless pit. Until Bob fell on me and i uh... realised it wasnt so bottomless after all.
*rubs ribs* *blinks* *yawns* sneezes* Sorry! I was in Ohio with family. ------- You go to the bottomless pit of eternal despair, and start to fall. You think you'll fall forever, then you come to the floor. The hole is 6 inches deep. You hop out and go to the weapon shop, and for sale, you see these: .44 Magnum (FT, sidearm. no weapon skills, atk+32, can equip two.) Shockhammer (ScT, atk+62, one weapon skill: crush, x3 damage, 4 mp.) Napalm Shotgun (yeah, I went there. atk+66, no weapon skills.) You flash your merc cards at the shopkeeper, and get your choice of weapons for free! --------- You go to Burger King, and slip on a grease stain. You take 10 damage. ----- You'll never guess who the final boss of the bonus dungeon is. :P
How's the weather in Ohio? --------------- I get the Shotgun, but not equip it(do I keep any of the other skills when I use it?) ------------------ 10 damage!!! Oh man that sux... use medkit :P ---------------------------- IT'S ALT!!! ALT'S THE FINAL BOSS!!! DESTROY HIM BEFORE WE REACH THE FINAL BOSS AND WE CAN JUST SKIP HIM...(it's you right?)
blustery and rainy. Glad I got out of there! ---------- You keep the napalm time one, and plasmid blast, but the others, you can't, becsuse the shotgun is a different type of napalm weapon. --------- You healed your slightly cracked kneecap! Then, you hurry back here. --------- Sort of me. . .sort of not me. . . .
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
We're pretty far into it, so sorry, but you can't. Just to be fsair, because you would be killed in one hit by all og the enemies, and so I can't. Sorry :[