ForumsForum GamesDystopia RPG

992 101558
thisisnotanalt
offline
thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
Burnt
offline
Burnt
661 posts
Nomad

you guys here ?

jezz
offline
jezz
3,337 posts
Farmer

hey hey sorry! my internet wouldnt work yesterday... i couldnt get to this RPG or Broken World or my RPG

Name: Laela
HP:15/15
Attack: 5
Defense: 1
MP: 30/30
Equipment:
Weapon: .45 SMG Atk+5
Armor: Tactical Suit Def+1
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)

im still here (sir), carry on ... =P

Burnt
offline
Burnt
661 posts
Nomad

by the way what time is it where you are right now

jezz
offline
jezz
3,337 posts
Farmer

it is half six in the evening for me

Burnt
offline
Burnt
661 posts
Nomad

it's 8.30 pm here

Burnt
offline
Burnt
661 posts
Nomad

X-===============================================================-X
|- Name: BURN |
|- Level: [1] |
|- Class: Close Combat Specialist |
|- HP: [30/30] |
|- Attack: [8] ( 2x Attack Damage) |
|- Defense: [1] |
|- MP: [10/10] |
|- Weapon: Flamethrower ( Attack +4) ( 2x Physical Attack Damage) |
|- Armor: Speed Suit ( Defense +1) |
|- Skill 1: Blaze ( 2x Damage, -6 MP) |
|- Skill 2: Plasmid Blast ( 3x Damage, -8 MP) |
X-===============================================================-X
just trying out a new character sheet

Burnt
offline
Burnt
661 posts
Nomad

X-==================================================-X
|- Name: BURN
|- Level: [1]
|- Class: Close Combat Specialist
|- HP: [30/30]
|- Attack: [8] ( 2x Attack Damage)
|- Defense: [1]
|- MP: [10/10]
|- Weapon: Flamethrower ( Attack +4) ( 2x Physical Attack Damage)
|- Armor: Speed Suit ( Defense +1)
|- Skill 1: Blaze ( 2x Damage, -6 MP)
|- Skill 2: Plasmid Blast ( 3x Damage, -8 MP)
X-==================================================-X
When's the Dystopia Clock going to start functioning ?

Burnt
offline
Burnt
661 posts
Nomad

am i just going to talk to myself all day

Burnt
offline
Burnt
661 posts
Nomad

sorry i gotta go

thisisnotanalt
offline
thisisnotanalt
9,821 posts
Farmer

sorry, the clock should be working. It's under the "time" tab.

Burnt
offline
Burnt
661 posts
Nomad

Wait I see it.
It is working but its a little darker than the background...Can you make it white (the clock, not the background) ?

Burnt
offline
Burnt
661 posts
Nomad

anyone here

jezz
offline
jezz
3,337 posts
Farmer

let me explain, this is an RPG. you dont pointlessly comment in these threads, even if you dont gain AP.
please post on Thisisnotanalt's page if you are concerned about the clock on the website.
not here, you're making the thread look untidy!
thanks

thisisnotanalt
offline
thisisnotanalt
9,821 posts
Farmer

Here's the beginning!

The tank punches through the ground with unbelievable force. You grab your weapons and equipment and rush onto the battlefield.
----------------
Do you punch down the middle of the enemy line to break their forces in half, do you got to the left and fight the soldiers on the fringe (and loot all of the houses in that area) or to the right (the least enemy resistance.) Make your choice!

TYofLER
offline
TYofLER
472 posts
Nomad

Name:Tyler
HP:50/50
Attack:1
Defense:5
MP: 45/45
Equipment:
Weapon:
Armor:Military Shield Def+3, Medic Self-Defense Suit Def+2, Atk+1
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

i say the middle im sure other soldiers can handle the sides if their split especially if the one on the right has the least oh and btw when do i get a weapon my dmg is like nothing!!!

Showing 31-45 of 992