actually I have Vista. My game of 1 bil score did'nt lag too much. It went a little slow, but not like 1 fps. Plus, I only played it for, um, like 3 or 4 hours. and max monsters was 500, very little lag.
well you might have a really fast computer... my PIV-1700 under WinXP barely runs at 1 frame per 3 seconds with 500 monsters on screen, ~20 traps and 20-40 towers. But, that machine has a lot more work to do than just to run the browser.
Well, I have a 2.2 Ghz processor, and only 2 Gig RAM. It's a Lenovo R500 thinkpad. It also has a 512 meagbyte graphix card if that makes any difference
Have you try R/G? it has high damage and firing speed.
I usually put some RP in the beginning and some RC near the end(it stops 30-50 monsters til they death (but somehow I think I have to let the monsters live for 2 laps) If there are about 400 monster on field and still get a lot of mana it's a good thing, but more than 800 will be overwhelmed no matter how strong your tower or traps. (But one wave with 16 times angered is the most deadly one)
yayformeee, well, it does matter, but not for GC0 the RAM amount matters, and the CPU speed as well. My comp is a desktop with 768M memory and a budget video card (32M I expect, never checked tho).
surfthenet, yep, RCP-RY-RCP-RY-repeat, this can kill up to 6 monsters per pair of traps without them being banished. The rest is for towers. I have tried R/G, it has the same speed as say R/P, but the P special is way better. See, the poison does NOT stack in GC0, it did in GC1, and I think that would be plain overkill if it did with traps firing as fast as here, and with the amplified poison in traps, it might amass up to 10K per 5 seconds per trap, which is greater than any tower of comparable grade.
About different combinations - a C/P gem maxes out at grade 8, a dual gem with green, orange, lime and blue, but no C or P, maxes out at grade 9 if there's no R or Y in its components and at grade 10 otherwise, with R/Y being the slowest and maxing at grade 11.
Lankhr, yes, supergemming does not work if the grade is 1 higher. Actually it should matter, but the difference is too small to notice... an added grade 6 gem gives some 10-20 to damage and 2 or 3 firing speed, while grade 1 gives 1-5 damage and 1 firing speed. So if you're overflowing with mana, you can supergem with grade 6 gems, but if you're not, it's better to stick with grade 1.
XP Pro is slightly better than XP Home, but if you don't use local network, they're pretty much equal. Actually there's a way to make a XP Pro out of an XP Home
yesterday, i had gotten about 450 million XP on the last level. It's so little because I was really bored by wave 100, so I just blew up the GoE. I also didn't anger the waves a lot. Also, the path is too long to make the mana farm, mine wasn't even complete, and I had a chain of grade 7/8 R/P gems, and a chain of grade 8 R/C gems, while my mana farm gems were still like grade 5
Lankhr, no, RCP as all triples has a max splash radius of 33, which turns into 6 monsters (1 plus 2 for 30 splash plus 3 for mastery), which is as good as any dual, only pure gem can hit 7 monsters with its 55 splash radius, but can't do anything worthy
well, you have less problems than me... though you've gone farther into the extreme.
yayformeee, why do you need a mana farm a size of entirety of the road? You need to place those R/Ps somewhere
hmm, 40 squares is a really big (for me, too big) mana farm, I expect it should provide you enough mana to create a grade 18-19 prismatic very quickly...
yes, it would if it was grade 7s and there were a lot of monsters, but as i said, I did not anger enough. To fillthe path of the GoE level, there would have to be about 800-900 monsters. I was too chicken to make that happen.
Lankhr, there was not a lot of monsters, so I didn't get a lot of mana. I didn't even max it cause I got bored. Firetail, R/O is way better in traps, especially high grade gems. And all of your traps should have a red component. So R/B-R/O is better than B/O-B/O