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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
lalala12
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lalala12
2,165 posts
Nomad

Uhh...yes, and let's go to gooozara!

Burnt
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Burnt
661 posts
Nomad

and take that gnome.we can use it as a grenade.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Uhh...yes, and let's go to gooozara!

You can't do anything else there now. . .but whatever.
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and take that gnome.we can use it as a grenade.

You should conserve it as long as possible! Don't use it impulsively.
lalala12
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lalala12
2,165 posts
Nomad

fine Mt. leifrad

Burnt
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Burnt
661 posts
Nomad

gnomes are a mighty weapon

lalala12
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lalala12
2,165 posts
Nomad

*poke*

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

I do have school, you know. . .and I go by AG time. . . .
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You load up, and go to Mt. Leifrad!
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There are twelve paths you can choose through the mountain. Which one or ones do you chose?
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That gnome is. . .extremely important.

lalala12
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lalala12
2,165 posts
Nomad

I send out mr. gnome to choose the path

Burnt
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Burnt
661 posts
Nomad

NOOOOO he might get lost. Let's take the longest and hardest path.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

NOOOOO he might get lost. Let's take the longest and hardest path.

You start down the hardest, most difficult path. You see rocks falling. Like an endless avalanche. Do you run through it? What do you do?
Bluydee
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Bluydee
3,426 posts
Nomad

I wish I could join

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

I may restart it with new players after these guys are finished. . .you could play it then

lalala12
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lalala12
2,165 posts
Nomad

Heretic! Ah well, can you make a new RPG of it's own after this is done AND this one? I tell mr. gnome to use his magical garden powers and make vines to hold up the rocks so we can go through it.

Burnt
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Burnt
661 posts
Nomad

You know, after some time you should make " Dystopia II " Revange of the Clowns.Or something like that. Just for the players that were in this one, and someone new will join on Kain and Tailer's places.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Mr. Gnome doesn't want to use his powers unless in a very important situation!
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XD yes, Dystopia II would be cool, but not be called "Revenge of the Clowns," no matter how joking and silly this RPG can be
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There isn't a person named Taylor in the story. . . .
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What do you do?

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