The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
Name: Laela Class: ShockTrooper HP:15/15 Attack: 5 Defense: 1 MP: 30/30 Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1 Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
--------------------------- I go to the right and take out the enemies since i have an awesome attack and if i went left i would get killed. (can i go a seperate way?)
you sure about this? There are a loooot of rich houses to the left... ----------- you'll get a weapon soon, tyler ----------- sure jezz, but that might not be a great idea because your hp is only 15, but if you want to...
Name: Laela Class: ShockTrooper HP:15/15 Attack: 5 Defense: 1 MP: 30/30 Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1 Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
but i'll get attacked either way, wont i?
okay we'll all go down the middle and then move closer to the right.
okay then... ----------- the three of you arm yourselves and charge straight into the heart of the frontline. You see humans and monsters fighting together against one common enemy-you-and then two Udiston soldiers rush up and attack you. Oh Noes! Encountered 2 Udiston Soldiers!
Udiston Rifleman 20/20 HP Udiston Paladin 40/40 HP vs. Shocktrooper Laela 15/15 HP Paladin Tyler 50/50 HP Close Combat BURN 30/30 HP Let the battle begin!!!!! Player TURN!
BURN flips a switch on his flamethrower and sprays a plasma blast at the Udiston Rifleman!! 72 damage!! Critical hit!!!! The Udiston Rifleman is dead! (The critical hit chance is determined by a dice roll.) To restore hp and mp after a battle, just survive the battle. (If you die in battle, though, then one of your teammates has to take you to a safe zone to revive you, or cast the revive spell. This process will cost you precious time,and a teammate during battles, so healing is imperative so no one ever needs to be revived.) Player turn.
Name:Tyler HP:50/50 Attack:1 Defense:5 MP: 45/45 Equipment: Weapon: Armor:Military Shield Def+3, Medic Self-Defense Suit Def+2, Atk+1 Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Laela pumps bullets into the Udiston Paladin like there's no tomorrow! 13 damage! (The rifleman had no defense, but the paladin does.) Tyler kicks the Udiston Paladin in the groin! He is stunned! Player turn. --------- I'm listening to Close to the Edge by Yes. It's 20 minutes long, and it is a great song
you spray flames all over the Udiston Paladin! 24 damage. (flame weapons like the flamethrower have a higher critical rate.) Udiston Paladin has 3 hp left. Any more players going to attack? One more attack before enemy turn... -------------- I'm glad to see Dystopia RPG getting off the ground! ----------- Hope you enjoy dinner, BURN!
sure! Laela sheds the current clip from her SMG, reloads it with a napalm shot, then sprays the napalm bullets into the Udiston Paladin's chest! 30 damage!! Udiston Paladin has been fried to a crisp. All that remains is a pileof ash, and Udiston uniform, and his weapon.
Udiston Paladin dropped Alabaster Spear!(this was a really rare drop!) stats: Class: Paladin exclusive Attack: 7 Def: 0 Weapon Skills: skewer: hurts the target's widdle toe, and when he's whining about his booboo, you violently skewer the target through the chest. x2 damage, costs 8 mp.
Udiston Rifleman drops 3 medkits(item: heals 5 hp.) Automatically added to inventory. Udiston Rifleman dropped Carbine Rifle. Class: Shocktrooper and Close Combat (recommended for Laela!!!) Attack: 8 Defense: 0 Weapon Skills: Headshot: aims for the enemy's weak spot. 10% less accuracy, x4 damage. costs 7 mp. --------------- You continue to charge through. You shoot 5 enemy soldiers (+5 exp) and you find a trench. It appears to be empty. Do you leap down there, or do you throw a grenade to flush out any hiding enemy troops? ----------- Enemy drops are determined by a roll of the dice. I total the sum, and that determines the drop. Some of the drops (like the alabaster spear, and a few more soon for you other people) are scripted and always will happen. --------- As you decide about the trench, you look up in the air, and warships dot the sky. Dirigibles of all sizes pervade the skyline, using their various weapons to sabotage each other. You're amazed by the technology of the age, and appalled that most of it has been poured into war weapons. Or not, if you like that sort of thing.