The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
1 question... MINI BOSS FIGHT ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! (O_O) ][_, ([]) ][_, Anyway... I dart to the lycan, shout "I GOT HIM COVERED ", than I take out my Napalm Pistols and start shooting like crazy next to the lycan's ears.(If that works I grab the lycan's head, and start smacking it into the ground, hoping the vibrations inside his thick skull will get him down for good. Than I shout in his ear " You ain't slippin' away this time, furball "Than I join the rest of the fight.)
You start wresytling the lycan, and pump 10 bullets into his chest for 200 damage! Then., BURN does his combo, and deals 500 damage. The lycan is dead! -------- Pyro Alt splits a rift in the path, separating the four of you! -------- The Commissar jumps on BURN, and rips into his arm for 43 damage! You are Infected, and need a medkit or a spell from Kain.
I chuck a medkit to BURN then attempt to make it over the rifts to wherever Alt is. "Im not finished with you yet!" I'll scream and run at dead-Alt, limbs flailing, constantly changing direction and zig-zagging over to him to smash him to pieces with ma biiiig hammer.
You give BURN the medkit, then charge at me. You hit me with the hammer, and a cloud of ash bursts out. The hammer bursts through to my skeleton. No damage, but my ribs are showing.
You use the stimulant, and then shoot me in the head. The ash is all pushed away, and it reveals my skull. No damage. My skull and ribs are now showing under the ash, and my hands are burning. -------- The Commissar adjusts his mask.
The super-boom-boom round explodes, and all of th ash is blown off of me! I am now in Skeletal Form. ------ The Commissar picks up Bob buy the throat, then chokes him for 15 damage. He throws him into the air, then Skeletal Alt creates a spike thatalmost skewers him! Bob's arm is broken and he takes 30 damage.
Aaa I have an idea, when Bob finishes his charge attack. I shout " THROW ME THE MACHETE " And while bob finishes his attack, I use a Plasmid Blast on skeletal Alt, sending him into the air. "WE GOT TO KEEP HIM OFF GROUND " Than I catch the machete and throw it right between Alt's ribs, nailing him to a wall nearby. Than I take out one of my burger grenades (which stained my pants and cracked my kneecap) and throw it in opened chest. When it blows I catch the machete and throw it back to Bob. -------------------------- Even if that doesn't work, you can't blame a guy for trying.