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thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
Bluydee
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Bluydee
3,426 posts
Nomad

Put it on a image site and post it here

Burnt
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Burnt
661 posts
Nomad

I shout to Bob to dodge and do a Napalm Time with my dual pistols, hitting the under-part of the handle of the machete, digging it deeper in the glass.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You cleave at the crack in the glass, and the machete gets stuck in the king.
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You do the napalm time, digging the mschete deeper near the center ofthe king.

lalala12
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lalala12
2,165 posts
Nomad

I charge at him with all my speed, and use the weight and strength of my plate armor to hit him and knock him down. Then, I take out my pistols and shoot at the crack.

lalala12
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lalala12
2,165 posts
Nomad

*poke poke poke*

Burnt
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Burnt
661 posts
Nomad

poke marathon

jezz
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jezz
3,337 posts
Farmer

I guess I'll just whack the machete deeper into the centre of the King like hammering a nail home.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

You try to knock him over, but you bounce off and fal down. The crack widens.
-------
You whack it deeper. The machete is about to poke out his back.

Burnt
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Burnt
661 posts
Nomad

Lets do this LEEEROOOOY JEEEEEENKIINZ
I do a charge attack at light-speed with my shotgun to give the Plasmid Blast more power. Than I grab the still sticking out handle of the machete and move it with all my strength up a crack in his chest to reach the heart.

jezz
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jezz
3,337 posts
Farmer

I whack the machete once more until it is poking out his back then I use my power suit and me and someone else (Bob or BURN or Kain) grab each end of the machete, heave the King up the stairs and push him off so he shatters into little bits which BURN then flames to pieces.

Burnt
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Burnt
661 posts
Nomad

yay!

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Your charge attack pushes the machete through his back!
----
You guys try,but the king is REALLY heavy so you fail.
--------
Mr. Gnome is spinning around.

Zachattack16
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Zachattack16
193 posts
Nomad

I'll join if you need anyone.

Burnt
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Burnt
661 posts
Nomad

I repeat the machete action, this time pulling it through his chin and in his head.

Burnt
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Burnt
661 posts
Nomad

Sorry I keep forgetting
[url=http://i730.photobucket.com/albums/ww303/CHAOZmasterBG/Dystopia_map.jpg]
Here's the blank map. Tell me the names of the places you want and if they don't fit I'll just change the map.

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