The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
You start walking, but suddenly stop. You see with the edge of your sight that I accidentally pushed a button on the bed-time device and now I'm sleeping happily on the roflcopter seat, while all you guys are stuck and can't move anything but your eyes. (smiles devilishly in his dream) Bob, I guess your pie revival spell still works, though.
After the bedtime device is deactivated, you guys continue to walk on the crystalline path, towards the palace. Al of a sudden, you start to feel an unbelievable weight on your shoulders, and you are walking VERY slowly and laboriously. You finally reach the front gate! -------- You hear the cackling of multiple people. ---------- The Commissar from the ship steps out! His eyes are glowing purplish, and suddenly, fleshy spikes come out of his back, and his fingers extend to claws. His head comes forward slightly, and his mustache grows to a hard mask to cover all of his face except for his eyes, nostrils, and mouth. A foul mist is about him. "How could we-*cough*-possibly violate our contract for-*coughcoughhackcough*-service? We pledged allegiance until our contract was up, no matter what form we're in." ------------- The lycan falls, seemingly from nowhere, and lands. He's missing one eye, and patches of his silky fur have been ripped out-and appear to be on fire. Pieces of his skin are peeling. "Thought I would stay away? Hehe, I couldn't resist." -------------- Lastly, the corpse of Commander Alt rises up, his eyes also glowing. His flesh burns away, leaving a charred and blackened standing figure. His hands are untouched, and they begin glowing. He has control of the magic of the land now! ------------------ Mini-boss fight! ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~ Commissar of the Dead Pyro Alt Undead Lycan vs. all you guys Kain
Ah yes, and if an enemy comes close enough to shoot at me, and I have not fired yet, abort the sniping and IMMEDIATELY draw my 2 magnums, and shoot the enemy.
Ypou aim, and shoot the lycan's other eye off! --------- "Hehehe, when you fought me earlier at the battle of Haana Cras, you honestly thought I was tracking you by SIGHT!? Not then, not now, scum." The lycan comes forward, and grabs Kain. He chokes him,then throws him at thew ground, before tackling him and ripping into his chest. Kain takes 47 damage. He needs a medkit. BAD. ----------- The Commissar charges forward, and tears a hole in BURN's lightspeed suit, dealing 20 damage! ---------- Pyro Alt, raises a hand, and a crystalline spike rises from the path, hitting Bob for 28 damage!
I put away my sniper, and take out my machete. I then run with the machete towards kain, slashing anything that gets in my way, and then use a medkit on kain.
You yell, "oh COME ON!" and the lycan screams in pain. The nopise was really loud, and hurt his ears. He is temp. dazed. You dash forward, and heal up Kain.
The lycan starts thrashing and charging, making it tough to align a shot. You pull the trigger, but hit him in the foot! You then try to slash his jugular, but then you remember that lycans don't have jugular veins. -_-