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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

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ConnerC
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ConnerC
652 posts
Peasant

a bit a number crunching leads me to believe all 512 waves are possbile with 43.1m firepower, or u could simply do 100k per wave just to be save (50m assuming u started at wave 12 getting serious or just do 200k a few waves to make up for early or even do 52 1m gems(full path))

this would take 100 hours of fast supergemming, which running game at .01 speed and autoclicker going overnight means i could do n week or 2, or 10 long sessions if ur good old fasion munch

problem lies with getting to this point however thinking about it since it doubesl every 18-20 waves, ud have 10 hard games like this, with the final taking 2ish weeks, 510 maybe 13 days 508 maybe 12 etc

however thinking how fast hp increases works backwards as well, the painstaking 43m firepower 10 games earlier is only about 22m, for 480 20 games ago thats only 11m firepower(startig to feel realistic) 30 games previous is 5.5m firewpoer, by 400 ur at like 2m just to be safe(cake walk)

i am determined but i thought of a method to beat the boredom

we all work together! ok lets say i decide to power it till wave 400 myself(its not bad making a 1-2m king gem then calling waves) or even wave 350(6x easeier waves) but still, now think its wave 400, i do it to 402, save my game and give my save game to munch, munch does 404, allan does 406, fractal does 408, in threes does 410, connes back and refreshed ready for 410, back to munch we keep passing on the save game to each other 2 waves at a time

im determined to beat 512, how hers the question, like the 228 challenge thers an air of mysterie surroinging 512, its the number of waves in endurance mode but would beating it give you wave 514? my opinion is no it owuld not(to check this its simple, make a 1m gem autoing for a few hurs, u have firepower to fight thru 350, call all the waves, thats only about 3k monsters ull have on screen to check so not bad, then finaly look at if it ends of if theres 514

reason i think it ends is because gaminabottle didnt think aynone would get this far so he stopped programming waves after 512 finaly feeling safe, reason for 512 is its 2^9 and most java using games run on binary, so hed have to go the the 10th binary didget then he might feel obligated to go to 1024 which is unncessesary, i think he stopped on 228 for geo cuz its too bothersom to make waves he assumes will never be reached and since he wanted to produce his game already he said thats finaly enough

i know the waves wont go on forever cuz he would not humaly do that so he picked the same stopping point for endurance and bc, this is all one big assumption but since a human created this game im pretty confided we have a new challenge with an end eventualy in sight

with tier 2 of skills id have no problem wiht 512

munch
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munch
194 posts
Peasant

Connor,

take a breath man:-) You won't score well if you keep passing out on the keyboard.

Yes you have to save your gems to make prismatics you'll see why later on if you don't now.

73 is all yours. I have bad memories there. I'll have some pics in the morning.

G/L all

ConnerC
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ConnerC
652 posts
Peasant

you read that whole thing in 3 minutes?

oh munch im going 1 prob but in ur choosing u mgiht consider shrines, some gem transmutes could turn 12.5m into the needed 43m with a single grade 24(sounds tough but honeslty its better than another 30m+ dmg) also usefull, flash beam shrines if what i saw was true can instantly take out half the hp of any line, now assuming half the monstesr are in sight, u can hit half, let them go a half lap, hit the other half once all 512 are realseasd and boom its half as hard, the 40b-60b(may of course be 60-100b on a differant map with more shrines so thers much to consider) hp 500+ waves could loose trillions of hp instantly, however i may have been wrong

mana tap, buys you 6 extra laps of banishment costs allowing you about 40 extra waves of panic

experience shrines give xp based on monsters on board, i belive on gem of eternity right now using a grade 20 on one would instantly get you 1t+ cuz of ur 11.8ms roaming around

armor, useless

special dmg, useless

charge bolt, useless

anger shrine, incredible in mass monsters, i blieve it dmgs based on half your mana to every monster, so if theres 1 monster and you use it with 10m mana it could hit that 1 monster(not sure if its 5m dmg, i think 500k-1m is more accurate however it may also be more % based on gem thats with 6s so grade 20 might get you the full 5m) but with say 4000 monsters it could do that much dmg in a single hit(once your desperate if youved mana tapped with 3 20s from 12.5m max mana to 100m max mana half of this could be a few hundred billion, ocne again i may be horrably wrong but thsi is just form my own shrine observations

thats all i know of but there may also be a strategy were missing, took us a while to think of the gem transmute to triple firepower(nobody has effectively used yet)

ConnerC
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ConnerC
652 posts
Peasant

just focus on multipleir, also use bc, endurance gets to like 100m hp by 110, bc reachs 1m at about 225

my quest for the best shrine is over

there is a shrine out there, that if i had waves 400-512 on the board on a good map........3000 monsters.......could do around 1q dmg in 10 seconds

hyperbole you may say, well this shrine i used to think patheticly weak in terms of dmg....wrong

the flash beam shrine htis all targs in its line, it does dmg based on % of monsters hp, 12ish% x grade, it however can not kill it so grade 8s and grade 20s haev no differance realy, just slight tho it does go like a tiny bit more every grade

say you have 1000 monsters at 2.1b hp(it may come to this), 500 of which are on this path due to your speed control and cyan/blue comboing skills, also gem bomb to freeze

using a grade 10 on the flash beam would put all 500 monsters from 2.1b to about 10m hp in a single instant doing a tad over 1 trillion dmg, tehse also have up to 3 charges

this can put an impossible wave 512 of lets say 60b hp, into a manageable wave of 600m hp(higher grade has slight effect so while a grade 8 might do 90, 13 might do 97, 17 might do 99%) its insane to think about, all you have to do is be very patient....very very patient till speeds line up, you gem bomb, cyan, blue and get almost all them lined up and boom!

now if ur good u just devestatingly crippled around half those monarchs of endurance, the other half are opposite side of the lap, so you wait again till the next row is lined up then again, on 3 charges now again you do it

with skill patence good slowing and stunning, i believe i could put 95% of those monsters at 1% hp meaning 1q hp could turn into 51t hp, still alot but...the game just went from 3 months of fighting for you life to 5 days in a sence

im off to find a good flash beam map

i now truely and fully believe its possible to beat all 512, even at a decent increase rate a good series of flash beams can make a wave 100 waves easier(such as 118 being as dificult as 128 or even 28 if 2 beams connect)

ConnerC
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ConnerC
652 posts
Peasant

i havnet unlocked hardly any hidden lvls let alone dont most of the normal, can anyone let me know if they find a decent flash beam map

ideal is has either red or orange base gem, beam wtih 2/3 charges, 50+ squares, and have about 15 squares in range of the beams

ConnerC
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ConnerC
652 posts
Peasant

#73 is the best for 6 reasons, its bad for 2 reasons

1. 3 charge flash beam shrine that lines up with 15 spaces

2. special dmg shrine i said was usless? try using a supergemmed grade 10 blue that slows for around 300 seconds, the result is it slows many many monsters by 90% for over an huor, and unlike traps this actualy means 90% as in .3 speeds for the fastest monsters

3.r/o/l

4. decent length path, no small buildings or side roads

bad...........

1. higher hp to start, not so bad right

2. appears to have higher hp incrase rate, this is what kills me



5th good. im pretty sure the apparent faster hp is simply because the normal mode follows a faster increase and since the first 50ish bc waves are based off normal mode this is why it has this

6. 3 pure starter gems and a 7th grade 5 gem u get form the lvl anyways, this makes 7, the 4 non prues combine to form a grade 7 prismatic

7. higher initial wave saves me time


ill play both

im confident i can weaken 85% by 95% so that augments my firepwoer by 7x, the hp is about 5x more, plus theres many other factors, unless the hp increase rate is normal its great, if the hp increase is same rate as id 1 just higher initial, thers no question whatsoever that this is the best

ConnerC
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ConnerC
652 posts
Peasant

i also have 1 evil plan ill use over and over every round

it involves freezing the game(c.e. isnt even needed ive done it without, u can gem bomb normal and freeze the game) thouseands of lvl 1 gem bombs in that row of 10 spaces while game is frozen, thouseands and thousans, until i attempt to get every last(95+%) monster in the row frozen, then unlese 3 flash beams of aorund grade 15, lets say those do 98%

a monster at 1t hp = .02(.02(.02(1,000,000,000,000)))

that tunrns 1t hp into 8 million

assuming therse 2k monsters, i manage to get 1600 in that spot, i kill the crippled, then thers 400 mosnters, between cyans and the special dmg shrine those monsters will be taking about 40 waves per lap, thena t 200-300 monsters its time to freeze them stiff

ill figure out how many frames = 1 stunned second

ill literaly gem bomb this row with 1000 bombs fo rboaut 5 mins, let it run for 30 frames(1second?) then repeat till its completely frozen stiff

or go thru with beaitng 512 on lvl id 1 with overngiht firepowering

ive tlkaed so much these last 2 days lol i have just discovered so much info

munch this may be breakthru to scoring 1q

since a giant wave only takes up about 18 spaces, once its proporly slowed it can be squished to 6 spaces wiht ease, then its linedup for the flash

if 3 pwoerfull flashes make hp 2% of 2% of 2% (hp/125,000) that could allow you to add 20 extra big gems, this could turn a 11.8m giant wave into a 50m giant wave, with good multiplier it turns 10t on a wave into 40t

not the q yet but i actualy thought of a possible method involving multiple waves stakced with high anger but to explain that would A. take a while and ive talked enough B. risk my 100/1000 pennys

InThrees
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InThrees
84 posts
Peasant

Higher hitpoints to start is correct for higher map numbers. That's why #1 is so attractive, even at wave 20 they have 'garbage' health compared to the maps after the 3rd or 4th arcane guardian.

hippyman
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hippyman
127 posts
Nomad

i thought everyone knew about flash shrines and bc already :O
been foolin around with that crap for months ~.~

fractalman
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fractalman
635 posts
Nomad

Well...untill recently, I certainly didn't know that beyond corruption had TWO hp curves: a fast curve for the first 50 waves, and a slow curve past that.
Though I knew that flashbeam shrines could cripple even the toughest monsters...
Oh, vesperbot discovered something: when any points are in red mastery, ANY amount of red will be active in a trap, even though it's not necessarily displayed. It *could* make for a slightly faster start (half a wave or so.)...and it certainly means you don't HAVE to worry about red in prismatic gems.
I tested this myself, on map 27. It works.

ConnerC
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ConnerC
652 posts
Peasant

i hope they all have the same increase curv

and im assuming how i gauged teh fast curv was because i only looked at the first 50 waves, so your saying after 50 teh curv slows? illl realy realy look into these kind of things

this is a relief becuase the hp from 20-50 increased about 8x, which is double every 10, but the lvl id 1 from 100-200 was aobut double every 20, so if your right then its not big deal about the curn from 20-50 its 50-200 that willl be slow

as long as at wave 232, where id 1 has 1.3m, lvl id 17 has 10m or less ill be realy happy and confident in my choice

ConnerC
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ConnerC
652 posts
Peasant

im acutaly gonna write down the exact wave from waves 1-100 of id 1 and 73 to fully figure out the dmg curv, ill then graph it, try to take the dirivative to find the change of increase(ill put a point form every 10 waves into a calc, plot it as a quartic, then simply differentiate it)

joao99
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joao99
350 posts
Shepherd

Gemcraft 0 is harder than gemcraft...I love this games

InThrees
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InThrees
84 posts
Peasant

So... AG GC0 play-page: "No comments posted yet!"

Anyone else see that? I wouldn't be surprised if there were so many GC0 comments that it either broke, or AG decided to turn off commenting on this game. Nearing 10 million plays!

ConnerC
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ConnerC
652 posts
Peasant

another breakthru, flash shrine doesnt require you to be on the line to hit you, you can be 1 space adjacent or 2 and still get hit

right on the line- devestating, 1/20th hp

1 space from line- still crushing 1/4th hp

2 spaces from line- effective, 1/2 hp

so with 3 charges even if i cant get all the mosnters in that line, just half of them the rest could still get nailed

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